本文作者:小竹zz 本文地址http://blog.csdn.net/zhujunxxxxx/article/details/44258719 转载请注明出处
C#网络编程系列文章(一)之Socket实现异步TCP服务器
C#网络编程系列文章(二)之Socket实现同步TCP服务器
C#网络编程系列文章(三)之TcpListener实现异步TCP服务器
C#网络编程系列文章(四)之TcpListener实现同步TCP服务器
C#网络编程系列文章(五)之Socket实现异步UDP服务器
C#网络编程系列文章(六)之Socket实现同步UDP服务器
C#网络编程系列文章(七)之UdpClient实现异步UDP服务器
C#网络编程系列文章(八)之UdpClient实现同步UDP服务器
UdpClient 类在同步阻塞模式中为发送和接收无连接的 UDP 数据包而提供了简单的方法。因为 UDP 是一种无连接的传输协议,所以你不需要在发送和接收数据之前建立任何远程主机连接。你只需要按照下列方式来建立默认的远程主机选项:
使用远程主机名称和端口号作为参数来创建 UdpClient 类的实例。
创建 UdpClient 类的实例然后调用 Connect 方法。
你可以使用任何由 UdpClient 所提供的发送方法把数据发送给远程设备。然后使用 Receive 方法来接收来自于远程主机的数据。
提示:如果你已经指定了一个默认的远程主机,就不要使用主机名称或者 IPEndPoint 来调用 Send 方法。如果你这样做,那么 UdpClient 将会抛出一个异常。
UdpClient 方法同样允许你发送和接收多点传送的数据包。而使用 JoinMulticastGroup 方法可以把 UdpClient 订阅到多点传送分组。也可以使用 DropMulticastGroup 方法把 UdpClient 从多点传送分组的订阅中取消。
本节介绍使用UdpClient实现一个异步的高性能UDP服务器
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
namespace NetFrame.Net.UDP.Listener.Asynchronous
{
///
/// UdpClient 实现异步UDP服务器
///
public class AsyncUDPServer
{
#region Fields
///
/// 服务器程序允许的最大客户端连接数
///
private int _maxClient;
///
/// 当前的连接的客户端数
///
//private int _clientCount;
///
/// 服务器使用的异步UdpClient
///
private UdpClient _server;
///
/// 客户端会话列表
///
//private List _clients;
private bool disposed = false;
///
/// 数据接受缓冲区
///
private byte[] _recvBuffer;
#endregion
#region Properties
///
/// 服务器是否正在运行
///
public bool IsRunning { get; private set; }
///
/// 监听的IP地址
///
public IPAddress Address { get; private set; }
///
/// 监听的端口
///
public int Port { get; private set; }
///
/// 通信使用的编码
///
public Encoding Encoding { get; set; }
#endregion
#region 构造函数
///
/// 异步UdpClient UDP服务器
///
/// 监听的端口
public AsyncUDPServer(int listenPort)
: this(IPAddress.Any, listenPort,1024)
{
}
///
/// 异步UdpClient UDP服务器
///
/// 监听的终结点
public AsyncUDPServer(IPEndPoint localEP)
: this(localEP.Address, localEP.Port,1024)
{
}
///
/// 异步UdpClient UDP服务器
///
/// 监听的IP地址
/// 监听的端口
/// 最大客户端数量
public AsyncUDPServer(IPAddress localIPAddress, int listenPort, int maxClient)
{
this.Address = localIPAddress;
this.Port = listenPort;
this.Encoding = Encoding.Default;
_maxClient = maxClient;
//_clients = new List();
_server = new UdpClient(new IPEndPoint(this.Address, this.Port));
_recvBuffer=new byte[_server.Client.ReceiveBufferSize];
}
#endregion
#region Method
///
/// 启动服务器
///
/// 异步TCP服务器
public void Start()
{
if (!IsRunning)
{
IsRunning = true;
_server.EnableBroadcast = true;
_server.BeginReceive(ReceiveDataAsync, null);
}
}
///
/// 停止服务器
///
public void Stop()
{
if (IsRunning)
{
IsRunning = false;
_server.Close();
//TODO 关闭对所有客户端的连接
}
}
///
/// 接收数据的方法
///
///
private void ReceiveDataAsync(IAsyncResult ar)
{
IPEndPoint remote=null;
byte[] buffer = null;
try
{
buffer = _server.EndReceive(ar, ref remote);
//触发数据收到事件
RaiseDataReceived(null);
}
catch (Exception)
{
//TODO 处理异常
RaiseOtherException(null);
}
finally
{
if (IsRunning && _server != null)
_server.BeginReceive(ReceiveDataAsync, null);
}
}
///
/// 发送数据
///
///
///
public void Send(string msg, IPEndPoint remote)
{
byte[] data = Encoding.Default.GetBytes(msg);
try
{
RaisePrepareSend(null);
_server.BeginSend(data, data.Length, new AsyncCallback(SendCallback), null);
}
catch (Exception)
{
//TODO 异常处理
RaiseOtherException(null);
}
}
private void SendCallback(IAsyncResult ar)
{
if (ar.IsCompleted)
{
try
{
_server.EndSend(ar);
//消息发送完毕事件
RaiseCompletedSend(null);
}
catch (Exception)
{
//TODO 数据发送失败事件
RaiseOtherException(null);
}
}
}
#endregion
#region 事件
///
/// 接收到数据事件
///
public event EventHandler DataReceived;
private void RaiseDataReceived(AsyncUDPState state)
{
if (DataReceived != null)
{
DataReceived(this, new AsyncUDPEventArgs(state));
}
}
///
/// 发送数据前的事件
///
public event EventHandler PrepareSend;
///
/// 触发发送数据前的事件
///
///
private void RaisePrepareSend(AsyncUDPState state)
{
if (PrepareSend != null)
{
PrepareSend(this, new AsyncUDPEventArgs(state));
}
}
///
/// 数据发送完毕事件
///
public event EventHandler CompletedSend;
///
/// 触发数据发送完毕的事件
///
///
private void RaiseCompletedSend(AsyncUDPState state)
{
if (CompletedSend != null)
{
CompletedSend(this, new AsyncUDPEventArgs(state));
}
}
///
/// 网络错误事件
///
public event EventHandler NetError;
///
/// 触发网络错误事件
///
///
private void RaiseNetError(AsyncUDPState state)
{
if (NetError != null)
{
NetError(this, new AsyncUDPEventArgs(state));
}
}
///
/// 异常事件
///
public event EventHandler OtherException;
///
/// 触发异常事件
///
///
private void RaiseOtherException(AsyncUDPState state, string descrip)
{
if (OtherException != null)
{
OtherException(this, new AsyncUDPEventArgs(descrip, state));
}
}
private void RaiseOtherException(AsyncUDPState state)
{
RaiseOtherException(state, "");
}
#endregion
#region Close
///
/// 关闭一个与客户端之间的会话
///
/// 需要关闭的客户端会话对象
public void Close(AsyncUDPState state)
{
if (state != null)
{
//_clients.Remove(state);
//_clientCount--;
//TODO 触发关闭事件
}
}
///
/// 关闭所有的客户端会话,与所有的客户端连接会断开
///
public void CloseAllClient()
{
//foreach (AsyncUDPSocketState client in _clients)
//{
// Close(client);
//}
//_clientCount = 0;
//_clients.Clear();
}
#endregion
#region 释放
///
/// Performs application-defined tasks associated with freeing,
/// releasing, or resetting unmanaged resources.
///
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
///
/// Releases unmanaged and - optionally - managed resources
///
/// true to release
/// both managed and unmanaged resources; false
/// to release only unmanaged resources.
protected virtual void Dispose(bool disposing)
{
if (!this.disposed)
{
if (disposing)
{
try
{
Stop();
if (_server != null)
{
_server = null;
}
}
catch (SocketException)
{
//TODO
RaiseOtherException(null);
}
}
disposed = true;
}
}
#endregion
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
namespace NetFrame.Net.UDP.Listener.Asynchronous
{
public class AsyncUDPState
{
// Client socket.
public UdpClient udpClient = null;
// Size of receive buffer.
public const int BufferSize = 1024;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
public IPEndPoint remote = new IPEndPoint(IPAddress.Any, 0);
}
}
服务器事件参数类
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace NetFrame.Net.UDP.Listener.Asynchronous
{
///
/// UdpClient 异步UDP服务器事件参数类
///
public class AsyncUDPEventArgs : EventArgs
{
///
/// 提示信息
///
public string _msg;
///
/// 客户端状态封装类
///
public AsyncUDPState _state;
///
/// 是否已经处理过了
///
public bool IsHandled { get; set; }
public AsyncUDPEventArgs(string msg)
{
this._msg = msg;
IsHandled = false;
}
public AsyncUDPEventArgs(AsyncUDPState state)
{
this._state = state;
IsHandled = false;
}
public AsyncUDPEventArgs(string msg, AsyncUDPState state)
{
this._msg = msg;
this._state = state;
IsHandled = false;
}
}
}