当进入比赛详情页面时,根据点赞数按比例分割整个屏幕宽度,这个过程以动态进度条的形式显示
- 自定义View的属性
- 在View的构造方法中获得我们自定义的属性
- 重写onMesure(非必须,大部分情况下需要)
- 重写onDraw
在res/values/ 下建立一个attrs.xml ,在里面定义我们的属性和声明我们的整个样式,format是指该属性的取值类型
<resources>
<declare-styleable name="RatioProgress">
<attr name="direction" format="string" />
<attr name="progressColor" format="color" />
declare-styleable>
resources>
这里,我根据需求定义了两个属性,分别为direction和progressColor
- direction表示进度条的绘制方向,有两个值,分别为“left”和“right”
“left”表示从左到右进行显示,“right”表示从右向左进行显示
- progressColor表示进度条的显示背景颜色
- 通过rectBgBounds 绘制背景矩形,进行占位,背景设置为透明的
通过rectProgressBounds来绘制进度条,背景颜色就是通过如下自定义属性进行设置
sus:progressColor="@color/CommonTextSelect"
- bgPaint和progressPaint分别为绘制背景和进度条的画笔
关键步骤之重写onDraw方法
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawRect(rectBgBounds, bgPaint);
if (TextUtils.equals(direction, "left")) {
rectProgressBounds = new RectF(0, 0, progress, layout_height);
} else if (TextUtils.equals(direction, "right")) {
rectProgressBounds = new RectF(getWidth() - progress, 0, getWidth(), layout_height);
}else{
rectProgressBounds = new RectF(0, 0, progress, layout_height);
}
canvas.drawRect(rectProgressBounds, progressPaint);
}
这里根据direction属性来设置rectProgressBounds 的坐标位置
我在 setupBounds()中通过start方法开启一个线程
final Runnable r = new Runnable() {
public void run() {
running = true;
Log.e("thread", "progress="+progress);
Log.e("thread", "getWidth()="+getWidth());
while (progress < getWidth()) {
incrementProgress();
//progress++;
try {
Thread.sleep(sleepDelay);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
running = false;
}
};
public void start(){
if (!running) {
progress = 0;
Thread s = new Thread(r);
s.start();
}
}
- 并通过incrementProgress方法递增progress,然后再通过handler发消息不断进行绘制
/**
* Increment the progress by 1 (of 100)
*/
public void incrementProgress() {
isProgress = true;
progress++;
/*
* if (progress > 200) progress = 100;
*/
spinHandler.sendEmptyMessage(0);
}
RatioProgress 完整代码:
public class RatioProgress extends View {
// Sizes (with defaults)
private int layout_height = 0;
private int layout_width = 0;
// Colors (with defaults)
private int bgColor = Color.TRANSPARENT;
//private int progressColor = 0xFF339933;
// Paints
private Paint progressPaint = new Paint();
private Paint bgPaint = new Paint();
// Rectangles
private RectF rectBgBounds = new RectF();
private RectF rectProgressBounds = new RectF();
int progress = 0;
boolean isProgress;
private String direction;
/**
* progress的颜色
*/
private int progressColor;
boolean running;
int sleepDelay;
public int getSleepDelay() {
return sleepDelay;
}
public void setSleepDelay(int sleepDelay) {
this.sleepDelay = sleepDelay;
}
private Handler spinHandler = new Handler() {
/**
* This is the code that will increment the progress variable and so
* spin the wheel
*/
@Override
public void handleMessage(Message msg) {
invalidate();
}
};
/**
* @param context
*/
public RatioProgress(Context context) {
this(context, null);
}
/**
* @param context
* @param attrs
*/
public RatioProgress(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
/**
* @param context
* @param attrs
* @param defStyleAttr
*/
public RatioProgress(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
/**
* 获得我们所定义的自定义样式属性
*/
TypedArray a = context.getTheme().obtainStyledAttributes(attrs, R.styleable.RatioProgress, defStyleAttr, 0);
int n = a.getIndexCount();
for (int i = 0; i < n; i++)
{
int attr = a.getIndex(i);
switch (attr)
{
case R.styleable.RatioProgress_direction:
direction = a.getString(attr);
Log.e("direction-----------------", direction);
break;
case R.styleable.RatioProgress_progressColor:
progressColor = a.getColor(attr, Color.TRANSPARENT);
break;
}
}
a.recycle();
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
// Share the dimensions
layout_width = w;
Log.i("layout_width", layout_width + "");
layout_height = h;
Log.i("layout_height", layout_height + "");
setupBounds();
setupPaints();
invalidate();
}
private void setupPaints() {
bgPaint.setColor(bgColor);
bgPaint.setAntiAlias(true);
bgPaint.setStyle(Style.FILL);
progressPaint.setColor(progressColor);
progressPaint.setAntiAlias(true);
progressPaint.setStyle(Style.FILL);
}
private void setupBounds() {
int width = getWidth(); // this.getLayoutParams().width;
Log.i("width", width + "");
int height = getHeight(); // this.getLayoutParams().height;
Log.i("height", height + "");
rectBgBounds = new RectF(0, 0, width, height);
start();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawRect(rectBgBounds, bgPaint);
Log.i("progress", progress + "");
if (TextUtils.equals(direction, "left")) {
rectProgressBounds = new RectF(0, 0, progress, layout_height);
} else if (TextUtils.equals(direction, "right")) {
rectProgressBounds = new RectF(getWidth() - progress, 0, getWidth(), layout_height);
}else{
rectProgressBounds = new RectF(0, 0, progress, layout_height);
}
canvas.drawRect(rectProgressBounds, progressPaint);
}
/**
* Increment the progress by 1 (of 100)
*/
public void incrementProgress() {
isProgress = true;
progress++;
/*
* if (progress > 200) progress = 100;
*/
spinHandler.sendEmptyMessage(0);
}
/**
* Increment the progress by 1 (of 100)
*/
public void unIncrementProgress() {
isProgress = true;
progress--;
/*
* if (progress < 1) progress = 100;
*/
spinHandler.sendEmptyMessage(0);
}
/**
* Set the progress to a specific value
*/
public void setProgress(int i) {
progress = i;
spinHandler.sendEmptyMessage(0);
}
final Runnable r = new Runnable() {
public void run() {
running = true;
Log.e("thread", "progress="+progress);
Log.e("thread", "getWidth()="+getWidth());
while (progress < getWidth()) {
incrementProgress();
//progress++;
try {
Thread.sleep(sleepDelay);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
running = false;
}
};
public void start(){
if (!running) {
progress = 0;
Thread s = new Thread(r);
s.start();
}
}
}
这里在LinearLayout 中定义了两个RatioProgress
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
xmlns:sus="http://schemas.android.com/apk/res/com.soulrelay.ratioprogress"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="horizontal" >
<com.soulrelay.ratioprogress.RatioProgress
android:id="@+id/left_ratio_progress"
android:layout_width="match_parent"
android:layout_height="4dp"
android:layout_marginTop="100dp"
sus:direction="left"
sus:progressColor="@color/CommonTextSelect" />
<com.soulrelay.ratioprogress.RatioProgress
android:id="@+id/right_ratio_progress"
android:layout_width="match_parent"
android:layout_height="4dp"
android:layout_marginLeft="4dp"
android:layout_marginTop="100dp"
sus:direction="right"
sus:progressColor="@color/CommonSelect"/>
LinearLayout>
这里主要是设置leftRatioProgress和rightRatioProgress的宽度,以及通过设置View中的线程休眠时间来控制进度条可以同时相遇
public class MainActivity extends Activity {
RatioProgress leftRatioProgress;
RatioProgress rightRatioProgress;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
WindowManager manager = ((WindowManager) this
.getSystemService(Context.WINDOW_SERVICE));
DisplayMetrics dm = new DisplayMetrics();
manager.getDefaultDisplay().getMetrics(dm);
final int w = dm.widthPixels;
leftRatioProgress = (RatioProgress) findViewById(R.id.left_ratio_progress);
LayoutParams lp = leftRatioProgress.getLayoutParams();
lp.width = w/3;
leftRatioProgress.setLayoutParams(lp);
rightRatioProgress = (RatioProgress) findViewById(R.id.right_ratio_progress);
LayoutParams lp1 = rightRatioProgress.getLayoutParams();
lp1.width = w*2/3;
rightRatioProgress.setLayoutParams(lp1);
leftRatioProgress.setSleepDelay(6);
rightRatioProgress.setSleepDelay(3);
}
}
实际代码中我是根据用户的点赞数来分割屏幕宽度,设置View中的休眠时间
以下代码仅供参考:
/**
* 进度条形式显示赞数的比例
*
* @param matchInfo
* @author sushuai
*/
private void initRatioProgress(MatchInfo matchInfo) {
int width = SystemUtil.getScreenDisplayMinWidth(context);
int leftWeight = matchInfo.getTeam1().getLikes();
int rightWeight = matchInfo.getTeam2().getLikes();
int leftWidth = 0, rightWidth = 0;
if (leftWeight == 0 && rightWeight == 0) {
leftWidth = rightWidth = width / 2;
} else if (leftWeight == 0) {
rightWidth = width;
} else if (rightWeight == 0) {
leftWidth = width;
} else {
leftWidth = width * leftWeight / (leftWeight + rightWeight);
rightWidth = width * rightWeight / (leftWeight + rightWeight);
}
if (leftRatioProgress != null) {
LayoutParams lp = leftRatioProgress.getLayoutParams();
lp.width = leftWidth;
leftRatioProgress.setLayoutParams(lp);
if (leftWidth >= rightWidth) {
leftRatioProgress.setSleepDelay(1);
} else if (leftWidth != 0) {
leftRatioProgress.setSleepDelay(rightWidth / leftWidth);
}
}
if (rightRatioProgress != null) {
LayoutParams lp = rightRatioProgress.getLayoutParams();
lp.width = rightWidth;
rightRatioProgress.setLayoutParams(lp);
if (leftWidth >= rightWidth && rightWidth != 0) {
rightRatioProgress.setSleepDelay(leftWidth / rightWidth);
} else {
rightRatioProgress.setSleepDelay(1);
}
}
}
传送门
1、http://blog.csdn.net/wangjinyu501/article/details/38298737
1、http://blog.csdn.net/lmj623565791/article/details/24252901/