/*-------------------------------------------------
CHECKER3.C -- Mouse Hit-Test Demo Program No. 3
(c) Charles Petzold, 1998
-------------------------------------------------*/
#include
#define DIVISIONS 5
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
LRESULT CALLBACK ChildWndProc (HWND, UINT, WPARAM, LPARAM) ;
TCHAR szChildClass[] = TEXT ("Checker3_Child") ;
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT ("Checker3") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ;
wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc = WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ;
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ;
if (!RegisterClass (&wndclass))
{
MessageBox (NULL, TEXT ("Program requires Windows NT!"),
szAppName, MB_ICONERROR) ;
return 0 ;
}
wndclass.lpfnWndProc = ChildWndProc ;
wndclass.cbWndExtra = sizeof (long) ;
wndclass.hIcon = NULL ;
wndclass.lpszClassName = szChildClass ;
RegisterClass (&wndclass) ;
hwnd = CreateWindow (szAppName, TEXT ("Checker3 Mouse Hit-Test Demo"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL) ;
ShowWindow (hwnd, iCmdShow) ;
UpdateWindow (hwnd) ;
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
return msg.wParam ;
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static HWND hwndChild[DIVISIONS][DIVISIONS] ;
int cxBlock, cyBlock, x, y ;
switch (message)
{
case WM_CREATE :
for (x = 0 ; x < DIVISIONS ; x++) //创建25个子窗口(5行5列)
for (y = 0 ; y < DIVISIONS ; y++)
hwndChild[x][y] = CreateWindow (szChildClass, NULL,
WS_CHILDWINDOW | WS_VISIBLE,
0, 0, 0, 0, //注意对0,0,0,0的理解,应该初始化的时候,在WM_CREASTE中还不知道主窗口的大小,也就更不知道子窗口的大小,
//只是临时指定,在wm_size消息中,通过movewindow就真正确定了窗口的大小
hwnd, (HMENU) (y << 8 | x), //子窗口标识符,确定唯一的窗口
(HINSTANCE) GetWindowLong (hwnd, GWL_HINSTANCE), //获取应用程序实例句柄,可以使用全局的hInstance
NULL) ;
//对于这个嵌套循环,每创建一个子窗口,都会想子窗口产生一个WM_CREATE消息,也就是说,在这个嵌套循环中一共要调用25次ChildWndProc子窗口过程
//对每个子窗口产生的WM_CREATE消息进行处理
return 0 ;
case WM_SIZE :
cxBlock = LOWORD (lParam) / DIVISIONS ;
cyBlock = HIWORD (lParam) / DIVISIONS ;
for (x = 0 ; x < DIVISIONS ; x++)
for (y = 0 ; y < DIVISIONS ; y++) //指定每一个子窗口的位置
MoveWindow (hwndChild[x][y],
x * cxBlock, y * cyBlock,
cxBlock, cyBlock, true) ;
//特别要注意movewindow这个语句,如果不清楚,你就无法知道程序的执行流程,只能默默糊糊了解大概;
//movewindow重新指定每个子窗口在主窗口客户区的位置和每个子窗口的大小
//当重新移动每一个子窗口时,子窗口无效,若最后一个参数为true,则会产生WM_PAINT消息,(这wm_paint消息是传个子窗口过程的),
//这本例中参数为true,也就是说,对于每一个子窗口无效时,都会调用ChildWndProc子窗口过程,对WM_PAINT消息进行处理,绘出每个子窗口图形
//
//当重新移动每一个子窗口时,子窗口无效,若最后一个参数为false,则不会产生WM_PAINT消息,读者可以把参数改为false,就会发现,窗口了上什么都没有
return 0 ;
case WM_LBUTTONDOWN :
MessageBeep (0) ;
return 0 ;
case WM_DESTROY :
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}
LRESULT CALLBACK ChildWndProc (HWND hwnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
HDC hdc ;
PAINTSTRUCT ps ;
RECT rect ;
switch (message)
{
case WM_CREATE :
SetWindowLong (hwnd, 0, 0) ; //用零填充额外的空间
return 0 ;
case WM_LBUTTONDOWN :
SetWindowLong (hwnd, 0, 1 ^ GetWindowLong (hwnd, 0)) ;//对额外的空间里的值取反,判断是否单击了子窗口(异或操作,相同为0,不同为1)
InvalidateRect (hwnd, NULL, FALSE) ;
return 0 ;
case WM_PAINT :
hdc = BeginPaint (hwnd, &ps) ;
GetClientRect (hwnd, &rect) ; //每一个子窗口的大小
Rectangle (hdc, 0, 0, rect.right, rect.bottom) ; //画一个子窗口
if (GetWindowLong (hwnd, 0)) //当任何一个子窗口按下,则显示交叉的对角线,或取消对角线
{
MoveToEx (hdc, 0, 0, NULL) ;
LineTo (hdc, rect.right, rect.bottom) ;
MoveToEx (hdc, 0, rect.bottom, NULL) ;
LineTo (hdc, rect.right, 0) ;
}
EndPaint (hwnd, &ps) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}
总结下程序执行流程:
1.主窗口产生WM_CREATE消息,调用主窗口窗口过程对wm_create消息进行处理
2.主窗口窗口过程对wm_create消息进行处理,每次循环调用了createwindow函数,该函数产生WM_create消息(调用子窗口的窗口过程进行处理,一共25次)
3.主窗口产生WM_SIZE消息,调用主窗口窗口过程进行处理
4.主窗口窗口过程对WM_SIZE进行处理时,调用movewindow函数,该函数每次循环产生一个WM_PAINT
消息(调用子窗口的窗口过程进行处理,一共25次)
5.接下来就是处理鼠标事件了