Socket通信——加入多线程

实现一个简单的C/S聊天室

 

服务器端程序:

MyServer.java

import java.io.*;
import java.net.*;
import java.util.*;

//负责处理每个线程通信的线程类
class ServerThread implements Runnable
{
	//定义当前线程所处理的Socket
	Socket s = null;
	//该线程所处理的Socket所对应的输入流
	BufferedReader br = null;
	public ServerThread(Socket s)
		throws IOException
	{
		this.s = s;
		//初始化该Socket对应的输入流
		br = new BufferedReader(new InputStreamReader(
			s.getInputStream() , "utf-8"));
	}
	public void run()
	{
		try
		{
			String content = null;
			//采用循环不断从Socket中读取客户端发送过来的数据
			while ((content = readFromClient()) != null)
			{
			System.out.println("---" + Arrays.toString(content.getBytes("utf-8")));
			System.out.println("---" + content);
				//遍历socketList中的每个Socket,
				//将读到的内容向每个Socket发送一次
			for (Iterator it = MyServer.socketList.iterator(); it.hasNext(); )
				{
					Socket s = it.next();
					try{
						OutputStream os = s.getOutputStream();
						os.write((content + "\n").getBytes("utf-8"));
					}
					catch(SocketException e)
					{
						e.printStackTrace();
						//删除该Socket。
						it.remove();
						System.out.println(MyServer.socketList);
					}
				}
			}
		}
		catch (IOException e)
		{
			e.printStackTrace();
		}
	}
	//定义读取客户端数据的方法
	private String readFromClient()
	{
		try
		{
			return br.readLine();
		}
		//如果捕捉到异常,表明该Socket对应的客户端已经关闭
		catch (IOException e)
		{
			e.printStackTrace();
			//删除该Socket。
			MyServer.socketList.remove(s);
		}
		return null;
	}
}

public class MyServer
{
	//定义保存所有Socket的ArrayList
	public static ArrayList socketList
		= new ArrayList();
    public static void main(String[] args) throws IOException
    {
		ServerSocket ss = new ServerSocket(25000);
		System.out.println("ss" );
		while(true)
		{
			System.out.println("123" );
			//此行代码会阻塞,将一直等待别人的连接
			Socket s = ss.accept();
			System.out.println("s!!!" );
			socketList.add(s);
			//每当客户端连接后启动一条ServerThread线程为该客户端服务
			new Thread(new ServerThread(s)).start();
		}
    }
}

 

 

客户端程序:

主界面程序MainActivity.java

package com.supermap.experiment;

import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.EditText;
import android.widget.TextView;

public class MainActivity extends Activity
{
    //定义界面上的两个文本框
    EditText input;
    TextView show;
    //定义界面上的一个按钮
    Button send;
    Handler handler;
    //定义与服务器通信的子线程
    ClientThread clientThread;
    @Override
    public void onCreate(Bundle savedInstanceState)
    {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        input = (EditText) findViewById(R.id.input);
        send = (Button) findViewById(R.id.send);
        show = (TextView) findViewById(R.id.show);
        handler = new Handler()
        {
            @Override
            public void handleMessage(Message msg)
            {
                //如果消息来自于子线程
                if (msg.what == 0x123)
                {
                    //将读取的内容追加显示在文本框中
                    show.append("\n" + msg.obj.toString());
                }
            }
        };
        clientThread = new ClientThread(handler);
        //客户端启动ClientThread线程创建网络连接、读取来自服务器的数据
        new Thread(clientThread).start();
        send.setOnClickListener(new OnClickListener()
        {
            @Override
            public void onClick(View v)
            {
                try
                {
                //当用户按下发送按钮后,将用户输入的数据封装成Message
                //然后发送给子线程的Handler
                    Message msg = new Message();
                    msg.what = 0x345;
                    msg.obj = input.getText().toString();
                    clientThread.revHandler.sendMessage(msg);
                    //清空input文本框
                    input.setText("");
                }
                catch (Exception e)
                {
                    e.printStackTrace();
                }
            }
        });
    }
}


子线程程序ClientThread.java

package com.supermap.experiment;

import android.os.Handler;
import android.os.Looper;
import android.os.Message;

import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.net.Socket;
import java.net.SocketTimeoutException;

public class ClientThread implements Runnable
{
    private Socket s;
    //定义向UI线程发送消息的Handler对象
    private Handler handler;
    //定义接收UI线程的消息的Handler对象
    public Handler revHandler;
    //该线程所处理的Socket所对应的输入流
    BufferedReader br = null;
    OutputStream os = null;
    public ClientThread(Handler handler)
    {
        this.handler = handler;
    }
    public void run()
    {
        try
        {
            s = new Socket("192.168.7.38", 25000);
            br = new BufferedReader(new InputStreamReader(
                    s.getInputStream()));
            os = s.getOutputStream();
            //启动一条子线程来读取服务器响应的数据
            new Thread()
            {
                @Override
                public void run()
                {
                    String content = null;
                    //不断读取Socket输入流中的内容
                    try
                    {
                        while ((content = br.readLine()) != null)
                        {
                      //每当读到来自服务器的数据之后,发送消息通知程序
                      //界面显示该数据
                            Message msg = new Message();
                            msg.what = 0x123;
                            msg.obj = content;
                            handler.sendMessage(msg);
                        }
                    }
                    catch (IOException e)
                    {
                        e.printStackTrace();
                    }
                }
            }.start();
            //为当前线程初始化Looper
            Looper.prepare();
            //创建revHandler对象
            revHandler = new Handler()
            {
                @Override
                public void handleMessage(Message msg)
                {
                    //接收到UI线程中用户输入的数据
                    if (msg.what == 0x345)
                    {
                        //将用户在文本框内输入的内容写入网络
                        try
                        {
                            os.write((msg.obj.toString() + "\r\n")
                                    .getBytes("utf-8"));
                        }
                        catch (Exception e)
                        {
                            e.printStackTrace();
                        }
                    }
                }
            };
            //启动Looper
            Looper.loop();
        }
        catch (SocketTimeoutException e1)
        {
            System.out.println("网络连接超时!!");
        }
        catch (Exception e)
        {
            e.printStackTrace();
        }
    }
}

 

页面布局文件activity_main.xml



    
        
        
        

 

清单文件AndroidManifest.xml




    
        
            
                

         
            
        
    
    
    

 

实验效果:

运行MyServer类,看到服务器一直处于等待状态,等待来自客户端的请求。

 

Socket通信——加入多线程_第1张图片

再运行客户端,将看到程序输出:“圣诞节快乐!”,表示客户端和服务器连接成功,粗略实现了C/S结构聊天室的功能。

Socket通信——加入多线程_第2张图片

Socket通信——加入多线程_第3张图片

 

 

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