转载出处: http://freshflower.iteye.com/blog/2285272
想着当初到处找不到相关资料来实现.net的Socket通信的痛苦与心酸, 于是将自己写的代码公布给大家, 让大家少走点弯路, 以供参考. 若是觉得文中的思路有哪里不正确的地方, 欢迎大家指正, 共同进步.
说到Socket通信, 必须要有个服务端, 打开一个端口进行监听(废话!) 可能大家都会把socket.Accept方法放在一个while(true)的循环里, 当然也没有错, 但个人认为这个不科学, 极大可能地占用服务资源. 赞成的请举手. 所以我想从另外一个方面解决这个问题. 之后是在MSDN找到SocketAsyncEventArgs的一个实例, 然后拿来改改, 有需要的同学可以看看MSDN的官方实例.https://msdn.microsoft.com/en-us/library/system.net.sockets.socketasynceventargs(v=vs.110).aspx
需要了解客户端写法的, 请参考: 客户端实现http://freshflower.iteye.com/blog/2285286
不多说, 接下来贴代码, 这个实例中需要用到几个类:
1. BufferManager类, 管理传输流的大小 原封不动地拷贝过来,
2. SocketEventPool类: 管理SocketAsyncEventArgs的一个应用池. 有效地重复使用.
3. AsyncUserToken类: 这个可以根据自己的实际情况来定义.主要作用就是存储客户端的信息.
4. SocketManager类: 核心,实现Socket监听,收发信息等操作.
BufferManager类
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Net.Sockets;
- using System.Text;
-
- namespace Plates.Service
- {
- class BufferManager
- {
- int m_numBytes;
- byte[] m_buffer;
- Stack<int> m_freeIndexPool;
- int m_currentIndex;
- int m_bufferSize;
-
- public BufferManager(int totalBytes, int bufferSize)
- {
- m_numBytes = totalBytes;
- m_currentIndex = 0;
- m_bufferSize = bufferSize;
- m_freeIndexPool = new Stack<int>();
- }
-
-
- public void InitBuffer()
- {
-
-
- m_buffer = new byte[m_numBytes];
- }
-
-
-
-
-
- public bool SetBuffer(SocketAsyncEventArgs args)
- {
-
- if (m_freeIndexPool.Count > 0)
- {
- args.SetBuffer(m_buffer, m_freeIndexPool.Pop(), m_bufferSize);
- }
- else
- {
- if ((m_numBytes - m_bufferSize) < m_currentIndex)
- {
- return false;
- }
- args.SetBuffer(m_buffer, m_currentIndex, m_bufferSize);
- m_currentIndex += m_bufferSize;
- }
- return true;
- }
-
-
-
- public void FreeBuffer(SocketAsyncEventArgs args)
- {
- m_freeIndexPool.Push(args.Offset);
- args.SetBuffer(null, 0, 0);
- }
- }
- }
SocketEventPool类:
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Net.Sockets;
- using System.Text;
-
- namespace Plates.Service
- {
- class SocketEventPool
- {
- Stack m_pool;
-
-
- public SocketEventPool(int capacity)
- {
- m_pool = new Stack(capacity);
- }
-
- public void Push(SocketAsyncEventArgs item)
- {
- if (item == null) { throw new ArgumentNullException("Items added to a SocketAsyncEventArgsPool cannot be null"); }
- lock (m_pool)
- {
- m_pool.Push(item);
- }
- }
-
-
-
- public SocketAsyncEventArgs Pop()
- {
- lock (m_pool)
- {
- return m_pool.Pop();
- }
- }
-
-
- public int Count
- {
- get { return m_pool.Count; }
- }
-
- public void Clear()
- {
- m_pool.Clear();
- }
- }
- }
AsyncUserToken类
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using System.Net;
- using System.Net.Sockets;
- using System.Text;
-
- namespace Plates.Service
- {
- class AsyncUserToken
- {
-
-
-
- public IPAddress IPAddress { get; set; }
-
-
-
-
- public EndPoint Remote { get; set; }
-
-
-
-
- public Socket Socket { get; set; }
-
-
-
-
- public DateTime ConnectTime { get; set; }
-
-
-
-
- public UserInfoModel UserInfo { get; set; }
-
-
-
-
-
- public List<byte> Buffer { get; set; }
-
-
- public AsyncUserToken()
- {
- this.Buffer = new List<byte>();
- }
- }
- }
SocketManager类
- using Plates.Common;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using System.Net;
- using System.Net.Sockets;
- using System.Text;
- using System.Threading;
-
- namespace Plates.Service
- {
- class SocketManager
- {
-
- private int m_maxConnectNum;
- private int m_revBufferSize;
- BufferManager m_bufferManager;
- const int opsToAlloc = 2;
- Socket listenSocket;
- SocketEventPool m_pool;
- int m_clientCount;
- Semaphore m_maxNumberAcceptedClients;
-
- List m_clients;
-
- #region 定义委托
-
-
-
-
-
-
- public delegate void OnClientNumberChange(int num, AsyncUserToken token);
-
-
-
-
-
-
- public delegate void OnReceiveData(AsyncUserToken token, byte[] buff);
-
- #endregion
-
- #region 定义事件
-
-
-
- public event OnClientNumberChange ClientNumberChange;
-
-
-
-
- public event OnReceiveData ReceiveClientData;
-
-
- #endregion
-
- #region 定义属性
-
-
-
-
- public List ClientList { get { return m_clients; } }
-
- #endregion
-
-
-
-
-
-
- public SocketManager(int numConnections, int receiveBufferSize)
- {
- m_clientCount = 0;
- m_maxConnectNum = numConnections;
- m_revBufferSize = receiveBufferSize;
-
-
- m_bufferManager = new BufferManager(receiveBufferSize * numConnections * opsToAlloc, receiveBufferSize);
-
- m_pool = new SocketEventPool(numConnections);
- m_maxNumberAcceptedClients = new Semaphore(numConnections, numConnections);
- }
-
-
-
-
- public void Init()
- {
-
-
- m_bufferManager.InitBuffer();
- m_clients = new List();
-
- SocketAsyncEventArgs readWriteEventArg;
-
- for (int i = 0; i < m_maxConnectNum; i++)
- {
- readWriteEventArg = new SocketAsyncEventArgs();
- readWriteEventArg.Completed += new EventHandler(IO_Completed);
- readWriteEventArg.UserToken = new AsyncUserToken();
-
-
- m_bufferManager.SetBuffer(readWriteEventArg);
-
- m_pool.Push(readWriteEventArg);
- }
- }
-
-
-
-
-
-
- public bool Start(IPEndPoint localEndPoint)
- {
- try
- {
- m_clients.Clear();
- listenSocket = new Socket(localEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
- listenSocket.Bind(localEndPoint);
-
- listenSocket.Listen(m_maxConnectNum);
-
- StartAccept(null);
- return true;
- }
- catch (Exception)
- {
- return false;
- }
- }
-
-
-
-
- public void Stop()
- {
- foreach (AsyncUserToken token in m_clients)
- {
- try
- {
- token.Socket.Shutdown(SocketShutdown.Both);
- }
- catch (Exception) { }
- }
- try
- {
- listenSocket.Shutdown(SocketShutdown.Both);
- }
- catch (Exception) { }
-
- listenSocket.Close();
- int c_count = m_clients.Count;
- lock (m_clients) { m_clients.Clear(); }
-
- if (ClientNumberChange != null)
- ClientNumberChange(-c_count, null);
- }
-
-
- public void CloseClient(AsyncUserToken token)
- {
- try
- {
- token.Socket.Shutdown(SocketShutdown.Both);
- }
- catch (Exception) { }
- }
-
-
-
-
-
-
- public void StartAccept(SocketAsyncEventArgs acceptEventArg)
- {
- if (acceptEventArg == null)
- {
- acceptEventArg = new SocketAsyncEventArgs();
- acceptEventArg.Completed += new EventHandler(AcceptEventArg_Completed);
- }
- else
- {
-
- acceptEventArg.AcceptSocket = null;
- }
-
- m_maxNumberAcceptedClients.WaitOne();
- if (!listenSocket.AcceptAsync(acceptEventArg))
- {
- ProcessAccept(acceptEventArg);
- }
- }
-
-
-
-
- void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e)
- {
- ProcessAccept(e);
- }
-
- private void ProcessAccept(SocketAsyncEventArgs e)
- {
- try
- {
- Interlocked.Increment(ref m_clientCount);
-
-
- SocketAsyncEventArgs readEventArgs = m_pool.Pop();
- AsyncUserToken userToken = (AsyncUserToken)readEventArgs.UserToken;
- userToken.Socket = e.AcceptSocket;
- userToken.ConnectTime = DateTime.Now;
- userToken.Remote = e.AcceptSocket.RemoteEndPoint;
- userToken.IPAddress = ((IPEndPoint)(e.AcceptSocket.RemoteEndPoint)).Address;
-
- lock (m_clients) { m_clients.Add(userToken); }
-
- if (ClientNumberChange != null)
- ClientNumberChange(1, userToken);
- if (!e.AcceptSocket.ReceiveAsync(readEventArgs))
- {
- ProcessReceive(readEventArgs);
- }
- }
- catch (Exception me)
- {
- RuncomLib.Log.LogUtils.Info(me.Message + "\r\n" + me.StackTrace);
- }
-
-
- if (e.SocketError == SocketError.OperationAborted) return;
- StartAccept(e);
- }
-
-
- void IO_Completed(object sender, SocketAsyncEventArgs e)
- {
-
- switch (e.LastOperation)
- {
- case SocketAsyncOperation.Receive:
- ProcessReceive(e);
- break;
- case SocketAsyncOperation.Send:
- ProcessSend(e);
- break;
- default:
- throw new ArgumentException("The last operation completed on the socket was not a receive or send");
- }
-
- }
-
-
-
-
-
-
- private void ProcessReceive(SocketAsyncEventArgs e)
- {
- try
- {
-
- AsyncUserToken token = (AsyncUserToken)e.UserToken;
- if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
- {
-
- byte[] data = new byte[e.BytesTransferred];
- Array.Copy(e.Buffer, e.Offset, data, 0, e.BytesTransferred);
- lock (token.Buffer)
- {
- token.Buffer.AddRange(data);
- }
-
-
-
-
-
-
- do
- {
-
- byte[] lenBytes = token.Buffer.GetRange(0, 4).ToArray();
- int packageLen = BitConverter.ToInt32(lenBytes, 0);
- if (packageLen > token.Buffer.Count - 4)
- {
- break;
- }
-
-
- byte[] rev = token.Buffer.GetRange(4, packageLen).ToArray();
-
- lock (token.Buffer)
- {
- token.Buffer.RemoveRange(0, packageLen + 4);
- }
-
- if(ReceiveClientData != null)
- ReceiveClientData(token, rev);
-
-
- } while (token.Buffer.Count > 4);
-
-
- if (!token.Socket.ReceiveAsync(e))
- this.ProcessReceive(e);
- }
- else
- {
- CloseClientSocket(e);
- }
- }
- catch (Exception xe)
- {
- RuncomLib.Log.LogUtils.Info(xe.Message + "\r\n" + xe.StackTrace);
- }
- }
-
-
-
-
-
-
- private void ProcessSend(SocketAsyncEventArgs e)
- {
- if (e.SocketError == SocketError.Success)
- {
-
- AsyncUserToken token = (AsyncUserToken)e.UserToken;
-
- bool willRaiseEvent = token.Socket.ReceiveAsync(e);
- if (!willRaiseEvent)
- {
- ProcessReceive(e);
- }
- }
- else
- {
- CloseClientSocket(e);
- }
- }
-
-
- private void CloseClientSocket(SocketAsyncEventArgs e)
- {
- AsyncUserToken token = e.UserToken as AsyncUserToken;
-
- lock (m_clients) { m_clients.Remove(token); }
-
- if (ClientNumberChange != null)
- ClientNumberChange(-1, token);
-
- try
- {
- token.Socket.Shutdown(SocketShutdown.Send);
- }
- catch (Exception) { }
- token.Socket.Close();
-
- Interlocked.Decrement(ref m_clientCount);
- m_maxNumberAcceptedClients.Release();
-
- e.UserToken = new AsyncUserToken();
- m_pool.Push(e);
- }
-
-
-
-
-
-
-
-
-
- public void SendMessage(AsyncUserToken token, byte[] message)
- {
- if (token == null || token.Socket == null || !token.Socket.Connected)
- return;
- try
- {
-
- byte[] buff = new byte[message.Length + 4];
- byte[] len = BitConverter.GetBytes(message.Length);
- Array.Copy(len, buff, 4);
- Array.Copy(message, 0, buff, 4, message.Length);
-
-
- SocketAsyncEventArgs sendArg = new SocketAsyncEventArgs();
- sendArg.UserToken = token;
- sendArg.SetBuffer(buff, 0, buff.Length);
- token.Socket.SendAsync(sendArg);
- }
- catch (Exception e){
- RuncomLib.Log.LogUtils.Info("SendMessage - Error:" + e.Message);
- }
- }
- }
- }
调用方法:
- SocketManager m_socket = new SocketManager(200, 1024);
- m_socket.Init();
- m_socket.Start(new IPEndPoint(IPAddress.Any, 13909));
好了,大功告成, 当初自己在写这些代码的时候, 一个地方就卡上很久, 烧香拜菩萨都没有用, 只能凭网上零星的一点代码给点提示. 现在算是做个总结吧. 让大家一看就明白, Socket通信就是这样, 可简单可复杂.
上面说的是服务器,那客户端的请参考
C#如何利用SocketAsyncEventArgs实现高效能TCPSocket通信 (客户端实现)