cocos creator 简单的水波纹效果

用到的知识点主要是三角函数里面的知识:

y = a*sin(wX + b) + c

三角函数的周期是:2π / w

b: 函数图像左右移动 : 记住左加右减就对了

a: 调整最大值

c: 上下移动图像

// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.  

CCEffect %{
  techniques:
  - passes:
    - vert: vs
      frag: fs
      blendState:
        targets:
        - blend: true
      rasterizerState:
        cullMode: none
      properties:
        texture: { value: white }
        alphaThreshold: { value: 0.5 }
}%


CCProgram vs %{
  precision highp float;

  #include 
  #include 

  in vec3 a_position;
  in vec4 a_color;
  out vec4 v_color;

  #if USE_TEXTURE
  in vec2 a_uv0;
  out vec2 v_uv0;
  #endif

  void main () {
    vec4 pos = vec4(a_position, 1);

    #if CC_USE_MODEL
    pos = cc_matViewProj * cc_matWorld * pos;
    #else
    pos = cc_matViewProj * pos;
    #endif

    #if USE_TEXTURE
    v_uv0 = a_uv0;
    #endif

    v_color = a_color;

    gl_Position = pos;
  }
}%


CCProgram fs %{
  precision highp float;
  
  #include 

  in vec4 v_color;
  uniform ARGS {
    vec2 iResolution;
    float time;
  }
  in vec2 v_uv0;
  uniform sampler2D texture;
  void main () {
    vec2 uv = v_uv0.xy;
    uv += vec2(0.,0.05 * cos(uv.x * 10. + time * 3.));
    gl_FragColor = texture2D(texture,uv);
  }
}%

 

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