本文链接 http://blog.csdn.net/xiaodongrush/article/details/31031411
参考链接 Android高级模糊技术 http://stackoverflow.com/questions/14879439/renderscript-via-the-support-library
1. 程序截图
拖动红色区域,可以显示出清晰的汽车部分。拖动下面的滑块,可以更改模糊程度。
2. 程序实现方法
实现思路,用FrameLayout搞了三层,最底下一层是清晰的图片,中间一层是模糊的图片,最上面的一层,是红色区域,这一层是清晰的图片。
public static class PlaceholderFragment extends Fragment { // 新版android adt-bundle默认在activity中带一个fragment,据说android stdio早就这样了
private ImageView mOriginIv;
private ImageView mBlurIv;
private ImageView mClearIv;
private SeekBar mRadiusSb;
public PlaceholderFragment() {
}
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
View rootView = inflater.inflate(R.layout.fragment_main, container,
false);
return rootView;
}
@Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
mOriginIv = (ImageView) getActivity().findViewById(
R.id.origin_image);
mBlurIv = (ImageView) getActivity().findViewById(R.id.blur_image);
mClearIv = (ImageView) getActivity().findViewById(R.id.clear_image);
mRadiusSb = (SeekBar) getActivity().findViewById(
R.id.radius_seekbar);
drawBlurImage(); // 初始化模糊层。
setSeekBarChangeListen(); // 设置SeekBar回调,滑块位置变化的时候,更新模糊层。
// 延迟是为了保证view.getX,view.getWidth 这类方法能够去到数值,这里只是为了初始化,所以延迟执行比较好。
// 如果要是每次可视化的时候,都要读weidht和x,那么可以再在Activity#onWindowFocusChange中调用。
Runnable runnable = new Runnable() {
@Override
public void run() {
OnMoveListener listener = new OnMoveListener() {
@Override
public void onMoved() {
mOriginIv.buildDrawingCache();
clear(mOriginIv.getDrawingCache(), mClearIv, 10); // 这是拿到View绘制图像的好办法
}
};
MoveUtils.enableMove(mClearIv, listener);
}
};
mClearIv.postDelayed(runnable, 500);
}
private void drawBlurImage() {
mOriginIv.getViewTreeObserver().addOnPreDrawListener(
new OnPreDrawListener() {
@Override
public boolean onPreDraw() {
mOriginIv.getViewTreeObserver()
.removeOnPreDrawListener(this);
mOriginIv.buildDrawingCache();
float radius = mRadiusSb.getProgress();
if (radius < 0.1) { // RenderScript要求radius必须在0和25之间,不能等于
radius = 0.1f;
}
if (radius > 24.9) {
radius = 24.9f;
}
blur(mOriginIv.getDrawingCache(), mBlurIv, radius);
clear(mOriginIv.getDrawingCache(), mClearIv, 10); // 这里为了显示边框,偷懒了直接用了10px,实际上是5dip,在我的手机galaxy nexus上,1dip=2px,实际上应该换算一下的。
return true; // 这个是参考文章中要求的,没试过false。
}
});
}
private void setSeekBarChangeListen() {
mRadiusSb.setOnSeekBarChangeListener(new OnSeekBarChangeListener() {
@Override
public void onStopTrackingTouch(SeekBar arg0) {
}
@Override
public void onStartTrackingTouch(SeekBar arg0) {
}
@Override
public void onProgressChanged(SeekBar arg0, int arg1,
boolean arg2) {
drawBlurImage();
}
});
}
// 首先根据view的大小,从bkg生成一个剪裁后的图像;然后根据radius,将剪裁后的图像模糊处理;最后将模糊处理的图像设置到view上。
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
private void blur(Bitmap bkg, View view, float radius) {
// 剪裁图片的过程
Bitmap overlay = Bitmap.createBitmap(
(int) (view.getMeasuredWidth()),
(int) (view.getMeasuredHeight()), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(overlay);
canvas.translate(-view.getX(), -view.getY()); // 这里是设置坐标系原点
canvas.drawBitmap(bkg, 0, 0, null); // // 这里直接在新的坐标系的原点上绘制图像,如果不设置坐标系的话,相当于在(view.getX(),view.getY)上绘制图像,android向右是x轴正方形,向下时y轴正方向。
// 模糊图片的过程
RenderScript rs = RenderScript.create(getActivity()); // RenderScript要求apilevel 17,这个比较恶心,v8支持包也不是特别好用,真的要搞模糊的话,还是opencv jni来搞吧。
Allocation overlayAlloc = Allocation.createFromBitmap(rs, overlay);
ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(rs,
overlayAlloc.getElement());
blur.setInput(overlayAlloc);
blur.setRadius(radius);
blur.forEach(overlayAlloc);
overlayAlloc.copyTo(overlay);
// 设置图片
view.setBackground(new BitmapDrawable(getResources(), overlay));
rs.destroy();
}
// 首先根据view的大小,从bkg生成一个剪裁后的图像;然后将剪裁后的图像设置到view上。
private void clear(Bitmap bkg, ImageView view, int paddingPx) {
Bitmap overlay = Bitmap.createBitmap(
(int) (view.getMeasuredWidth() - paddingPx * 2),
(int) (view.getMeasuredHeight() - paddingPx * 2),
Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(overlay);
canvas.translate(-view.getX() - paddingPx, -view.getY() - paddingPx);
canvas.drawBitmap(bkg, 0, 0, null);
view.setImageDrawable(new BitmapDrawable(getResources(), overlay));
}
}
万恶的CSDN上传了代码,好几个小时了还没审核完。。。http://download.csdn.net/detail/u011267546/7502603 注意代码的minsdk我设置的比较高,是API Level17,没办法,RenderScript的支持库没搞定。
4. 几个问题
RenderScript 虽然有support-v8支持库,但是我搞了会,也没编译成功。也看到有帖子说在2.3.5上RenderScript有问题的。所以感觉不是特别靠谱,还是jni+opencv自己搞起来比较好,网上opencv相关的模糊算法很多。另外如果图像很大,模糊处理比较耗时,最好是异步进行。
getWidth,getHeight,getLeft的调用时机 onStart、onReusme这些都不行,只能在onWindowFoucsChange。本文的示例是初始化的时候调用,所以可以延迟一会执行,如果要是每次从后台切换到前台,就要调用的话,那么要在onWindowFoucsChange中调用。
使用canvas剪裁bitmap 注意坐标系,android向右是x轴正方形,向下时y轴正方向。
private void clear(Bitmap bkg, ImageView view, int paddingPx) {
Bitmap overlay = Bitmap.createBitmap(
(int) (view.getMeasuredWidth() - paddingPx * 2),
(int) (view.getMeasuredHeight() - paddingPx * 2),
Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(overlay);
canvas.translate(-view.getX() - paddingPx, -view.getY() - paddingPx);
canvas.drawBitmap(bkg, 0, 0, null);
view.setImageDrawable(new BitmapDrawable(getResources(), overlay));
}
获取图片绘制缓存
mOriginIv.buildDrawingCache();
clear(mOriginIv.getDrawingCache(), mClearIv, 10);
让View可以拖动package com.example.blurtest;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
public class MoveUtils {
private static final int STATE_IDLE = 0;
private static final int STATE_MOVING = 1;
private static final int MIN_GAP = 5;
private static class Info {
public int state = STATE_IDLE;
public float lastX = -1;
public float lastY = -1;
public OnMoveListener listener;
}
private static Info getInfo(View view) {
if (view.getTag() == null) {
view.setTag(new Info());
}
return (Info) (view.getTag());
}
private static void tryToMove(View view, MotionEvent ev) {
Info info = getInfo(view);
if (info.state != STATE_MOVING) {
return;
}
float x = ev.getX() - info.lastX;
float y = ev.getY() - info.lastY;
if (Math.abs(x) < MIN_GAP && Math.abs(y) < MIN_GAP) {
return;
}
view.setX(view.getX() + x);
view.setY(view.getY() + y);
view.invalidate();
info.listener.onMoved();
}
public static void enableMove(View target, OnMoveListener listener) {
Info info = new Info();
info.listener = listener;
target.setTag(info);
target.setOnTouchListener(new OnTouchListener() {
@Override
public boolean onTouch(View view, MotionEvent ev) {
Info info = getInfo(view);
int action = ev.getAction() & MotionEvent.ACTION_MASK;
switch (action) {
case MotionEvent.ACTION_DOWN:
info.state = STATE_MOVING;
info.lastX = ev.getX();
info.lastY = ev.getY();
view.setTag(info);
break;
case MotionEvent.ACTION_MOVE:
tryToMove(view, ev);
break;
case MotionEvent.ACTION_UP:
info.state = STATE_IDLE;
info.lastX = ev.getX();
info.lastY = ev.getY();
view.setTag(info);
default:
break;
}
return true;
}
});
}
public static interface OnMoveListener {
public void onMoved();
}
}