iOS开发-音乐播放

现在的各种App大行其道,其实常用也就是围绕着吃喝玩乐基本的需求,视频,音乐在智能手机出现之前更是必不可少的功能,每个手机都会有一个自带的音乐播放器,当然公众也有自己的需求所以也就造就了各种音乐播放软件,自己下午闲来无事简单的写了一个随机播放音乐的Demo,iOS中有三种播放音频的方式AVAudioPlayer、音频服务、音频队列。另外两种暂时没有用到,就简单的练手了一下AVAudioPlayer,还是开始正题吧;

1.新建项目或者在原有项目重新弄一个页面,先看页面:

iOS开发-音乐播放

 

2.导入几首自己喜欢的歌曲:

iOS开发-音乐播放

3.导入AVFoundation/AVFoundation.h,对四个按钮进行事件操作,一个AVAudioPlayer只能对应一个URL,因此播放其他歌曲的时候需要情况一下;

定义两个成员变量,并且初始化成员变量:

@interface MusicViewController ()

@property (nonatomic,strong)AVAudioPlayer *player;

@property (nonatomic,strong)NSArray *musicArr;

@end

 viewDidLoad实例化数组:

- (void)viewDidLoad {

    [super viewDidLoad];

    // Do any additional setup after loading the view.

    self.musicArr=@[@"潮湿的心.mp3",@"爱拼才会赢.mp3",@"给我一个理由忘记.mp3"];

    [self prepareMusic:self.musicArr[1]];

}

- (void)prepareMusic:(NSString *)path{

    //1.音频文件的url路径

    NSURL *url=[[NSBundle mainBundle]URLForResource:path withExtension:Nil];

    

    //2.实例化播放器

    _player=[[AVAudioPlayer alloc]initWithContentsOfURL:url error:Nil];

    

    //3.缓冲

    [_player prepareToPlay];

}

4.四个对应事件的代码:

随机:

- (IBAction)random:(id)sender {

    [self prepareMusic:self.musicArr[arc4random()%3]];

    [_player play];

}

播放:

- (IBAction)play:(id)sender {

    //播放

    [_player play];

}

暂停:

- (IBAction)pause:(id)sender {

    //暂停

    [_player pause];

}

停止:

- (IBAction)stop:(id)sender {

    //停止

    [_player stop];

}

5.设置循环次数,开始播放时间,设置音量

  //设置音量

    [_player setVolume:0.6];

    //设置当前播放事件

    [_player setCurrentTime:60];

    //设置循环次数

    [_player setNumberOfLoops:2];

MusicViewController.m中的代码:

//

//  MusicViewController.m

//  MyPicture

//

//  Created by keso on 15/1/17.

//  Copyright (c) 2015年 keso. All rights reserved.

//



#import "MusicViewController.h"

#import <AVFoundation/AVFoundation.h>





@interface MusicViewController ()

@property (nonatomic,strong)AVAudioPlayer *player;

@property (nonatomic,strong)NSArray *musicArr;

@end



@implementation MusicViewController



- (void)viewDidLoad {

    [super viewDidLoad];

    // Do any additional setup after loading the view.

    self.musicArr=@[@"潮湿的心.mp3",@"爱拼才会赢.mp3",@"给我一个理由忘记.mp3"];

    [self prepareMusic:self.musicArr[1]];

}

- (void)prepareMusic:(NSString *)path{

    //1.音频文件的url路径

    NSURL *url=[[NSBundle mainBundle]URLForResource:path withExtension:Nil];

    

    //2.实例化播放器

    _player=[[AVAudioPlayer alloc]initWithContentsOfURL:url error:Nil];

    

    //3.缓冲

    [_player prepareToPlay];

    //设置音量

    [_player setVolume:0.6];

    //设置当前播放事件

    [_player setCurrentTime:60];

    //设置循环次数

    [_player setNumberOfLoops:2];

}

- (IBAction)random:(id)sender {

    [self prepareMusic:self.musicArr[arc4random()%3]];

    [_player play];

}

- (IBAction)play:(id)sender {

    //播放

    [_player play];

}



- (IBAction)stop:(id)sender {

    //停止

    [_player stop];

}

- (IBAction)pause:(id)sender {

    //暂停

    [_player pause];

}



- (void)didReceiveMemoryWarning {

    [super didReceiveMemoryWarning];

    // Dispose of any resources that can be recreated.

}



/*

#pragma mark - Navigation



// In a storyboard-based application, you will often want to do a little preparation before navigation

- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {

    // Get the new view controller using [segue destinationViewController].

    // Pass the selected object to the new view controller.

}

*/



@end

其实需要设置还有很多,播放出现异常,或者被更高级别的系统任务打断,可以通过设置相应的委托处理对应的的情形,Demo很小,iOS很多东西都是这样,概念很多,调用的时候根本都不需要写几行代码,iOS的模拟器播放的效果还是非常出色的~

 由于是播放音乐,无法模拟效果,大概试验一下,应该没有什么问题~

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