我们总结一下netty的模式:
bossGroup将得到的selectedKyes中的socketchannel接收到,然后封装成NioServerSocketChannel,NioServerSocketChannel注册到workerGroup里边,最后客户端直接和workerGroup 里边的NioServerSocketChannel通信交换信息,即bossGroup负责派发,workerGroup 负责真正数据的处理。
我们在处理实际的业务数据的时候,一般是在handler里边的方法去实现业务逻辑:
channelRead0这个方法肯定是被netty框架回调=被执行,但是我们的业务逻辑如果复杂,整个channelRead0需要执行很长时间,虽然netty性能很高,但是过长时间的业务处理使得整体速度变慢,对于这种情况,我们需要建立一个业务的线程组放在channelRead0里边,做成异步的处理,处理完毕用 channel写回到客户端处理结果。
public class MyServerHandler extends SimpleChannelInboundHandler<String> {
@Override
protected void channelRead0(ChannelHandlerContext ctx, String msg) throws Exception {
System.out.println(ctx.channel().remoteAddress()+" --> "+msg);
ctx.channel().writeAndFlush("from server : "+ UUID.randomUUID());
}
@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
cause.printStackTrace();
ctx.close();
}
}
然后下一个知识点是关于缓冲区的申请是怎么回事、
回到NioServerSocketChannel:
/**
* Create a new instance
* 默认构造器
*/
public NioServerSocketChannel() {
this(newSocket(DEFAULT_SELECTOR_PROVIDER));
}
/**
* Create a new instance using the given {@link ServerSocketChannel}.
* 默认构造器调用带ServerSocketChannel参数的构造器
*/
public NioServerSocketChannel(ServerSocketChannel channel) {
super(null, channel, SelectionKey.OP_ACCEPT);//这一部分之前我们讲解过,不做介绍。
config = new NioServerSocketChannelConfig(this, javaChannel().socket());
//javaChannel() 是ServerSocketChannel,javaChannel().socket()就是一个ServerSocketChannel得到的ServerSocket。
}
@Override
//获取无参构造器设置的ServerSocketChannel
protected ServerSocketChannel javaChannel() {
return (ServerSocketChannel) super.javaChannel();
}
//紧接着进入NioServerSocketChannelConfig的构造器,NioServerSocketChannelConfig是NioServerSocketChannel的内部类。
private final class NioServerSocketChannelConfig extends DefaultServerSocketChannelConfig {
private NioServerSocketChannelConfig(NioServerSocketChannel channel, ServerSocket javaSocket) {
super(channel, javaSocket);//调用DefaultServerSocketChannelConfig的构造器
}
@Override
protected void autoReadCleared() {
clearReadPending();
}
}
进入DefaultServerSocketChannelConfig的构造器:
public class DefaultServerSocketChannelConfig extends DefaultChannelConfig
implements ServerSocketChannelConfig{
....略
public DefaultServerSocketChannelConfig(ServerSocketChannel channel, ServerSocket javaSocket) {
super(channel);//进入DefaultChannelConfig的构造器
if (javaSocket == null) {
throw new NullPointerException("javaSocket");
}
this.javaSocket = javaSocket;
}
....略
}
DefaultChannelConfig构造器:
public DefaultChannelConfig(Channel channel) {
this(channel, new AdaptiveRecvByteBufAllocator());//Channel是NioServerSocketChannel
}
这里见到一个新的类AdaptiveRecvByteBufAllocator,适配的字节缓冲器,进去看看:
/**
* The {@link RecvByteBufAllocator} that automatically increases and
* decreases the predicted buffer size on feed back.
* RecvByteBufAllocator是一个对buffer的大小根据反馈自动自动增长或者减少的这么一个类。
* It gradually increases the expected number of readable bytes if the previous
* read fully filled the allocated buffer. It gradually decreases the expected
* number of readable bytes if the read operation was not able to fill a certain
* amount of the allocated buffer two times consecutively. Otherwise, it keeps
* returning the same prediction.
* 如果前一次的缓冲区的申请大小满了,那么本次会自动增加容量,同样的道理如果上2次没有填满,那么本次的容量会减少。
* */
public class AdaptiveRecvByteBufAllocator extends DefaultMaxMessagesRecvByteBufAllocator {
static final int DEFAULT_MINIMUM = 64;
static final int DEFAULT_INITIAL = 1024;
static final int DEFAULT_MAXIMUM = 65536;
private static final int INDEX_INCREMENT = 4;
private static final int INDEX_DECREMENT = 1;
private static final int[] SIZE_TABLE;
//静态代码块的作用是对SIZE_TABLE数组填写1~38的坐标的值是16,32,48....一直到65536
//自动减少或者增加的幅度就是来自于这个数组。具体逻辑在HandleImpl对的record方法。
static {
List sizeTable = new ArrayList();
for (int i = 16; i < 512; i += 16) {
sizeTable.add(i);//1~16的设置是16到(512-16)
}
for (int i = 512; i > 0; i <<= 1) {
sizeTable.add(i);//从512到65536
}
SIZE_TABLE = new int[sizeTable.size()];
for (int i = 0; i < SIZE_TABLE.length; i ++) {
SIZE_TABLE[i] = sizeTable.get(i);//填写到SIZE_TABLE数组
}
}
/**
* Creates a new predictor with the default parameters. With the default
* parameters, the expected buffer size starts from {@code 1024}, does not
* go down below {@code 64}, and does not go up above {@code 65536}.
*/
public AdaptiveRecvByteBufAllocator() {
this(DEFAULT_MINIMUM, DEFAULT_INITIAL, DEFAULT_MAXIMUM);//默认是是DEFAULT_MINIMUM(也是最小值,即64)
//初始大小DEFAULT_INITIAL(即1024),最大值是DEFAULT_MAXIMUM(即65536)
}
.....略。。。
private final class HandleImpl extends MaxMessageHandle {
private final int minIndex;
private final int maxIndex;
private int index;
private int nextReceiveBufferSize;
private boolean decreaseNow;
public HandleImpl(int minIndex, int maxIndex, int initial) {
this.minIndex = minIndex;
this.maxIndex = maxIndex;
index = getSizeTableIndex(initial);
nextReceiveBufferSize = SIZE_TABLE[index];
}
@Override
//得到预测值
public int guess() {
return nextReceiveBufferSize;
}
//计算预测值
private void record(int actualReadBytes) {
if (actualReadBytes <= SIZE_TABLE[Math.max(0, index - INDEX_DECREMENT - 1)]) {
if (decreaseNow) {
index = Math.max(index - INDEX_DECREMENT, minIndex);
nextReceiveBufferSize = SIZE_TABLE[index];
decreaseNow = false;
} else {
decreaseNow = true;
}
} else if (actualReadBytes >= nextReceiveBufferSize) {
index = Math.min(index + INDEX_INCREMENT, maxIndex);
nextReceiveBufferSize = SIZE_TABLE[index];
decreaseNow = false;
}
}
@Override
public void readComplete() {
record(totalBytesRead());
}
}
....略...
我们进入HandleImpl 的父类MaxMessageHandle 之中,里边有一个申请缓冲区的重要方法:
@Override
public ByteBuf allocate(ByteBufAllocator alloc) {
return alloc.ioBuffer(guess());//guess()方法得到预测值,用来设置当前缓冲区的大小
}
alloc.ioBuffer()有很多实现方法,我们拿AbstractByteBufAllocator举例。
进入AbstractByteBufAllocator:
/**
PlatformDependent.hasUnsafe()会根据是否存在io.netty.noUnsafe配置返回boolean,如果是android系统返回false。
*/
public ByteBuf ioBuffer(int initialCapacity) {
if (PlatformDependent.hasUnsafe()) {
return directBuffer(initialCapacity);
}
return heapBuffer(initialCapacity);
}
看一下directBuffer()方法:
public ByteBuf directBuffer(int initialCapacity) {
return directBuffer(initialCapacity, DEFAULT_MAX_CAPACITY);
}
继续钻:
@Override
public ByteBuf directBuffer(int initialCapacity, int maxCapacity) {
if (initialCapacity == 0 && maxCapacity == 0) {
return emptyBuf;
}
validate(initialCapacity, maxCapacity);
return newDirectBuffer(initialCapacity, maxCapacity);
}
由于中间调用链比较长,不在列举,最后我们会找到我们熟悉的nio的API:
protected ByteBuffer allocateDirect(int initialCapacity) {
return ByteBuffer.allocateDirect(initialCapacity);
}
即netty最终是用nio的ByteBuffer申请的直接内存。
同样的道理,堆内内存的申请也是如此:
heapBuffer(initialCapacity)方法最终的调用是这样:
byte[] allocateArray(int initialCapacity) {
return new byte[initialCapacity];
}
由于是堆内内存直接是返回一个数组。