VC++2010工程中加入SplashScreen的启动画面

VC++2010工程中加入SplashScreen

作者信息:罗树鹏   http://www.cnblogs.com/luoshupeng

由于笔者在实践过程中走了一些弯路,所以把这些情况记录下来,希望为后来者提供一些经验。

在VC6.0时代,可以通过组件为工程加入SplashScreen,具体方法是通过IDE中的菜单Project->Add to Project->Components and Controls,就可以从Visual C++ Components中选择Splash Screen这个组件插入工程。

但进入到VC. NET时代,这种方法就不行了,需要程序作者自己加入SplashScreen类,自己处理一些系统消息。下面笔者就把实践过程记录下来,并指出需要注意的地方。

一、新建一个SplashScreen类,并声明成员和方法

新建基类为CWnd的CSplashWnd类(当然类名可以自由书写),并声明如下成员:

CBitmap m_bitmap;                                              //加载SplashScreen图片用

static CSplashWnd* c_pSplashWnd;        //CSplashWnd类的句柄,可以用来判定CSplashWnd是否已经创建或消毁

static BOOL c_bShowSplashWnd;             //标识是否显示显示用来,静态成员需要在类外进行初始化

类成员一般声明为保护类型(protected)。接下来声明几个静态方法来处理这些成员:

static BOOL c_bShowSplashWnd;             //标识是否显示显示用来,静态成员需要在类外进行初始化

static void ShowSplashScreen(CWnd* pParentWnd = NULL); //用来显示SplashScreen窗口

 static BOOL PreTranslateAppMessage(MSG* pMsg);                       //用来处理一些消息  注意这里不是继承于CWnd类的PreTranslateMessage方法

这些方法一定要声明成公开类型的(public),因为要在外部调用这些方法。接下来再声明两个自定义方法:

BOOL Create(CWnd* pParentWnd = NULL);           //创建窗口

void HideSplashScreen(void);                              //隐藏窗口

我把这些方法声明为保护类型(protected)。接下来再声明一些处理系统消息的函数:

virtual void PostNcDestroy();

afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);

afx_msg void OnTimer(UINT_PTR nIDEvent);

afx_msg void OnPaint();

至此,类已经设计完毕。完整的头文件如下:

#pragma once

#include "afxwin.h"

 

 

// CSplashWnd

 

class CSplashWnd : public CWnd

{

         DECLARE_DYNAMIC(CSplashWnd)

 

protected:

         CSplashWnd();

public:

         virtual ~CSplashWnd();

 

protected:

         CBitmap m_bitmap;                                              //加载SplashScreen图片用

         static CSplashWnd* c_pSplashWnd;        //CSplashWnd类的句柄,可以用来判定CSplashWnd是否已经创建或消毁

         static BOOL c_bShowSplashWnd;             //标识是否显示显示用来,静态成员需要在类外进行初始化

public:

         static void EnableSplashScreen(BOOL bEnable = TRUE);        //用来设定c_bShowSplashWnd

         static void ShowSplashScreen(CWnd* pParentWnd = NULL); //用来显示SplashScreen窗口

         static BOOL PreTranslateAppMessage(MSG* pMsg);                         //用来处理一些消息  注意这里不是继承于CWnd类的PreTranslateMessage方法

protected:

         virtual void PostNcDestroy();

         afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);

         afx_msg void OnTimer(UINT_PTR nIDEvent);

         afx_msg void OnPaint();

         BOOL Create(CWnd* pParentWnd = NULL);           //创建窗口

         void HideSplashScreen(void);                              //隐藏窗口

 

         DECLARE_MESSAGE_MAP()

};

二、CSplashWnd类方法的实现

这里需要注意的事项是在析构函数中一定要把c_pSplashWnd成员置为NULL类型,否则程序收到消息后会出现异常。其它没有什么了,直接看代码吧。

// Splash.cpp : implementation file

//

 

#include "stdafx.h"

#include "Splash.h"

 

 

CSplashWnd* CSplashWnd::c_pSplashWnd;

BOOL CSplashWnd::c_bShowSplashWnd;

// CSplashWnd

 

IMPLEMENT_DYNAMIC(CSplashWnd, CWnd)

 

CSplashWnd::CSplashWnd()

{

 

}

 

CSplashWnd::~CSplashWnd()

{

         ASSERT(c_pSplashWnd == this);

         c_pSplashWnd = NULL;

}

 

 

BEGIN_MESSAGE_MAP(CSplashWnd, CWnd)

         ON_WM_CREATE()

         ON_WM_TIMER()

         ON_WM_PAINT()

END_MESSAGE_MAP()

 

 

 

// CSplashWnd message handlers

 

 

 

 

void CSplashWnd::EnableSplashScreen(BOOL bEnable/* = TRUE*/)

{

         c_bShowSplashWnd = bEnable;

}

 

 

void CSplashWnd::ShowSplashScreen(CWnd* pParentWnd/* = NULL*/)

{

         //如果不要显示SplashScreenSplashWnd对象已经被创建则返回

         if ( !c_bShowSplashWnd || c_pSplashWnd!=NULL)

         {

                   return;

         }

 

         c_pSplashWnd = new CSplashWnd;

 

         if ( ! c_pSplashWnd->Create(pParentWnd))

         {

                   delete c_pSplashWnd;

         }

         else

         {

                   c_pSplashWnd->UpdateWindow();

         }

}

 

 

BOOL CSplashWnd::PreTranslateAppMessage(MSG* pMsg)

{

         if (c_pSplashWnd == NULL)

                   return FALSE;

 

         if (pMsg->message == WM_KEYDOWN

                   || pMsg->message == WM_SYSKEYDOWN

                   || pMsg->message == WM_LBUTTONDOWN

                   || pMsg->message == WM_RBUTTONDOWN

                   || pMsg->message == WM_MBUTTONDOWN

                   || pMsg->message == WM_NCLBUTTONDOWN

                   || pMsg->message == WM_NCRBUTTONDOWN

                   || pMsg->message == WM_NCMBUTTONDOWN)

         {

                   c_pSplashWnd->HideSplashScreen();

                   return TRUE;

         }

 

         return FALSE;

}

 

 

void CSplashWnd::PostNcDestroy()

{

         delete this;

}

 

 

int CSplashWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)

{

         if (CWnd::OnCreate(lpCreateStruct) == -1)

                   return -1;

 

         // TODO:  Add your specialized creation code here

         CenterWindow();

 

         SetTimer(1,3000,NULL);

 

         return 0;

}

 

 

void CSplashWnd::OnTimer(UINT_PTR nIDEvent)

{

         // TODO: Add your message handler code here and/or call default

         if (nIDEvent == 1)

         {

                   HideSplashScreen();

         }

 

         /*CWnd::OnTimer(nIDEvent);*/

}

 

 

void CSplashWnd::OnPaint()

{

         CPaintDC dc(this); // device context for painting

         // TODO: Add your message handler code here

         // Do not call CWnd::OnPaint() for painting messages

         CDC dcImg;

         if ( ! dcImg.CreateCompatibleDC(&dc))

         {

                   return ;

         }

 

         BITMAP bm;

         m_bitmap.GetBitmap(&bm);

         // paint the image

         CBitmap* pOldBit = dcImg.SelectObject(&m_bitmap);

         dc.BitBlt(0,0,bm.bmWidth,bm.bmHeight,&dcImg,0,0,SRCCOPY);

         dcImg.SelectObject(pOldBit);

}

 

 

BOOL CSplashWnd::Create(CWnd* pParentWnd)

{

         if ( ! m_bitmap.LoadBitmap(IDB_SPLASH))

         {

                   return FALSE;

         }

 

         BITMAP bm;

         m_bitmap.GetBitmap(&bm);

 

         return CreateEx(0,

                   AfxRegisterWndClass(0,AfxGetApp()->LoadStandardCursor(IDC_ARROW)),

                   NULL,

                   WS_POPUP|WS_VISIBLE,

                   0,

                   0,

                   bm.bmWidth,

                   bm.bmHeight,

                   pParentWnd->GetSafeHwnd(),

                   NULL);

}

 

 

void CSplashWnd::HideSplashScreen(void)

{

         DestroyWindow();

         AfxGetMainWnd()->UpdateWindow();

}

三、在SDI或者MDI中使用CSplashWnd类

(1)  在CWinApp::InitInstance()中调用CSplashWnd::EnableSplashScreen()设置c_bShowSplashWnd;
在PreTranslateMessage()中调用CSplashWnd::PreTranslateAppMessage(),将键盘和鼠标消息传递给CSplashWnd对象

(2)  (2)在CMainFrame对象的OnCreate()中调用CSplashWnd::ShowSplashScreen()创建一个静态的SplashScreen窗口对象c_pSplashWnd,并设置其父窗口为CMainFrame.

代码如下:

BOOL CDrawApp::InitInstance()

{

         //用来处理是否显示SplashScreen

         {

                   CCommandLineInfo cmdinfo;

                   ProcessShellCommand(cmdinfo);

 

                   CSplashWnd::EnableSplashScreen(cmdinfo.m_bShowSplash);

         }

………..

}

BOOL CDrawApp::PreTranslateMessage(MSG* pMsg)

{

         if (CSplashWnd::PreTranslateAppMessage(pMsg))

                   return TRUE;

 

         return CWinAppEx::PreTranslateMessage(pMsg);

}

 

int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)

{

         if (CMDIFrameWndEx::OnCreate(lpCreateStruct) == -1)

                   return -1;

         ………..

         CSplashWnd::ShowSplashScreen(this);

         return 0;

}

在此过程中不会出现什么错误,但编译时会提示:IDB_SPLASH没有定义。这需要在资源中加入个位图资源,并将”resource.h” 头文件包含到CSlashWnd.cpp文件中。

四、在对话框中使用CSplashWnd类

在对话框中使用和在SDI或MDI中使用基本相似,首先在CWinApp的继承类中处理InitInstance()和PreTranslateMessage(MSG* pMsg)两个消息函数,然后在对话框类的WM_CREATE响应函数中显示SplashScreen。

BOOL CDLGApp::InitInstance()

{

         //用来处理是否显示SplashScreen

         {

                   CCommandLineInfo cmdinfo;

                   ProcessShellCommand(cmdinfo);

 

                   CSplashWnd::EnableSplashScreen(cmdinfo.m_bShowSplash);

         }

……….

}

BOOL CDLGApp::PreTranslateMessage(MSG* pMsg)

{

         if ( CSplashWnd::PreTranslateAppMessage(pMsg) )

         {

                   return TRUE;

         }

 

         return CWinApp::PreTranslateMessage(pMsg);

}

 

int CDLGDlg::OnCreate(LPCREATESTRUCT lpCreateStruct)

{

         if (CDialogEx::OnCreate(lpCreateStruct) == -1)

                   return -1;

 

         // TODO:  Add your specialized creation code here

         CSplashWnd::ShowSplashScreen(this);

 

         return 0;

}

 


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