微信小游戏开发-麻将游戏界面(一)

界面效果如下:

 

主程序入口问game.js

import './js/libs/weapp-adapter'
import './js/libs/symbol'

import Main from './js/main'
console.log(GameGlobal)
GameGlobal.wsServerUrl = "ws://127.0.0.1:7397";
GameGlobal.httpServerUrl = "http://127.0.0.1:8090/lpmajiang/";

new Main()

在game.js文件中主要设定了一些常量以及游戏入口类main.js

main.js主要内容为用户授权,游戏界面渲染,事件处理(主要为触摸事件)

用户授权代码如下:

let button = wx.createUserInfoButton({ //创建用户授权按钮,注意:wx.authorize({scope: "scope.userInfo"}),无法弹出授权窗口
    type: 'text',
    text: '获取用户信息',
    style: {
        left: 10,
        top: 76,
        width: 200,
        height: 40,
        lineHeight: 40,
        backgroundColor: '#ff0000',
        color: '#ffffff',
        textAlign: 'center',
        fontSize: 16,
        borderRadius: 4
    }
})
button.onTap((res) = > {
    //获取用户信息
})

界面渲染代码:

restart() {

    this.bindLoop = this.loop.bind(this) //绑定渲染事件
    this.hasEventBind = false
     this.aniId = window.requestAnimationFrame(//界面重绘时执行 loop方法
       this.bindLoop,
       canvas
     )
  }

  // 实现游戏帧循环
  loop() {
    
    ctx.clearRect(0, 0, canvas.width, canvas.height)
    window.cancelAnimationFrame(this.aniId);
    //由于小游戏里面没有页面跳转,只能通过变量去设定渲染的界面
    if (window.pageIndex == 1){//主页面
      this.index.render()//主界面渲染
    } else if (window.pageIndex == 2) { //房间界面
      this.room.render()//游戏房间渲染
    }
    

    this.aniId = window.requestAnimationFrame(
      this.bindLoop,
      canvas
    )
  }

游戏主界面index.js

index.js主要为容器类,用来存放各种组件

index.js代码如下:

import BackGround from './frame/index/background' //背景类
import Music from './runtime/music' //主打音乐类
import Header from './frame/index/header' //头部
import Bottom from './frame/index/bottom' //底部
import Right from './frame/index/right' //右侧部分

const systemInfo = wx.getSystemInfoSync()
canvas.width = systemInfo.windowWidth * 2
canvas.height = systemInfo.windowHeight * 2

const header_width = canvas.width
const header_height = 50

const bottom_width = canvas.width * 0.9
const bottom_height = 120

const right_width = canvas.width / 2
const right_height = canvas.height - header_height - bottom_height
/**
 * pengweikang 20180725 主页
 */
export default class Index {

  constructor(ctx,_this) {
    this.ctx = ctx
    this.parent = _this
  }


/**
 * 初始化
 */
  init(){

    // 维护当前requestAnimationFrame的id
    this.background = new BackGround(this.ctx)
    this.header = new Header(this.ctx, header_width, header_height) //头部
    this.bottom = new Bottom(this.ctx, bottom_width, bottom_height) //底部
    this.right = new Right(this.ctx, right_width, right_height) //右边部分
    this.aniId = 0

    this.hasEventBind = false

    if (!this.hasEventBind) {
      this.hasEventBind = true
      this.touchStartHandler = this.touchStartEventHandler.bind(this)
      this.touchEndHandler = this.touchEndEventHandler.bind(this)
      canvas.addEventListener('touchstart', this.touchStartHandler)
      canvas.addEventListener('touchend', this.touchEndHandler)
    }

  }


  restart() {
    canvas.removeEventListener(
      'touchstart',
      this.touchStartHandler
    )

    canvas.removeEventListener(
      'touchend',
      this.touchEndHandler
    )

    this.hasEventBind = false
  }

  //屏幕触摸开始事件,将该事件传入子组件,判断该触摸是否在子主键范围之内
  touchStartEventHandler(e) { 
    e.preventDefault()

    this.bottom.touchStartHandler(e)//底部菜单点击开始事件
    this.right.touchStartHandler(e)//底部菜单点击开始事件

    this.hasEventBind = false
  }

  //屏幕触摸结束事件,将该事件传入子组件,判断该触摸是否在子主键范围之内
  touchEndEventHandler(e) {
    e.preventDefault()
    this.bottom.touchEndHandler(e)//底部菜单点击结束事件
    this.right.touchEndHandler(e)//底部菜单点击结束事件
    this.hasEventBind = false
  }

  //界面渲染,主要渲染子组件
  render() {
    this.background.render(this.ctx)
    this.header.render(0, 0)
    this.bottom.render(canvas.width * 0.05, canvas.height - bottom_height)
    this.right.render(canvas.width / 2, header_height)
  }


}

处理点击事件代码

//判断开始是否点中按钮
  isStartSelected(e){    
    let x = e.touches[0].clientX*2
    let y = e.touches[0].clientY*2
    let area = this.area()
    if (x >= area.startX
      && x <= area.endX
      && y >= area.startY
      && y <= area.endY){ //点中按钮

      this.startSelect = true

      this.oldParam = {
        width: this.width,
        height: this.height,
        x: this.x,
        y: this.y
      }


      this.x = this.x + this.width * scal_radio/2
      this.y = this.y + this.height * scal_radio/2
      this.width = this.width - this.width * scal_radio
      this.height = this.height - this.height * scal_radio

      }
       
  }


  //判断结束是否点中按钮
  isEndSelected(e) {
    let x = e.changedTouches[0].clientX * 2
    let y = e.changedTouches[0].clientY * 2
    let area = this.area()
    if (x >= area.startX
      && x <= area.endX
      && y >= area.startY
      && y <= area.endY) {
      return true //点中按钮
    }
    return false //没有点中
  }


  //点击开始事件
  startClick(e) {
    if (this.isStartSelected(e)) {
      this.startAnimation() //启动动画
    }
  }

效果如下:

 

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