前言
前阵子头脑王者类的微信答题PK游戏很火,自己也是很痴迷,玩了一阵子之后,想自己尝试来模仿下答题这一部分的实现。服务端打算在下swoole和socket.io之间选择,因为socket.io可以不借助redis直接缓存一些变量,所以选择了socket.io。简单实现了对战这一部分,实现的并不完善,只是一种思路
客户端实现
index.html
答题
选手1
{{score[0]}}
{{remain_time}}
选手2
{{score[1]}}
{{question}}
{{msg}}
大概长这样,后端的审美,比较不好看
问题数据的存储方式
我用了redis来保存问题,内容格式如下
{
"id": 9,
"content": "9.一年几天",//问题内容
"options": [ //选项
"1",
"2",
"3",
"365"
],
"answer_index": 3 //答案的索引
}
选用redis的list格式,顺手自己编几个问题,用php写进去,多编几条,多写几次
$redis = new \Redis();
$redis->connect('127.0.0.1');
$content = ['id' => 1, 'content' => '1.一天有几小时', 'options' => ['1', '2', '3', '48'], 'answer_index' => 3];
$redis->lPush('questions', json_encode($content));
服务端实现
answerserver.js
const app = require('express')();
const server = require('http').Server(app);
const io = require('socket.io')(server);
const redisModule = require('redis');
const redis = redisModule.createClient(6379, '127.0.0.1');
let playerIndex = 0; //选手索引
let options = []; //选项
let answerIndex = 0; //答案索引
let timer = null; //定时器
let remainTime = 10; //剩余时间
let score = [0, 0]; //得分 ['选手1分数','选手2分数']
let questionCount = 0; //问题数
let startGame = false; //是否已经开始游戏
const maxRemainTime = 10; //最大倒计时秒数
server.listen(1024);
io.on('connection', (socket) => {
//客户端发送 获取问题
socket.on('getQuestion', (playerIndex) => {
if (startGame == false) {
//首次发送 倒计时开始
timer = setInterval(() => {
remainTime--;
if (remainTime <= 0) {
socket.emit('getQuestion', remainTime);
remainTime = maxRemainTime;
}
socket.emit('updateTime', remainTime);
socket.broadcast.emit('updateTime', remainTime);
}, 1000);
startGame = true;
}
//初始化倒计时
remainTime = maxRemainTime;
questionCount++;
redis.lpop('questions', function (err, data) {
let res = JSON.parse(data);
let new_options = [];
answerIndex = res.answer_index;
res.options.forEach(function (v, k) {
let o = new Object();
o.index = v;
o.class = '' //这里的class供前端使用,为空时,选项是白色背景
new_options.push(o)
})
res.options = new_options;
options = new_options;
socket.emit('sendQueston', JSON.stringify(res))
socket.broadcast.emit('sendQueston', JSON.stringify(res))
})
});
//发送答案结果
socket.on('sendAnswer', (userSelectIndex, playerIndex) => {
let result = { msg: '' };
options.forEach(function (v, k) {
if (answerIndex == k) {
//正确的选项 背景改成绿色
options[k].class = 'correct'
} else if (k == userSelectIndex && userSelectIndex != answerIndex) {
//正确的选项 背景改成红色
result.msg = '选手' + (playerIndex + 1) + '答错了';
options[k].class = 'wrong'
}
})
//答对的选手+10分
if (userSelectIndex == answerIndex) {
score[playerIndex] += 10;
result.msg = '选手' + (playerIndex + 1) + '答对了';
}
result.score = score;
result.options = options;
socket.emit('sendResult', JSON.stringify(result));
socket.emit('getQuestion');
socket.broadcast.emit('getQuestion');
socket.broadcast.emit('sendResult', JSON.stringify(result));
if (questionCount >= 5) {
let winText = '平局'; //结束时的提示信息
if (score[0] > score[1]) {
winText = '选手1获胜'
} else if (score[0] < score[1]) {
winText = '选手2获胜'
}
socket.emit('gameOver', winText);
socket.broadcast.emit('gameOver', winText);
clearInterval(timer);
}
});
//获取选手号数
socket.on('getPlayerIndex', (data) => {
socket.emit('getPlayerIndex', playerIndex);
playerIndex++;
if (playerIndex >= 2) {
playerIndex = 0;
}
});
});
最终效果