Unity3D 利用Highlighing System插件使物体轮廓高亮显示

最近看了看Highlighing System插件,研究了下简单的高亮显示物体轮廓
1.在摄像机上添加Highlighing Renderer组件,
2.给要高亮显示的物体,添加Highlighter组件。也可以在脚本里添加:

 
  
using System.Collections; using System.Collections.Generic; using UnityEngine; using HighlightingSystem;
public class mouse : MonoBehaviour {
    bool bf = true;     bool bf1 = true;  // Use this for initialization  void Start () {     }    // Update is called once per frame  void Update () {        }     private void OnMouseEnter()     {         OnTap();     }     private void OnMouseExit()     {         gameObject.GetComponent().enabled = false;     }     void OnTap()     {        //Highlighter h = gameObject.AddComponent();
        gameObject.GetComponent().enabled = true;         Highlighter h = gameObject.GetComponent();         //h.ConstantOn(Color.red)//使物体单一颜色的高亮显示         //h.ConstantOffImmediate();//关闭单一颜色         h.FlashingOn(Color.red, Color.cyan, 2f);//闪烁显示两种颜色,数值越大闪的越快。     } }

你可能感兴趣的:(Unity3D,unity3d,鼠标,Highlighing,System)