前言
今天客户提了个需求,因为我们的设备在正常情况下无法调节通话音量,只有在打电话过程中,按物理音量加减键才能出现调节通话音量seekBar,很不方便,于是乎需求就来了。需要优化两个地方
1、在正常情况下,按物理音量加减键都显示 通话音量调节seekBar,可方便快速调节通话音量
2、在Settings中提示音界面点击设置进入,增加通话音量调节seekBar
修改前
修改后
实现
第一个功能
先来完成第一个功能,还是通过Hierarchy View查看布局结构,查找到布局文件id为volume_dialog,通过在源码中搜索找到位于SystemUI中,volume_dialog.xml
源码位置 frameworks\base\packages\SystemUI\res\layout\volume_dialog.xml
对应的java类为 frameworks\base\packages\SystemUI\src\com\android\systemui\volume\VolumeDialog.java
修改代码
addRow(AudioManager.STREAM_VOICE_CALL,
R.drawable.ic_volume_voice, R.drawable.ic_volume_voice, true);
原来的第四个参数为false,修改为true即可显示通话音量seekBar
为了便于说明,我们跟进addRow()中查看
private void addRow(int stream, int iconRes, int iconMuteRes, boolean important) {
final VolumeRow row = initRow(stream, iconRes, iconMuteRes, important);
if (!mRows.isEmpty()) {
final View v = new View(mContext);
v.setId(android.R.id.background);
final int h = mContext.getResources()
.getDimensionPixelSize(R.dimen.volume_slider_interspacing);
final LinearLayout.LayoutParams lp =
new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT, h);
mDialogContentView.addView(v, mDialogContentView.getChildCount() - 1, lp);
row.space = v;
}
...
}
传递的参数对应important,从字面意思理解重要对应显示,继续查看initRow都做了什么
private VolumeRow initRow(final int stream, int iconRes, int iconMuteRes, boolean important) {
final VolumeRow row = new VolumeRow();
row.stream = stream;
row.iconRes = iconRes;
row.iconMuteRes = iconMuteRes;
row.important = important;
row.view = mDialog.getLayoutInflater().inflate(R.layout.volume_dialog_row, null);
row.view.setTag(row);
row.header = (TextView) row.view.findViewById(R.id.volume_row_header);
mSpTexts.add(row.header);
row.slider = (SeekBar) row.view.findViewById(R.id.volume_row_slider);
row.slider.setOnSeekBarChangeListener(new VolumeSeekBarChangeListener(row));
// forward events above the slider into the slider
row.view.setOnTouchListener(new OnTouchListener() {
private final Rect mSliderHitRect = new Rect();
private boolean mDragging;
@SuppressLint("ClickableViewAccessibility")
@Override
public boolean onTouch(View v, MotionEvent event) {
row.slider.getHitRect(mSliderHitRect);
if (!mDragging && event.getActionMasked() == MotionEvent.ACTION_DOWN
&& event.getY() < mSliderHitRect.top) {
mDragging = true;
}
if (mDragging) {
event.offsetLocation(-mSliderHitRect.left, -mSliderHitRect.top);
row.slider.dispatchTouchEvent(event);
if (event.getActionMasked() == MotionEvent.ACTION_UP
|| event.getActionMasked() == MotionEvent.ACTION_CANCEL) {
mDragging = false;
}
return true;
}
return false;
}
});
row.icon = (ImageButton) row.view.findViewById(R.id.volume_row_icon);
row.icon.setImageResource(iconRes);
row.icon.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
Events.writeEvent(mContext, Events.EVENT_ICON_CLICK, row.stream, row.iconState);
mController.setActiveStream(row.stream);
if (row.stream == AudioManager.STREAM_RING) {
final boolean hasVibrator = mController.hasVibrator();
if (mState.ringerModeInternal == AudioManager.RINGER_MODE_NORMAL) {
if (hasVibrator) {
mController.setRingerMode(AudioManager.RINGER_MODE_VIBRATE, false);
} else {
final boolean wasZero = row.ss.level == 0;
mController.setStreamVolume(stream, wasZero ? row.lastAudibleLevel : 0);
}
} else {
mController.setRingerMode(AudioManager.RINGER_MODE_NORMAL, false);
if (row.ss.level == 0) {
mController.setStreamVolume(stream, 1);
}
}
} else {
final boolean vmute = row.ss.level == 0;
mController.setStreamVolume(stream, vmute ? row.lastAudibleLevel : 0);
}
row.userAttempt = 0; // reset the grace period, slider should update immediately
}
});
row.settingsButton = (ImageButton) row.view.findViewById(R.id.volume_settings_button);
row.settingsButton.setOnClickListener(mClickSettings);
return row;
}
从上面可看出,将一些变量都保存到了VolumeRow中,设置了icon的点击事件,将当前对应的音量类型设置为最低(禁音), 设置seekBar的改变事件。通过过滤日志,查找到控制音量类型的显示和隐藏的代码块updateRowsH()
private boolean isVisibleH(VolumeRow row, boolean isActive) {
return mExpanded && row.view.getVisibility() == View.VISIBLE
|| (mExpanded && (row.important || isActive))
|| !mExpanded && isActive;
}
private void updateRowsH() {
if (D.BUG) Log.d(TAG, "updateRowsH");
final VolumeRow activeRow = getActiveRow();
updateFooterH();
updateExpandButtonH();
if (!mShowing) {
trimObsoleteH();
}
// apply changes to all rows
for (VolumeRow row : mRows) {
final boolean isActive = row == activeRow;
final boolean visible = isVisibleH(row, isActive);
Log.e(TAG, "row==" + row.stream + " isActive=="+isActive + " visible="+visible);
Util.setVisOrGone(row.view, visible);
Util.setVisOrGone(row.space, visible && mExpanded);
final int expandButtonRes = mExpanded ? R.drawable.ic_volume_settings : 0;
if (expandButtonRes != row.cachedExpandButtonRes) {
row.cachedExpandButtonRes = expandButtonRes;
if (expandButtonRes == 0) {
row.settingsButton.setImageDrawable(null);
} else {
row.settingsButton.setImageResource(expandButtonRes);
}
}
Util.setVisOrInvis(row.settingsButton, false);
updateVolumeRowHeaderVisibleH(row);
row.header.setAlpha(mExpanded && isActive ? 1 : 0.5f);
updateVolumeRowSliderTintH(row, isActive);
}
}
遍历已经添加的音量类型集合mRows,依次判断是否处于活动状态,再和开始设置的important属性比较。mExpanded是否展开,默认只显示铃声音量控制,点击下拉的按钮,才完全显示其它的音量控制
mExpanded && row.view.getVisibility() == View.VISIBLE || (mExpanded && (row.important || isActive)) || !mExpanded && isActive
true && false || (true && (true || false)) || false && true --->true
好了,至此分析完毕,重新mmm push SystemUI.apk 查看效果
第二个功能
源码位置
Settings\res_ext\xml\edit_profile_prefs.xml
Settings\src\com\mediatek\audioprofile\Editprofile.java
Settings\src\com\mediatek\audioprofile\VolumeSeekBarPreference.java
在edit_profile_prefs.xml中仿照原来的Alarm volume和Ring volume,新增加一个Call volume
对应的drawable文件时从SystemUI中拷贝过来的,ic_volume_voice.xml
接下来对应到 Editprofile.java 文件中,可以看到 KEY_ALARM_VOLUME 对应的preference初始化,依旧照葫芦画瓢,添加 KEY_CALL_VOLUME
private void initVolume(PreferenceScreen parent) {
initVolumePreference(KEY_MEDIA_VOLUME, AudioManager.STREAM_MUSIC);
initVolumePreference(KEY_ALARM_VOLUME, AudioManager.STREAM_ALARM);
initVolumePreference(KEY_CALL_VOLUME, AudioManager.STREAM_VOICE_CALL);
if (mVoiceCapable) {
mVolume = initVolumePreference(KEY_RING_VOLUME, AudioManager.STREAM_RING);
parent.removePreference(parent.findPreference(KEY_NOTIFICATION_VOLUME));
} else {
mVolume = initVolumePreference(KEY_NOTIFICATION_VOLUME,
AudioManager.STREAM_NOTIFICATION);
parent.removePreference(parent.findPreference(KEY_RING_VOLUME));
}
}
重新编译,push替换后发现,UI倒是出来了,但是无法滑动,事情果然没那么简单,继续查看 initVolumePreference()
private VolumeSeekBarPreference initVolumePreference(String key, int stream) {
Log.d("@M_" + TAG, "Init volume preference, key = " + key + ",stream = " + stream);
final VolumeSeekBarPreference volumePref = (VolumeSeekBarPreference) findPreference(key);
volumePref.setStream(stream);
volumePref.setCallback(mVolumeCallback);
volumePref.setProfile(mKey);
return volumePref;
}
保存了当前的音量调节类型,设置seekBar回调事件,接下来看看回调处理了什么
private final class VolumePreferenceCallback implements VolumeSeekBarPreference.Callback {
private SeekBarVolumizer mCurrent;
@Override
public void onSampleStarting(SeekBarVolumizer sbv) {
if (mCurrent != null && mCurrent != sbv) {
mCurrent.stopSample();
}
mCurrent = sbv;
if (mCurrent != null) {
mHandler.removeMessages(H.STOP_SAMPLE);
mHandler.sendEmptyMessageDelayed(H.STOP_SAMPLE, SAMPLE_CUTOFF);
}
}
public void onStreamValueChanged(int stream, int progress) {
if (stream == AudioManager.STREAM_RING) {
mHandler.removeMessages(H.UPDATE_RINGER_ICON);
mHandler.obtainMessage(H.UPDATE_RINGER_ICON, progress, 0).sendToTarget();
}
}
public void stopSample() {
if (mCurrent != null) {
mCurrent.stopSample();
}
}
public void ringtoneChanged() {
if (mCurrent != null) {
mCurrent.ringtoneChanged();
} else {
mVolume.getSeekBar().ringtoneChanged();
}
}
};
当我们点击或者是滑动seekBar时,会根据当前设置的音量大小播放一段短暂的默认铃音,当铃音未播放完成时,再次点击将不进行播放。继续跟进 VolumeSeekBarPreference.java 中
@Override
protected void onBindView(View view) {
super.onBindView(view);
if (mStream == 0) {
Log.w(TAG, "No stream found, not binding volumizer ");
return;
}
getPreferenceManager().registerOnActivityStopListener(this);
final SeekBar seekBar = (SeekBar) view.findViewById(com.android.internal.R.id.seekbar);
if (seekBar == mSeekBar) {
return;
}
mSeekBar = seekBar;
final SeekBarVolumizer.Callback sbvc = new SeekBarVolumizer.Callback() {
@Override
public void onSampleStarting(SeekBarVolumizer sbv) {
if (mCallback != null) {
mCallback.onSampleStarting(sbv);
}
}
};
final Uri sampleUri = mStream == AudioManager.STREAM_MUSIC ? getMediaVolumeUri() : null;
if (mVolumizer == null) {
mVolumizer = new SeekBarVolumizer(getContext(), mStream, sampleUri, sbvc, mKey);
}
//mVolumizer.setProfile(mKey);
mVolumizer.setSeekBar(mSeekBar);
}
mStream == 0, 直接return,会不会和这有关系呢,来看下各个音量调节类型对应的int值
/** Used to identify the volume of audio streams for phone calls */
public static final int STREAM_VOICE_CALL = 0;
/** Used to identify the volume of audio streams for the phone ring and message alerts */
public static final int STREAM_RING = 2;
/** Used to identify the volume of audio streams for music playback */
public static final int STREAM_MUSIC = 3;
/** Used to identify the volume of audio streams for alarms */
public static final int STREAM_ALARM = 4;
我们新增的 STREAM_VOICE_CALL对应的mStream正好为0,直接给return掉了,所以修改为 mStream < 0 即可,重新编译 push 发现成功了。
具体的音量调节逻辑在 packages\apps\Settings\src\com\mediatek\audioprofile\SeekBarVolumizer.java 中,感兴趣的可继续深究,肯定离不开调用 .setStreamVolume()方法,大概看了一眼,主要是onProgressChanged()回调,通过postSetVolume(progress)方法,发送MSG_SET_STREAM_VOLUME消息,最终调用saveVolume()