surfaceflinger之buffer生产过程

  上一篇分析了surfaceflinger的生产-消费者模型,本文着重阐述生产者对buffer生产过程。这个过程需要弄清一下几个问题:
  1、生产者是谁?
  2、生产者如何从BufferQueue获取空闲buffer?
  3、绘制完成后的buffer如何压入BufferQueue中,以便消费者获取?

1、生产者

应用获取画布surface流程已经详细地分析了APP如何通过relayout去获取画布mSurface,此处不在分析;然而APP获取的surface就是生产者。
–>ViewRootImpl.java

        int relayoutResult = mWindowSession.relayout(
                mWindow, mSeq, params,
                (int) (mView.getMeasuredWidth() * appScale + 0.5f),
                (int) (mView.getMeasuredHeight() * appScale + 0.5f),
                viewVisibility, insetsPending ? WindowManagerGlobal.RELAYOUT_INSETS_PENDING : 0,
                mWinFrame, mPendingOverscanInsets, mPendingContentInsets, mPendingVisibleInsets,
                mPendingStableInsets, mPendingOutsets, mPendingConfiguration, mSurface);

在APP绘制过程中,会通过surface去从BufferQueue获取buffer,绘制完成后放回BufferQueue中。
–>ViewRootImpl.java
performDraw()–>draw(boolean fullRedrawNeeded)–>drawSoftware()

    private boolean drawSoftware(Surface surface, AttachInfo attachInfo, int xoff, int yoff,
                                 boolean scalingRequired, Rect dirty){
            ......
            canvas = mSurface.lockCanvas(dirty);//见2节dequeueBuffer过程
            ......
            surface.unlockCanvasAndPost(canvas);//见3节queueBuffer过程
            ......
    }

2、dequeueBuffer过程

–>Surface.java

    public Canvas lockCanvas(Rect inOutDirty)
            throws Surface.OutOfResourcesException, IllegalArgumentException {
        synchronized (mLock) {
            checkNotReleasedLocked();
            if (mLockedObject != 0) {
                // Ideally, nativeLockCanvas() would throw in this situation and prevent the
                // double-lock, but that won't happen if mNativeObject was updated.  We can't
                // abandon the old mLockedObject because it might still be in use, so instead
                // we just refuse to re-lock the Surface.
                throw new IllegalArgumentException("Surface was already locked");
            }
            mLockedObject = nativeLockCanvas(mNativeObject, mCanvas, inOutDirty);
            return mCanvas;
        }
    }

调用本地方法锁住资源
–>android_view_Surface.cpp

static jlong nativeLockCanvas(JNIEnv* env, jclass clazz,
        jlong nativeObject, jobject canvasObj, jobject dirtyRectObj) {
    sp surface(reinterpret_cast(nativeObject));

    if (!isSurfaceValid(surface)) {
        doThrowIAE(env);
        return 0;
    }

    Rect dirtyRect;
    Rect* dirtyRectPtr = NULL;

    if (dirtyRectObj) {
        dirtyRect.left   = env->GetIntField(dirtyRectObj, gRectClassInfo.left);
        dirtyRect.top    = env->GetIntField(dirtyRectObj, gRectClassInfo.top);
        dirtyRect.right  = env->GetIntField(dirtyRectObj, gRectClassInfo.right);
        dirtyRect.bottom = env->GetIntField(dirtyRectObj, gRectClassInfo.bottom);
        dirtyRectPtr = &dirtyRect;
    }

    ANativeWindow_Buffer outBuffer;
    status_t err = surface->lock(&outBuffer, dirtyRectPtr);
    if (err < 0) {
        const char* const exception = (err == NO_MEMORY) ?
                OutOfResourcesException :
                "java/lang/IllegalArgumentException";
        jniThrowException(env, exception, NULL);
        return 0;
    }

    SkImageInfo info = SkImageInfo::Make(outBuffer.width, outBuffer.height,
                                         convertPixelFormat(outBuffer.format),
                                         kPremul_SkAlphaType);
    if (outBuffer.format == PIXEL_FORMAT_RGBX_8888) {
        info.fAlphaType = kOpaque_SkAlphaType;
    }

    SkBitmap bitmap;
    ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format);
    bitmap.setInfo(info, bpr);
    if (outBuffer.width > 0 && outBuffer.height > 0) {
        bitmap.setPixels(outBuffer.bits);
    } else {
        // be safe with an empty bitmap.
        bitmap.setPixels(NULL);
    }

    Canvas* nativeCanvas = GraphicsJNI::getNativeCanvas(env, canvasObj);
    nativeCanvas->setBitmap(bitmap);

    if (dirtyRectPtr) {
        nativeCanvas->clipRect(dirtyRect.left, dirtyRect.top,
                dirtyRect.right, dirtyRect.bottom);
    }

    if (dirtyRectObj) {
        env->SetIntField(dirtyRectObj, gRectClassInfo.left,   dirtyRect.left);
        env->SetIntField(dirtyRectObj, gRectClassInfo.top,    dirtyRect.top);
        env->SetIntField(dirtyRectObj, gRectClassInfo.right,  dirtyRect.right);
        env->SetIntField(dirtyRectObj, gRectClassInfo.bottom, dirtyRect.bottom);
    }

    // Create another reference to the surface and return it.  This reference
    // should be passed to nativeUnlockCanvasAndPost in place of mNativeObject,
    // because the latter could be replaced while the surface is locked.
    sp lockedSurface(surface);
    lockedSurface->incStrong(&sRefBaseOwner);
    return (jlong) lockedSurface.get();
}

–>Surface.cpp

status_t Surface::lock(
        ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds)
{
    ......
    ANativeWindowBuffer* out;
    int fenceFd = -1;
    status_t err = dequeueBuffer(&out, &fenceFd);
    ......
}

int Surface::dequeueBuffer(android_native_buffer_t** buffer, int* fenceFd) {
    ......
    int buf = -1;
    sp<Fence> fence;
    //MonitoredProducer继承IGraphicBufferProducer,且mGraphicBufferProducer的智能指针是由MonitoredProducer向上转型
    status_t result = mGraphicBufferProducer->dequeueBuffer(&buf, &fence, swapIntervalZero,
            reqWidth, reqHeight, reqFormat, reqUsage);
    ......
}

–>MonitoredProducer.cpp

status_t MonitoredProducer::dequeueBuffer(int* slot, sp* fence,
        bool async, uint32_t w, uint32_t h, PixelFormat format, uint32_t usage) {
        //BufferQueueProducer继承IGraphicBufferProducer,且mProducer的智能指针是由BufferQueueProducer向上转型
    return mProducer->dequeueBuffer(slot, fence, async, w, h, format, usage);
}

–>BufferQueueProducer.cpp

status_t BufferQueueProducer::dequeueBuffer(int *outSlot,
        sp *outFence, bool async,
        uint32_t width, uint32_t height, PixelFormat format, uint32_t usage) {
    .......
}

3、queueBuffer过程

–>Surface.java

    public void unlockCanvasAndPost(Canvas canvas) {
        synchronized (mLock) {
            checkNotReleasedLocked();

            if (mHwuiContext != null) {
                mHwuiContext.unlockAndPost(canvas);
            } else {
                unlockSwCanvasAndPost(canvas);
            }
        }
    }

    private void unlockSwCanvasAndPost(Canvas canvas) {
        if (canvas != mCanvas) {
            throw new IllegalArgumentException("canvas object must be the same instance that "
                    + "was previously returned by lockCanvas");
        }
        if (mNativeObject != mLockedObject) {
            Log.w(TAG, "WARNING: Surface's mNativeObject (0x" +
                    Long.toHexString(mNativeObject) + ") != mLockedObject (0x" +
                    Long.toHexString(mLockedObject) +")");
        }
        if (mLockedObject == 0) {
            throw new IllegalStateException("Surface was not locked");
        }
        try {
            nativeUnlockCanvasAndPost(mLockedObject, canvas);
        } finally {
            nativeRelease(mLockedObject);
            mLockedObject = 0;
        }
    }

–>android_view_Surface.cpp

static void nativeUnlockCanvasAndPost(JNIEnv* env, jclass clazz,
        jlong nativeObject, jobject canvasObj) {
    sp surface(reinterpret_cast(nativeObject));
    if (!isSurfaceValid(surface)) {
        return;
    }

    // 将画布从surface分离
    Canvas* nativeCanvas = GraphicsJNI::getNativeCanvas(env, canvasObj);
    nativeCanvas->setBitmap(SkBitmap());

    // 解锁surface
    status_t err = surface->unlockAndPost();
    if (err < 0) {
        doThrowIAE(env);
    }
}

–>Surface.cpp

status_t Surface::unlockAndPost()
{
    if (mLockedBuffer == 0) {
        ALOGE("Surface::unlockAndPost failed, no locked buffer");
        return INVALID_OPERATION;
    }

    int fd = -1;
    status_t err = mLockedBuffer->unlockAsync(&fd);
    ALOGE_IF(err, "failed unlocking buffer (%p)", mLockedBuffer->handle);

    err = queueBuffer(mLockedBuffer.get(), fd);
    ALOGE_IF(err, "queueBuffer (handle=%p) failed (%s)",
            mLockedBuffer->handle, strerror(-err));

    mPostedBuffer = mLockedBuffer;
    mLockedBuffer = 0;
    return err;
}

int Surface::queueBuffer(android_native_buffer_t* buffer, int fenceFd) {
    ......
    //MonitoredProducer继承IGraphicBufferProducer,且mGraphicBufferProducer的智能指针是由MonitoredProducer向上转型
    status_t err = mGraphicBufferProducer->queueBuffer(i, input, &output);
    ......
}

–>MonitoredProducer.cpp

status_t MonitoredProducer::queueBuffer(int slot, const QueueBufferInput& input,
        QueueBufferOutput* output) {
    //BufferQueueProducer继承IGraphicBufferProducer,且mProducer的智能指针是由BufferQueueProducer向上转型
    return mProducer->queueBuffer(slot, input, output);
}

–>BufferQueueProducer.cpp

status_t BufferQueueProducer::queueBuffer(int slot,
       const QueueBufferInput &input, QueueBufferOutput *output) {
       ......
}

4、总结

  通过上述分析,开篇提到的三个问题都得到了解答。下一篇将继续分析surfaceflinger的消费过程,未完待续。。。

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