View的工作流程:
主要是指:measure,layout,draw这3大流程,measure确定View的测量宽高,layout确定View的最终宽高和4个顶点的位置,而draw则是把View绘制在屏幕上
1,measure过程
measure过程要分 情况来看,如果只是一个原始的View,通过measure方法就完成它的测量,如果是一个ViewGroup,除了完成自己的测量之外还要遍历去调用所有的子元素的measure方法,各个子元素在递归去执行这个流程,下面针对这2种情况分别讨论.
View的measure过程:
View的measure方法是final修饰的方法,子类不能重写,在View的measure方法中会调用onMeasure方法
源码View#measure
public final void measure(int widthMeasureSpec, int heightMeasureSpec) {
...代码省略
int cacheIndex = forceLayout ? -1 : mMeasureCache.indexOfKey(key);
if (cacheIndex < 0 || sIgnoreMeasureCache) {
// measure ourselves, this should set the measured dimension flag back
onMeasure(widthMeasureSpec, heightMeasureSpec);
mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
}
... 代码省略
}
源码View#onMeasure
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec),
getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec));
}
setMeasuredDimension()方法会设置View宽高的测量值,因此我们只需要看getDefaultSize()方法
源码View#getDefaultSize
public static int getDefaultSize(int size, int measureSpec) {
int result = size;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
switch (specMode) {
case MeasureSpec.UNSPECIFIED:
result = size;
break;
case MeasureSpec.AT_MOST:
case MeasureSpec.EXACTLY:
result = specSize;
break;
}
return result;
}
我们只用考虑AT_MOST和EXACTLY情况,specSize就是测量后的大小,View最终的大小是在layout阶段确定的.getDefaultSize()方法的第一个参数size是由getSuggestedMinimumWidth()这个方法返回的,我们看一下这个方法
源码View#getSuggestedMinimumWidth
protected int getSuggestedMinimumWidth() {
return (mBackground == null) ? mMinWidth : max(mMinWidth, mBackground.getMinimumWidth());
}
如果view没有设置背景,那么view的宽度为mMinWidth,而mMinWidth对应android:minWidth这个属性所指定的值,如果这个属性不指定默认值为0, 如果有设置背景,view取最大值, mBackground.getMinimumWidth()指的是什么意思呢?我们看一下Drawable
的getMinimumWidth()方法
源码Drawable#getMinimumWidth
public int getMinimumWidth() {
final int intrinsicWidth = getIntrinsicWidth();
return intrinsicWidth > 0 ? intrinsicWidth : 0;
}
getIntrinsicWidth()返回的是Drawable的原始宽度,前提是这个Drawable有原始宽度,否则返回0, ShapeDrawable无原始宽高
BitmapDrawable有原始宽高(图片的尺寸)
2 ViewGroup的measure过程:
对于ViewGroup来说,除了完成自己的measure过程还要遍历去调用所有子元素的measure方法,各个子元素再递归去执行这个过程.
a.测量子元素:它提供了一个叫measureChildren的方法去测量子孩子
源码ViewGroup#measureChildren
protected void measureChildren(int widthMeasureSpec, int heightMeasureSpec) {
final int size = mChildrenCount;
final View[] children = mChildren;
for (int i = 0; i < size; ++i) {
final View child = children[i];
if ((child.mViewFlags & VISIBILITY_MASK) != GONE) {
measureChild(child, widthMeasureSpec, heightMeasureSpec);
}
}
}
measureChildren:Children复数,指测量多个孩子
measureChild:Child 单数,指测量当前这一个孩子
通过遍历只要孩子的可见性不是GONE,就调用measureChild去测量
源码ViewGroup#measureChild
protected void measureChild(View child, int parentWidthMeasureSpec,
int parentHeightMeasureSpec) {
final LayoutParams lp = child.getLayoutParams();
final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec,
mPaddingLeft + mPaddingRight, lp.width);
final int childHeightMeasureSpec = getChildMeasureSpec(parentHeightMeasureSpec,
mPaddingTop + mPaddingBottom, lp.height);
child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}
由以上的源码可知:measureChild()方法就是取出子元素的getLayoutParams,然后通过getChildMeasureSpec()来创建子元素的MeasureSpec,接着把MeasureSpec直接传递给View的measure()方法
b.测量自己:
ViewGroup是一个抽象类,它并没有定义其测量的具体过程,它测量过程的onMeasure方法需要各个子类去具体实现(比如LineaLayout 和RelativeLayout 这两者具有截然不同的布局特性,ViewGroup无法做到统一),具体可以查看各个子类实现的onMeasure方法
2.Layout过程
Layout的作用是ViewGroup用来确定子元素的位置,当ViewGroup的位置被确定后,它在onLayout中会遍历所有字元素,并且调用子元素的layout方法, layout方法是确定当前View的位置,而onLayout方法是确定它所有子view的位置,我们看一下View的layout方法
源码View#layout
public void layout(int l, int t, int r, int b) {
if ((mPrivateFlags3 & PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT) != 0) {
onMeasure(mOldWidthMeasureSpec, mOldHeightMeasureSpec);
mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
}
int oldL = mLeft;
int oldT = mTop;
int oldB = mBottom;
int oldR = mRight;
boolean changed = isLayoutModeOptical(mParent) ?
setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);
if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
onLayout(changed, l, t, r, b);
if (shouldDrawRoundScrollbar()) {
if(mRoundScrollbarRenderer == null) {
mRoundScrollbarRenderer = new RoundScrollbarRenderer(this);
}
} else {
mRoundScrollbarRenderer = null;
}
mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED;
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnLayoutChangeListeners != null) {
ArrayList listenersCopy =
(ArrayList)li.mOnLayoutChangeListeners.clone();
int numListeners = listenersCopy.size();
for (int i = 0; i < numListeners; ++i) {
listenersCopy.get(i).onLayoutChange(this, l, t, r, b, oldL, oldT, oldR, oldB);
}
}
}
...代码省略
}
layout的大致流程如下:首先通过setFrame()方法来设定View的4个顶点的位置,4个顶点一旦确定,那么View在父容器中的位置也就确定了,接着调用onLayout方法去确定这个View的子元素的位置,然后判断布局的监听是否为null,不为空就会回调它的onLayoutChange方法,onLayout的具体实现同样和子元素具体的布局有关,所以View的onLayout是一个空实现,要继承View的控件 自己去实现 例如TextView
源码View#onLayout
//空实现,要继承View的控件 自己去实现 例如TextView自己去实现
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
}
ViewGroup的layout: ViewGroup也没有真正实现onLayout方法,需要继承ViewGroup的控件自己实现,具体可查看LinearLayout等子控件的onLayout方法
源码LinearLayout#onLayout
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
if (mOrientation == VERTICAL) {
layoutVertical(l, t, r, b);
} else {
layoutHorizontal(l, t, r, b);
}
}
3.draw过程
draw的过程分为如下几步:
1,绘制背景 backgroud.draw(canvas)
2,绘制自己(onDraw)
3,绘制孩子(dispatchDraw)
4,绘制装饰(onDrawScrollBars)
源码View#draw
@CallSuper
public void draw(Canvas canvas) {
final int privateFlags = mPrivateFlags;
final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
(mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;
/*
* Draw traversal performs several drawing steps which must be executed
* in the appropriate order:
*
* 1. Draw the background
* 2. If necessary, save the canvas' layers to prepare for fading
* 3. Draw view's content
* 4. Draw children
* 5. If necessary, draw the fading edges and restore layers
* 6. Draw decorations (scrollbars for instance)
*/
// Step 1, draw the background, if needed
int saveCount;
if (!dirtyOpaque) {
drawBackground(canvas);
}
// skip step 2 & 5 if possible (common case)
final int viewFlags = mViewFlags;
boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
if (!verticalEdges && !horizontalEdges) {
// Step 3, draw the content
if (!dirtyOpaque) onDraw(canvas);
// Step 4, draw the children
dispatchDraw(canvas);
drawAutofilledHighlight(canvas);
// Overlay is part of the content and draws beneath Foreground
if (mOverlay != null && !mOverlay.isEmpty()) {
mOverlay.getOverlayView().dispatchDraw(canvas);
}
// Step 6, draw decorations (foreground, scrollbars)
onDrawForeground(canvas);
// Step 7, draw the default focus highlight
drawDefaultFocusHighlight(canvas);
if (debugDraw()) {
debugDrawFocus(canvas);
}
// we're done...
return;
}
...代码省略
}
View绘制过程的传递是通过dispatchDraw来实现的,dispatchDraw会遍历调用所有的子孩子的draw方法,子孩子的draw又会调用dispatchDraw来分发,如此,draw事件就一层层的传递下去了
好啦,到这里可以收工洛,来跟辣条犒劳一下自己~嘻嘻