python 实现简单的五子棋游戏

# -*- coding:utf-8 -*-
# @Time: 2017/8/29 0029 10:14
# @Author: assasin
# @Email: [email protected]

from tkinter import *
import math

class chessBoard():
    def __init__(self):
        # 创建一个tk对象,窗口
        self.window = Tk()
        # 窗口名称
        self.window.title('五子棋游戏')
        # 窗口大小
        self.window.geometry('660x470')
        # 设置窗口不可缩放
        self.window.resizable(0,0)
        # 定义窗口的画布
        self.canvas = Canvas(self.window, bg="#EEE8AC", width=470, height=470)
        # 画出画布内容
        self.paint_board()
        # 定义画布所在的网格
        self.canvas.grid(row=0, column=0)

    def paint_board(self):
        # 画横线
        for row in range(0, 15):
            if row == 0 or row == 14:
                self.canvas.create_line(25, 25 + row * 30, 25 + 14 * 30, 25 + row * 30, width=2)
        else:
            self.canvas.create_line(25, 25 + row * 30, 25 + 14 * 30, 25 + row * 30, width=1)

        # 画竖线
        for column in range(0, 15):
            if column == 0 or column == 14:
                self.canvas.create_line(25 + column * 30, 25, 25 + column * 30, 25 + 14 * 30, width=2)
        else:
            self.canvas.create_line(25 + column * 30, 25, 25 + column * 30, 25 + 14 * 30, width=1)

        # 画圆
        self.canvas.create_oval(112, 112, 118, 118, fill="black")
        self.canvas.create_oval(352, 112, 358, 118, fill="black")
        self.canvas.create_oval(112, 352, 118, 358, fill="black")
        self.canvas.create_oval(232, 232, 238, 238, fill="black")
        self.canvas.create_oval(352, 352, 358, 358, fill="black")




#定义五子棋游戏类
#0为黑子 , 1为白子 , 2为空位
class Gobang() :
    #初始化
    def __init__(self) :
        self.board = chessBoard()
        self.game_print = StringVar()
        self.game_print.set("")
        # 16*16的二维列表,保证不会out of index
        self.db = [([2] * 16) for i in range(16)]
        # 悔棋用的顺序列表
        self.order = []
        # 棋子颜色
        self.color_count = 0
        self.color = 'black'
        # 清空与赢的初始化,已赢为1,已清空为1
        self.flag_win = 1
        self.flag_empty = 1
        self.options()

        # 黑白互换
    def change_color(self):
        self.color_count = (self.color_count + 1) % 2
        if self.color_count == 0:
            self.color = "black"
        elif self.color_count == 1:
            self.color = "white"

    # 落子
    def chess_moving(self,event):
        # 不点击“开始”与“清空”无法再次开始落子
        if self.flag_win == 1 or self.flag_empty == 0:
            return
        # 坐标转化为下标
        x, y = event.x - 25, event.y - 25
        x = round(x / 30)
        y = round(y / 30)
        # 点击位置没用落子,且没有在棋盘线外,可以落子
        while self.db[y][x] == 2 and self.limit_boarder(y, x):
            self.db[y][x] = self.color_count
        self.order.append(x + 15 * y)
        self.board.canvas.create_oval(25 + 30 * x - 12, 25 + 30 * y - 12, 25 + 30 * x + 12, 25 + 30 * y + 12,fill=self.color, tags="chessman")
        if self.game_win(y, x, self.color_count):
            print(self.color, "获胜")
            self.game_print.set(self.color + "获胜")
        else:
            self.change_color()
            self.game_print.set("请" + self.color + "落子")

    # 保证棋子落在棋盘上
    def limit_boarder(self, y, x):
        if x < 0 or x > 14 or y < 0 or y > 14:
            return False
        else:
            return True

    # 计算连子的数目,并返回最大连子数目
    def chessman_count(self, y, x, color_count):
        count1, count2, count3, count4 = 1, 1, 1, 1
        # 横计算
        for i in range(-1, -5, -1):
            if self.db[y][x + i] == color_count:
                count1 += 1
            else:
                break

        for i in range(1, 5, 1):
            if self.db[y][x + i] == color_count:
                count1 += 1
            else:
                break
        # 竖计算
        for i in range(-1, -5, -1):
            if self.db[y + i][x] == color_count:
                count2 += 1
            else:
                break
        for i in range(1, 5, 1):
            if self.db[y + i][x] == color_count:
                count2 += 1
            else:
                break
        # /计算
        for i in range(-1, -5, -1):
            if self.db[y + i][x + i] == color_count:
                count3 += 1
            else:
                break
        for i in range(1, 5, 1):
            if self.db[y + i][x + i] == color_count:
                count3 += 1
            else:
                break

        # \计算
        for i in range(-1, -5, -1):
            if self.db[y + i][x - i] == color_count:
                count4 += 1
            else:
                break
        for i in range(1, 5, 1):
            if self.db[y + i][x - i] == color_count:
                count4 += 1
            else:
                break

        return max(count1, count2, count3, count4)


    # 判断输赢
    def game_win(self , y , x , color_count ):
        if self.chessman_count(y, x, color_count) >= 5:
            self.flag_win = 1
            self.flag_empty = 0
            return True
        else:
            return False

    #悔棋,清空棋盘,再画剩下的n-1个棋子
    def withdraw(self):
        if len(self.order) == 0 or self.flag_win == 1:
            return
        self.board.canvas.delete("chessman")
        z = self.order.pop()
        x = z % 15
        y = z // 15
        self.db[y][x] = 2
        self.color_count = 1
        for i in self.order:
            ix = i % 15
        iy = i // 15
        self.change_color()
        self.board.canvas.create_oval(25 + 30 * ix - 12, 25 + 30 * iy - 12, 25 + 30 * ix + 12, 25 + 30 * iy + 12,
                                      fill=self.color, tags="chessman")
        self.change_color()
        self.game_print.set("请" + self.color + "落子")

    # 清空
    def empty_all(self) :
        self.board.canvas.delete("chessman")
        # 还原初始化
        self.db = [([2] * 16) for i in range(16)]
        self.order = []
        self.color_count = 0
        self.color = 'black'
        self.flag_win = 1
        self.flag_empty = 1
        self.game_print.set("")

    #将self.flag_win置0才能在棋盘上落子
    def game_start(self):
        # 没有清空棋子不能置0开始
        if self.flag_empty == 0:
            return
        self.flag_win = 0
        self.game_print.set("请" + self.color + "落子")

    def options(self):
        self.board.canvas.bind("", self.chess_moving)
        Label(self.board.window, textvariable=self.game_print, font=("Arial", 20)).place(relx=0, rely=0, x=495, y=200)
        Button(self.board.window, text="开始游戏", command=self.game_start, width=13, font=("Verdana", 12)).place(relx=0,rely=0,x=495,y=15)
        Button(self.board.window, text="我要悔棋", command=self.withdraw, width=13, font=("Verdana", 12)).place(relx=0,rely=0,x=495, y=60)
        Button(self.board.window, text="清空棋局", command=self.empty_all, width=13, font=("Verdana", 12)).place(relx=0,rely=0,x=495,y=105)
        Button(self.board.window, text="结束游戏", command=self.board.window.destroy, width=13, font=("Verdana", 12)).place(relx=0, rely=0, x=495, y=420)
        self.board.window.mainloop()


if __name__ == '__main__':
    chess_game = Gobang()







 

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