Android 自定义View实现动态炫酷按钮

普通按钮也就那么几种样式,看着都审美疲劳,先放效果图,演示Demo+源码在最后面

Android 自定义View实现动态炫酷按钮_第1张图片


你会不会以为这个按钮是集结了很多动画的产物,我告诉你,并没有。所有的实现都是基于自定义View,采用最底层的onDraw一点一点的画出来的。没有采用一丁点的动画。虽然演示时间很短,但是要完成这么多变化,还是挺吃力。

首先讲解用法:

public class MainActivity extends Activity {
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        final AnimationButton button = (AnimationButton) findViewById(R.id.button);
//        button.setTextSizeTouch(25);  //设置按下时字体的大小,不设置有默认值
//        button.setStrokeProgress(10); //设置进度条的厚度,不设置有默认值
//        button.setColorBase(Color.GREEN); //设置整体基色,不设置有默认值
//        button.setColorBack(Color.GRAY); //设置进度条的背景色,不设置有默认值
//        button.setStroke(3); //设置边框的厚度,不设置有默认值
//        button.setStrokeText(0); //设置文本的厚度,不设置有默认值
//        button.setTextSize(30); //设置文本的字体大小,不设置有默认值
//        button.setRound(30); //设置圆角,不设置有默认值
        button.setText("登录"); //设置文本,不设置有默认值
        button.setMode(AnimationButton.Mode.Hand_Finish); //设置进度条模式,不设置有默认值Mode.Auto_Finish
        button.setOnAnimationButtonClickListener(new AnimationButton.OnAnimationButtonClickListener() {
            @Override
            public void onClick() {
                //stopProgress方法 仅仅在button.setMode(AnimationButton.Mode.Hand_Finish);之后才有效。
                button.stopProgress();
            }
        });
    }
}
其实如果只需要最普通的功能,根本什么都不用做。因为几乎所有的参数都已经设置了固定内设置。在上面注释掉的函数用法也是用户唯一能用的几个函数,其他函数虽然标示为public,但是却是因为组件之内的方法传递,而不是给外界用户调用的。因此大家如果想自定义样式,可以调用注释里的方法。


下面开始源码讲解,首先分解功能,所有的变化可以分为三个状态:

1、默认状态,也就是最初的状态。主要完成的事情为:接收用户的点击,改变背景的样式从空心变为实心,动态改变文本的大小,然后就是逐渐得缩小成一个圆。

2、进度条状态。主要完成进度条的递进,演示图上只转了一圈。其实可以通过设置一个参数,转动多圈直到用户手动停止,甚至无限转动

3、结束状态。主要完成由圆的状态变回圆角矩形的状态,并呈现中间的Logo


既然分割出了状态,那么就采用状态机+代理模式来实现这个功能吧。首先是状态的枚举。

/**
 * Created by ccwxf on 2016/2/29.
 * 用于区别状态,有:默认状态、进度条状态、结束状态
 */
public enum Status {
    Default,
    Progress,
    Finish
}

然后是状态机的接口,也就是所有的状态需要完成的共同的事情:

/**
 * Created by ccwxf on 2016/2/29.
 */
public interface ButtonStatus {
    /**
     * @return 对应的Status值
     */
    Status getStatus();

    /**
     * 这个状态的事件处理代理
     * @param mEvent
     * @return
     */
    boolean onTouchEvent(MotionEvent mEvent);

    /**
     * 这个状态的绘制代理
     * @param mCanvas
     * @param mPaint
     */
    void onDraw(Canvas mCanvas, Paint mPaint);
}

然后我们实现按钮的代码,也就是自定义View:

/**
 * Created by ccwxf on 2016/2/29.
 */
public class AnimationButton extends View {

    private static int Color_Base = Color.rgb(24, 204, 149);
    private static int Color_Back = Color.rgb(153, 153, 153);
    private static int Stroke = 3;
    private static int Stroke_Text = 0;
    private static int Stroke_Progress = 10;
    private static int Text_Size = 30;
    private static int Text_Size_Touch = 25;
    private static int Round = 30;
    private static String Text = "提交";

    private Mode mode = Mode.Auto_Finish;
    private int maxWidth;
    private int maxHeight;
    private int colorBase = Color_Base;
    private int colorBack = Color_Back;
    private int stroke = Stroke;
    private int strokeText = Stroke_Text;
    private int strokeProgress = Stroke_Progress;
    private int textSize = Text_Size;
    private int textSizeTouch = Text_Size_Touch;
    private int round = Round;
    private String text = Text;
    //是否停止进度条,由外界设置
    private boolean isProgressStop = false;

    private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
    private ButtonStatus status;
    private OnAnimationButtonClickListener listener;

    public Mode getMode() {
        return mode;
    }

    public void setMode(Mode mode) {
        this.mode = mode;
    }

    public int getMaxWidth() {
        return maxWidth;
    }

    public int getMaxHeight() {
        return maxHeight;
    }

    public int getTextSizeTouch() {
        return textSizeTouch;
    }

    public void setTextSizeTouch(int textSizeTouch) {
        this.textSizeTouch = textSizeTouch;
    }

    public int getStrokeProgress() {
        return strokeProgress;
    }

    public void setStrokeProgress(int strokeProgress) {
        this.strokeProgress = strokeProgress;
    }

    public int getColorBase() {
        return colorBase;
    }

    public void setColorBase(int colorBase) {
        this.colorBase = colorBase;
    }

    public int getColorBack() {
        return colorBack;
    }

    public void setColorBack(int colorBack) {
        this.colorBack = colorBack;
    }

    public int getStroke() {
        return stroke;
    }

    public void setStroke(int stroke) {
        this.stroke = stroke;
    }

    public int getStrokeText() {
        return strokeText;
    }

    public void setStrokeText(int strokeText) {
        this.strokeText = strokeText;
    }

    public int getTextSize() {
        return textSize;
    }

    public void setTextSize(int textSize) {
        this.textSize = textSize;
    }

    public int getRound() {
        return round;
    }

    public void setRound(int round) {
        this.round = round;
    }

    public String getText() {
        return text;
    }

    public void setText(String text) {
        this.text = text;
    }

    public AnimationButton(Context context) {
        super(context);
    }

    public AnimationButton(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public AnimationButton(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        if (status != null) {
            return status.onTouchEvent(event);
        }
        return super.onTouchEvent(event);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        if (status != null) {
            status.onDraw(canvas, mPaint);
        }
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        maxWidth = MeasureSpec.getSize(widthMeasureSpec);
        maxHeight = MeasureSpec.getSize(heightMeasureSpec);
        if (maxWidth != 0 && maxHeight != 0) {
            status = new DefaultStatus(this, maxWidth, maxHeight);
        }
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
    }

    /**
     * 改变整体状态
     *
     * @param s      改变的状态
     * @param width  目前的宽度
     * @param height 目前的高度
     */
    public void changeStatus(Status s, int width, int height, int centerX, int centerY) {
        switch (s) {
            case Default:
                break;
            case Progress:
                //改变状态,进入进度条状态
                status = new ProgressStatus(this, width, height, centerX, centerY);
                invalidate();
                break;
            case Finish:
                //进入结束状态
                status = new FinishStatus(this, width, height, centerX, centerY);
                invalidate();
                break;
        }
    }

    /**
     * 外界设置停止进度条
     */
    public void stopProgress(){
        this.isProgressStop = true;
    }

    /**
     * 检查是否进度条结束
     * @return
     */
    public boolean isProgressStop(){
        return isProgressStop;
    }

    public enum Mode{
        Auto_Finish,
        Hand_Finish
    }

    public interface OnAnimationButtonClickListener{
        void onClick();
    }

    public void setOnAnimationButtonClickListener(OnAnimationButtonClickListener listener){
        this.listener = listener;
    }

    public OnAnimationButtonClickListener getOnAnimationButtonClickListener(){
        return listener;
    }
}

上面实现了一堆的变量参数供用户自定义。然后在onTouchEvent和onDraw方法中,将所有操作都代理出去。

然后我们来实现第一个状态,也就是默认状态:

/**
 * Created by ccwxf on 2016/2/29.
 */
public class DefaultStatus implements ButtonStatus {
    //分别表示处于默认状态内部的四个子状态
    private static final int Status_Default = 0;
    private static final int Status_Touch = 1;
    private static final int Status_Up = 2;
    private static final int Status_Next = 3;
    //刷新width时的渐变量以及时间间距
    private static final int Delay_Next = 500;
    private static final int Delay_Frush = 10;
    private static final int Pixel_Frush = 8;
    //按钮对象
    private AnimationButton button;
    //按钮对象的长宽与中点坐标(长宽为绘制的长宽,而不是控件的长宽)
    private int width;
    private int height;
    private int centerX;
    private int centerY;
    //子状态变量
    private int status = Status_Default;
    private Handler handler = new Handler();

    public DefaultStatus(AnimationButton button, int width, int height) {
        this.button = button;
        this.width = width;
        this.height = height;
        this.centerX = width / 2;
        this.centerY = height / 2;
    }

    @Override
    public Status getStatus() {
        return Status.Default;
    }

    @Override
    public boolean onTouchEvent(MotionEvent mEvent) {
        switch (mEvent.getAction()) {
            case MotionEvent.ACTION_DOWN:
                //按下时,切换到按下子状态
                if(status == Status_Default){
                    status = Status_Touch;
                    button.invalidate();
                }
                return true;
            case MotionEvent.ACTION_UP:
            case MotionEvent.ACTION_CANCEL:
                //抬起时,或者移除控件时,切换到抬起子状态
                if(status == Status_Touch){
                    status = Status_Up;
                    button.invalidate();
                    //过500ms延迟后开始进行伸缩变化
                    handler.postDelayed(new Runnable() {
                        @Override
                        public void run() {
                            //切换到next子状态
                            if(status == Status_Up){
                                status = Status_Next;
                            }
                            if(status == Status_Next){
                                //若长宽不一致,则继续渐变,否则改变状态
                                if (width >= height) {
                                    width -= Pixel_Frush;
                                    button.invalidate();
                                    handler.postDelayed(this, Delay_Frush);
                                }else{
                                    button.changeStatus(Status.Progress, width, height, centerX, centerY);
                                }
                            }
                        }
                    }, Delay_Next);
                    //响应监听器
                    AnimationButton.OnAnimationButtonClickListener listener = button.getOnAnimationButtonClickListener();
                    if(listener != null){
                        listener.onClick();
                    }
                }
                break;
        }
        return false;
    }

    @Override
    public void onDraw(Canvas mCanvas, Paint mPaint) {
        switch (status) {
            case Status_Default:
                onDrawDefault(mCanvas, mPaint);
                break;
            case Status_Touch:
                onDrawTouch(mCanvas, mPaint);
                break;
            case Status_Up:
                onDrawUp(mCanvas, mPaint);
                break;
            case Status_Next:
                onDrawNext(mCanvas, mPaint);
                break;
        }
    }

    /**
     * 绘制边框,分为空心和实心两种
     *
     * @param mCanvas 画布
     * @param mPaint  画笔
     * @param style   空心或者实心
     * @param padding 边框补白
     */
    private void drawRound(Canvas mCanvas, Paint mPaint, Paint.Style style, int padding) {
        mPaint.setColor(button.getColorBase());
        int stroke = padding;
        if (style == Paint.Style.STROKE) {
            mPaint.setStyle(Paint.Style.STROKE);
            mPaint.setStrokeWidth(button.getStroke());
            stroke += button.getStroke() / 2;
        } else {
            mPaint.setStyle(Paint.Style.FILL);
        }
        //绘制边框
        mCanvas.drawRoundRect(new RectF(stroke, stroke, width - stroke, height - stroke), button.getRound(), button.getRound(), mPaint);
    }

    /**
     * 画文字,有字体大小和颜色的区别
     *
     * @param mCanvas   画布
     * @param mPaint    画笔
     * @param textSize  字体大小
     * @param textColor 字体颜色
     */
    private void drawText(Canvas mCanvas, Paint mPaint, int textSize, int textColor) {
        mPaint.setColor(textColor);
        mPaint.setStrokeWidth(button.getStrokeText());
        mPaint.setTextSize(textSize);
        Paint.FontMetrics metrics = mPaint.getFontMetrics();
        int textWidth = (int) mPaint.measureText(button.getText());
        int baseLine = (int) (height / 2 + (metrics.bottom - metrics.top) / 2 - metrics.bottom);
        mCanvas.drawText(button.getText(), (width - textWidth) / 2, baseLine, mPaint);
    }

    /**
     * 绘制默认状态的按钮
     *
     * @param mCanvas
     * @param mPaint
     */
    private void onDrawDefault(Canvas mCanvas, Paint mPaint) {
        drawRound(mCanvas, mPaint, Paint.Style.STROKE, 0);
        //绘制居中文字
        drawText(mCanvas, mPaint, button.getTextSize(), button.getColorBase());
    }

    /**
     * 绘制按下状态的按钮
     *
     * @param mCanvas
     * @param mPaint
     */
    private void onDrawTouch(Canvas mCanvas, Paint mPaint) {
        drawRound(mCanvas, mPaint, Paint.Style.FILL, button.getStroke());
        //绘制文字,字体要变化
        drawText(mCanvas, mPaint, button.getTextSizeTouch(), Color.WHITE);
    }

    /**
     * 绘制抬起状态的按钮
     *
     * @param mCanvas
     * @param mPaint
     */
    private void onDrawUp(Canvas mCanvas, Paint mPaint) {
        drawRound(mCanvas, mPaint, Paint.Style.FILL, 0);
        drawText(mCanvas, mPaint, button.getTextSize(), Color.WHITE);
    }

    /**
     * 绘制进入下一状态的按钮
     *
     * @param mCanvas
     * @param mPaint
     */
    private void onDrawNext(Canvas mCanvas, Paint mPaint) {
        mPaint.setColor(button.getColorBase());
        mPaint.setStyle(Paint.Style.FILL);
        //绘制边框
        if (width >= height) {
            mCanvas.drawRoundRect(new RectF(centerX - width / 2, centerY - height / 2, centerX + width / 2, centerY + height / 2),
                    button.getRound(), button.getRound(), mPaint);
            //绘制文字
            mPaint.setColor(Color.WHITE);
            mPaint.setStrokeWidth(button.getStrokeText());
            mPaint.setTextSize(button.getTextSize());
            Paint.FontMetrics metrics = mPaint.getFontMetrics();
            int textWidth = (int) mPaint.measureText(button.getText());
            int baseLine = (int) (centerY + (metrics.bottom - metrics.top) / 2 - metrics.bottom);
            mCanvas.drawText(button.getText(), centerX - textWidth / 2, baseLine, mPaint);
        } else {
            mCanvas.drawOval(new RectF(centerX - width / 2, centerY - height / 2, centerX + width / 2, centerY + height / 2), mPaint);
        }
    }
}

然后是第二个状态,进度条状态:

/**
 * Created by ccwxf on 2016/2/29.
 */
public class ProgressStatus implements ButtonStatus {
    //转圈的子状态
    private static final int Status_Once = 0;
    private static final int Status_Twice = 1;
    //转圈的渐变量
    private static final int Delay_Progress = 10;
    private static final int Angle_Progress = 5;
    private static final int Angle_Default = -90;
    private static final int Andle_Full = 270;

    private AnimationButton button;
    private int width;
    private int height;
    private int centerX;
    private int centerY;
    private int radius;
    private int status = Status_Once;
    //当前的进度
    private float progress = Angle_Default;
    private Handler handler = new Handler();

    public ProgressStatus(AnimationButton button, int width, int height, int centerX, int centerY) {
        this.button = button;
        this.width = width;
        this.height = height;
        this.centerX = centerX;
        this.centerY = centerY;
        //绘制起点是Stroke的中点,若不减去这个值,则onDraw时,会不完整。
        this.radius = (width - button.getStrokeProgress())  / 2;

        startProgress();
    }

    /**
     * 开始递归转动进度条
     */
    private void startProgress() {
        handler.postDelayed(new Runnable() {
            @Override
            public void run() {
                if(progress >= Andle_Full){
                    //如果是手动结束模式
                    if(button.getMode() == AnimationButton.Mode.Hand_Finish && button.isProgressStop()){
                        //改变状态
                        button.changeStatus(Status.Finish, width, height, centerX, centerY);
                        return;
                    }else{
                        if(status == Status_Once){
                            status = Status_Twice;
                        }else if(status == Status_Twice){
                            //如果是自动结束模式,则在第二次进度结束时改变状态
                            if(button.getMode() == AnimationButton.Mode.Auto_Finish){
                                //改变状态
                                button.changeStatus(Status.Finish, width, height, centerX, centerY);
                                return;
                            }else{
                                status = Status_Once;
                            }
                        }
                        //重置进度
                        progress = Angle_Default;
                    }
                }
                progress += Angle_Progress;
                button.invalidate();
                handler.postDelayed(this, Delay_Progress);
            }
        }, Delay_Progress);
    }

    @Override
    public Status getStatus() {
        return Status.Progress;
    }

    @Override
    public boolean onTouchEvent(MotionEvent mEvent) {
        return false;
    }

    @Override
    public void onDraw(Canvas mCanvas, Paint mPaint) {
        if(status == Status_Once){
            //绘制灰色背景
            onDrawCircle(mCanvas, mPaint, button.getColorBack());
            //绘制绿色进度
            onDrawArc(mCanvas, mPaint, button.getColorBase(), Angle_Default, progress);
        }else if(status == Status_Twice){
            //绘制绿色背景
            onDrawCircle(mCanvas, mPaint, button.getColorBase());
            //绘制灰色进度
            onDrawArc(mCanvas, mPaint, button.getColorBack(), Angle_Default, progress);
        }
    }

    /**
     * 画一整个圆作为背景
     * @param mCanvas 画布
     * @param mPaint 画笔
     * @param color 颜色
     */
    private void onDrawCircle(Canvas mCanvas, Paint mPaint, int color){
        mPaint.setColor(color);
        mPaint.setStrokeWidth(button.getStrokeProgress());
        mPaint.setStyle(Paint.Style.STROKE);
        mCanvas.drawCircle(centerX, centerY, radius, mPaint);
    }

    /**
     * 画一端圆弧
     * @param mCanvas 画布
     * @param mPaint 画笔
     * @param color 颜色
     * @param start 开始角度
     * @param stop 结束角度
     */
    private void onDrawArc(Canvas mCanvas, Paint mPaint, int color, float start, float stop){
        mPaint.setColor(color);
        mPaint.setStrokeWidth(button.getStrokeProgress());
        mPaint.setStyle(Paint.Style.STROKE);
        //第三个参数是扫过的角度,起点0默认为右边
        mCanvas.drawArc(new RectF(centerX - radius, centerY - radius, centerX + radius, centerY + radius),
                start, stop - start, false, mPaint);
    }
}


最后一个状态:

/**
 * Created by ccwxf on 2016/2/29.
 */
public class FinishStatus implements ButtonStatus {

    private static final int Status_Stretch = 0;
    private static final int Status_Finish = 1;
    private static final int Stroke_Over = 10;
    private static final String Text_Over = "√";
    private static final int Text_Over_Size = 40;
    private static final int Delay_Stretch = 10;
    private static final int Pixel_Stretch = 8;

    private AnimationButton button;
    private int width;
    private int height;
    private int centerX;
    private int centerY;
    private int status = Status_Stretch;
    private Handler handler = new Handler();

    public FinishStatus(AnimationButton button, int width, int height, int centerX, int centerY) {
        this.button = button;
        this.width = width;
        this.height = height;
        this.centerX = centerX;
        this.centerY = centerY;

        startStretch();
    }

    /**
     * 开始伸展背景
     */
    private void startStretch() {
        handler.postDelayed(new Runnable() {
            @Override
            public void run() {
                if(width < button.getMaxWidth()){
                    width += Pixel_Stretch;
                    button.invalidate();
                    handler.postDelayed(this, Delay_Stretch);
                }else{
                    width = button.getMaxWidth();
                    if(status == Status_Stretch){
                        status = Status_Finish;
                    }
                    button.invalidate();
                }
            }
        }, Delay_Stretch);
    }

    @Override
    public Status getStatus() {
        return Status.Finish;
    }

    @Override
    public boolean onTouchEvent(MotionEvent mEvent) {
        return false;
    }

    @Override
    public void onDraw(Canvas mCanvas, Paint mPaint) {
        //绘制背景
        mPaint.setColor(button.getColorBase());
        mPaint.setStyle(Paint.Style.FILL);
        mCanvas.drawRoundRect(new RectF(centerX - width / 2, centerY - height / 2, centerX + width / 2, centerY + height / 2 ),
                button.getRound(), button.getRound(), mPaint);
        //绘制图片
        if(status == Status_Finish){
            mPaint.setColor(Color.WHITE);
            mPaint.setStrokeWidth(Stroke_Over);
            mPaint.setTextSize(Text_Over_Size);
            Paint.FontMetrics metrics = mPaint.getFontMetrics();
            int textWidth = (int) mPaint.measureText(Text_Over);
            int baseLine = (int) (height / 2 + (metrics.bottom - metrics.top) / 2 - metrics.bottom);
            mCanvas.drawText(Text_Over, (width - textWidth) / 2, baseLine, mPaint);
        }
    }
}

好了上面就是所有的源码了。虽然被我概括成三个大状态,但是如果分细一点的话,大概需要9个状态。在各个大状态代码里面的子状态就是这个了。

怎么使用呢,也非常简单,因为大部分的参数都有内设值了。

/**
 * Created by ccwxf on 2016/2/29.
 */
public class MainActivity extends Activity {
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        final AnimationButton button = (AnimationButton) findViewById(R.id.button);
//        button.setTextSizeTouch(25);  //设置按下时字体的大小,不设置有默认值
//        button.setStrokeProgress(10); //设置进度条的厚度,不设置有默认值
//        button.setColorBase(Color.GREEN); //设置整体基色,不设置有默认值
//        button.setColorBack(Color.GRAY); //设置进度条的背景色,不设置有默认值
//        button.setStroke(3); //设置边框的厚度,不设置有默认值
//        button.setStrokeText(0); //设置文本的厚度,不设置有默认值
//        button.setTextSize(30); //设置文本的字体大小,不设置有默认值
//        button.setRound(30); //设置圆角,不设置有默认值
        button.setText("登录"); //设置文本,不设置有默认值
        button.setMode(AnimationButton.Mode.Hand_Finish); //设置进度条模式,不设置有默认值Mode.Auto_Finish
        button.setOnAnimationButtonClickListener(new AnimationButton.OnAnimationButtonClickListener() {
            @Override
            public void onClick() {
                //stopProgress方法 仅仅在button.setMode(AnimationButton.Mode.Hand_Finish);之后才有效。
                button.stopProgress();
            }
        });
    }
}

下面给出Demo,源码在Demo里的一个package里面。求人气啊,每次人气都那么低

点我去下载Demo

你可能感兴趣的:(Android,自定义控件)