WPF中自带有长条形的进度条,大部分场景都算适用,但是仍然有一部分空间小的场景不太合适,此时我们想到安卓上常用的环形进度条,美观,又不占空间。
那么WPF中的环形进度条控件在哪呢?
很遗憾,自带组件中没有,这需要我们自己绘制。
环形进度条的核心在于根据百分比绘制弧形长度,在WPF中,PathGeometry可以绘制复杂形状,其中ArcSegment专门用于画弧形。
示例工程直接下载:https://download.csdn.net/download/u010875635/10791096
示例动画:
ArcSegment的弧形有几个重要参数,起点(一般在PathFigure中设置,ArcSegment属于PathFigure一部分)、两个半径、是否优势弧(大于180度为优势弧)、终点、旋转角度等。
我们根据角度百分比计算弧长终点,由于弧长虽然是线性增长,但对应的终点X、Y坐标并非是线性变化,我们需要区分4个象限来计算终点。
我们将弧形放置在一个方形的Grid中,半边长为R,设置弧形进度条的粗细为x,设置弧形半径为r(r要小于R-x),起始点坐标为 (leftStart, topStart)
第一象限终点坐标为:X = leftStart + r*cos(α); Y = topStart + r*sin(α);
第二象限终点坐标为:X = leftStart + r*cos(α); Y = topStart + r + r*sin(α);
第三象限终点坐标为:X = leftStart - r*sin(α); Y = topStart + r + r*cos(α);
第四象限终点坐标为:X = leftStart - r*cos(α); Y = topStart + r - r*sin(α);
注意100%时,终点与起点不要重合,最好偏移极小数值(太大弧形不好看),然后闭合图形,否则无法组合成圆。
前台:
后台:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace BeatfanControls.ProcessBars
{
///
/// CycleProcessBar1.xaml 的交互逻辑
///
public partial class CycleProcessBar1 : UserControl
{
public CycleProcessBar1()
{
InitializeComponent();
}
public double CurrentValue1
{
set { SetValue(value); }
}
///
/// 设置百分百,输入小数,自动乘100
///
///
private void SetValue(double percentValue)
{
/*****************************************
方形矩阵边长为34,半长为17
环形半径为14,所以距离边框3个像素
环形描边3个像素
******************************************/
double angel = percentValue * 360; //角度
double radius = 14; //环形半径
//起始点
double leftStart = 17;
double topStart = 3;
//结束点
double endLeft = 0;
double endTop = 0;
//数字显示
lbValue.Content = (percentValue*100).ToString("0") + "%";
/***********************************************
* 整个环形进度条使用Path来绘制,采用三角函数来计算
* 环形根据角度来分别绘制,以90度划分,方便计算比例
***********************************************/
bool isLagreCircle = false; //是否优势弧,即大于180度的弧形
//小于90度
if (angel <= 90)
{
/*****************
*
* *
* * ra
* * * * * * * * *
*
*
*
******************/
double ra = (90 - angel) * Math.PI / 180; //弧度
endLeft = leftStart + Math.Cos(ra) * radius; //余弦横坐标
endTop = topStart + radius - Math.Sin(ra) * radius; //正弦纵坐标
}
else if (angel <= 180)
{
/*****************
*
*
*
* * * * * * * * *
* * ra
* *
* *
******************/
double ra = (angel - 90) * Math.PI / 180; //弧度
endLeft = leftStart + Math.Cos(ra) * radius; //余弦横坐标
endTop = topStart + radius + Math.Sin(ra) * radius;//正弦纵坐标
}
else if (angel <= 270)
{
/*****************
*
*
*
* * * * * * * * *
* *
*ra*
* *
******************/
isLagreCircle = true; //优势弧
double ra = (angel - 180) * Math.PI / 180;
endLeft = leftStart - Math.Sin(ra) * radius;
endTop = topStart + radius + Math.Cos(ra) * radius;
}
else if (angel < 360)
{
/*****************
* *
* *
ra * *
* * * * * * * * *
*
*
*
******************/
isLagreCircle = true; //优势弧
double ra = (angel - 270) * Math.PI / 180;
endLeft = leftStart - Math.Cos(ra) * radius;
endTop = topStart + radius - Math.Sin(ra) * radius;
}
else
{
isLagreCircle = true; //优势弧
endLeft = leftStart-0.001; //不与起点在同一点,避免重叠绘制出非环形
endTop = topStart;
}
Point arcEndPt = new Point(endLeft, endTop); //结束点
Size arcSize = new Size(radius, radius);
SweepDirection direction = SweepDirection.Clockwise; //顺时针弧形
//弧形
ArcSegment arcsegment = new ArcSegment(arcEndPt, arcSize, 0, isLagreCircle, direction, true);
//形状集合
PathSegmentCollection pathsegmentCollection = new PathSegmentCollection();
pathsegmentCollection.Add(arcsegment);
//路径描述
PathFigure pathFigure = new PathFigure();
pathFigure.StartPoint = new Point(leftStart, topStart); //起始地址
pathFigure.Segments = pathsegmentCollection;
//路径描述集合
PathFigureCollection pathFigureCollection = new PathFigureCollection();
pathFigureCollection.Add(pathFigure);
//复杂形状
PathGeometry pathGeometry = new PathGeometry();
pathGeometry.Figures = pathFigureCollection;
//Data赋值
myCycleProcessBar1.Data = pathGeometry;
//达到100%则闭合整个
if (angel == 360)
myCycleProcessBar1.Data = Geometry.Parse(myCycleProcessBar1.Data.ToString() + " z");
}
}
}
前台:
后台:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace CircleProgressBar
{
///
/// MainWindow.xaml 的交互逻辑
///
public partial class MainWindow : Window
{
///
/// 定时器
///
private System.Windows.Threading.DispatcherTimer m_Timer1 = new System.Windows.Threading.DispatcherTimer();
double m_Percent = 0;
bool m_IsStart = false;
public MainWindow()
{
InitializeComponent();
m_Timer1.Interval = new TimeSpan(0, 0, 0,0,100);
m_Timer1.Tick += M_Timer1_Tick;
}
private void M_Timer1_Tick(object sender, EventArgs e)
{
m_Percent += 0.01;
if (m_Percent > 1)
{
m_Percent = 1;
m_Timer1.Stop();
m_IsStart = false;
StartChange(m_IsStart);
}
circleProgressBar.CurrentValue1 = m_Percent;
}
///
/// UI变化
///
///
private void StartChange(bool bState)
{
if (bState)
btnStart.Content = "停止";
else
btnStart.Content = "开始";
}
private void Button_Click(object sender, RoutedEventArgs e)
{
if (m_IsStart)
{
m_Timer1.Stop();
m_IsStart = false;
}
else
{
m_Percent = 0;
m_Timer1.Start();
m_IsStart = true;
}
StartChange(m_IsStart);
}
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
m_Timer1.Stop();
}
}
}