如何在UE4里面打开一个Windows窗口

案例:

FailureMessage = FText::Format( LOCTEXT("PrimaryGameModuleCouldntBeLoaded", "The game module '{0}' could not be loaded. There may be an operating system error or the module may not be properly set up."), TextModuleName );

调用单例:

FMessageDialog::Open(EAppMsgType::Ok, FailureMessage);

效果:

如何在UE4里面打开一个Windows窗口_第1张图片

参考:

UE4 ProjectManager.cpp       /94/

你可能感兴趣的:(UE4功能集)