Name | Encoding | Decoding | Comments |
8SVX exponential | X | ||
8SVX fibonacci | X | ||
AAC | EX | X | encoding supported through internal encoder and external libraries libfaac and libfdk-aac |
AAC+ | E | IX | encoding supported through external library libfdk-aac |
AC-3 | IX | IX | |
ADPCM 4X Movie | X | ||
APDCM Yamaha AICA | X | ||
ADPCM CDROM XA | X | ||
ADPCM Creative Technology | X | 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 | |
ADPCM Electronic Arts | X | Used in various EA titles. | |
ADPCM Electronic Arts Maxis CDROM XS | X | Used in Sim City 3000. | |
ADPCM Electronic Arts R1 | X | ||
ADPCM Electronic Arts R2 | X | ||
ADPCM Electronic Arts R3 | X | ||
ADPCM Electronic Arts XAS | X | ||
ADPCM G.722 | X | X | |
ADPCM G.726 | X | X | |
ADPCM IMA AMV | X | Used in AMV files | |
ADPCM IMA Electronic Arts EACS | X | ||
ADPCM IMA Electronic Arts SEAD | X | ||
ADPCM IMA Funcom | X | ||
ADPCM IMA QuickTime | X | X | |
ADPCM IMA Loki SDL MJPEG | X | ||
ADPCM IMA WAV | X | X | |
ADPCM IMA Westwood | X | ||
ADPCM ISS IMA | X | Used in FunCom games. | |
ADPCM IMA Dialogic | X | ||
ADPCM IMA Duck DK3 | X | Used in some Sega Saturn console games. | |
ADPCM IMA Duck DK4 | X | Used in some Sega Saturn console games. | |
ADPCM IMA Radical | X | ||
ADPCM Microsoft | X | X | |
ADPCM MS IMA | X | X | |
ADPCM Nintendo Gamecube AFC | X | ||
ADPCM Nintendo Gamecube DTK | X | ||
ADPCM Nintendo THP | X | ||
APDCM Playstation | X | ||
ADPCM QT IMA | X | X | |
ADPCM SEGA CRI ADX | X | X | Used in Sega Dreamcast games. |
ADPCM Shockwave Flash | X | X | |
ADPCM Sound Blaster Pro 2-bit | X | ||
ADPCM Sound Blaster Pro 2.6-bit | X | ||
ADPCM Sound Blaster Pro 4-bit | X | ||
ADPCM VIMA | X | Used in LucasArts SMUSH animations. | |
ADPCM Westwood Studios IMA | X | Used in Westwood Studios games like Command and Conquer. | |
ADPCM Yamaha | X | X | |
AMR-NB | E | X | encoding supported through external library libopencore-amrnb |
AMR-WB | E | X | encoding supported through external library libvo-amrwbenc |
Amazing Studio PAF Audio | X | ||
Apple lossless audio | X | X | QuickTime fourcc ’alac’ |
ATRAC1 | X | ||
ATRAC3 | X | ||
ATRAC3+ | X | ||
Bink Audio | X | Used in Bink and Smacker files in many games. | |
CELT | E | decoding supported through external library libcelt | |
Delphine Software International CIN audio | X | Codec used in Delphine Software International games. | |
Digital Speech Standard - Standard Play mode (DSS SP) | X | ||
Discworld II BMV Audio | X | ||
COOK | X | All versions except 5.1 are supported. | |
DCA (DTS Coherent Acoustics) | X | X | supported extensions: XCh, XLL (partially) |
DPCM id RoQ | X | X | Used in Quake III, Jedi Knight 2 and other computer games. |
DPCM Interplay | X | Used in various Interplay computer games. | |
DPCM Squareroot-Delta-Exact | X | Used in various games. | |
DPCM Sierra Online | X | Used in Sierra Online game audio files. | |
DPCM Sol | X | ||
DPCM Xan | X | Used in Origin’s Wing Commander IV AVI files. | |
DSD (Direct Stream Digitial), least significant bit first | X | ||
DSD (Direct Stream Digitial), most significant bit first | X | ||
DSD (Direct Stream Digitial), least significant bit first, planar | X | ||
DSD (Direct Stream Digitial), most significant bit first, planar | X | ||
DSP Group TrueSpeech | X | ||
DV audio | X | ||
Enhanced AC-3 | X | X | |
EVRC (Enhanced Variable Rate Codec) | X | ||
FLAC (Free Lossless Audio Codec) | X | IX | |
G.723.1 | X | X | |
G.729 | X | ||
GSM | E | X | encoding supported through external library libgsm |
GSM Microsoft variant | E | X | encoding supported through external library libgsm |
IAC (Indeo Audio Coder) | X | ||
iLBC (Internet Low Bitrate Codec) | E | E | encoding and decoding supported through external library libilbc |
IMC (Intel Music Coder) | X | ||
Interplay ACM | X | ||
MACE (Macintosh Audio Compression/Expansion) 3:1 | X | ||
MACE (Macintosh Audio Compression/Expansion) 6:1 | X | ||
MLP (Meridian Lossless Packing) | X | Used in DVD-Audio discs. | |
Monkey’s Audio | X | ||
MP1 (MPEG audio layer 1) | IX | ||
MP2 (MPEG audio layer 2) | IX | IX | encoding supported also through external library TwoLAME |
MP3 (MPEG audio layer 3) | E | IX | encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported |
MPEG-4 Audio Lossless Coding (ALS) | X | ||
Musepack SV7 | X | ||
Musepack SV8 | X | ||
Nellymoser Asao | X | X | |
On2 AVC (Audio for Video Codec) | X | ||
Opus | E | X | encoding supported through external library libopus |
PCM A-law | X | X | |
PCM mu-law | X | X | |
PCM signed 8-bit planar | X | X | |
PCM signed 16-bit big-endian planar | X | X | |
PCM signed 16-bit little-endian planar | X | X | |
PCM signed 24-bit little-endian planar | X | X | |
PCM signed 32-bit little-endian planar | X | X | |
PCM 32-bit floating point big-endian | X | X | |
PCM 32-bit floating point little-endian | X | X | |
PCM 64-bit floating point big-endian | X | X | |
PCM 64-bit floating point little-endian | X | X | |
PCM D-Cinema audio signed 24-bit | X | X | |
PCM signed 8-bit | X | X | |
PCM signed 16-bit big-endian | X | X | |
PCM signed 16-bit little-endian | X | X | |
PCM signed 24-bit big-endian | X | X | |
PCM signed 24-bit little-endian | X | X | |
PCM signed 32-bit big-endian | X | X | |
PCM signed 32-bit little-endian | X | X | |
PCM signed 16/20/24-bit big-endian in MPEG-TS | X | ||
PCM unsigned 8-bit | X | X | |
PCM unsigned 16-bit big-endian | X | X | |
PCM unsigned 16-bit little-endian | X | X | |
PCM unsigned 24-bit big-endian | X | X | |
PCM unsigned 24-bit little-endian | X | X | |
PCM unsigned 32-bit big-endian | X | X | |
PCM unsigned 32-bit little-endian | X | X | |
PCM Zork | X | ||
QCELP / PureVoice | X | ||
QDesign Music Codec 2 | X | There are still some distortions. | |
RealAudio 1.0 (14.4K) | X | X | Real 14400 bit/s codec |
RealAudio 2.0 (28.8K) | X | Real 28800 bit/s codec | |
RealAudio 3.0 (dnet) | IX | X | Real low bitrate AC-3 codec |
RealAudio Lossless | X | ||
RealAudio SIPR / ACELP.NET | X | ||
Shorten | X | ||
Sierra VMD audio | X | Used in Sierra VMD files. | |
Smacker audio | X | ||
SMPTE 302M AES3 audio | X | X | |
Sonic | X | X | experimental codec |
Sonic lossless | X | X | experimental codec |
Speex | E | E | supported through external library libspeex |
TAK (Tom’s lossless Audio Kompressor) | X | ||
True Audio (TTA) | X | X | |
TrueHD | X | Used in HD-DVD and Blu-Ray discs. | |
TwinVQ (VQF flavor) | X | ||
VIMA | X | Used in LucasArts SMUSH animations. | |
Vorbis | E | X | A native but very primitive encoder exists. |
Voxware MetaSound | X | ||
WavPack | X | X | |
Westwood Audio (SND1) | X | ||
Windows Media Audio 1 | X | X | |
Windows Media Audio 2 | X | X | |
Windows Media Audio Lossless | X | ||
Windows Media Audio Pro | X | ||
Windows Media Audio Voice | X | ||
Xbox Media Audio 1 | X | ||
Xbox Media Audio 2 | X |
X
means that encoding (resp. decoding) is supported.
E
means that support is provided through an external library.
I
means that an integer-only version is available, too (ensures high performance on systems without hardware floating point support).
Name | Encoding | Decoding | Comments |
4X Movie | X | Used in certain computer games. | |
8088flex TMV | X | ||
A64 multicolor | X | Creates video suitable to be played on a commodore 64 (multicolor mode). | |
Amazing Studio PAF Video | X | ||
American Laser Games MM | X | Used in games like Mad Dog McCree. | |
AMV Video | X | X | Used in Chinese MP3 players. |
ANSI/ASCII art | X | ||
Apple Intermediate Codec | X | ||
Apple MJPEG-B | X | ||
Apple ProRes | X | X | |
Apple QuickDraw | X | fourcc: qdrw | |
Asus v1 | X | X | fourcc: ASV1 |
Asus v2 | X | X | fourcc: ASV2 |
ATI VCR1 | X | fourcc: VCR1 | |
ATI VCR2 | X | fourcc: VCR2 | |
Auravision Aura | X | ||
Auravision Aura 2 | X | ||
Autodesk Animator Flic video | X | ||
Autodesk RLE | X | fourcc: AASC | |
Avid 1:1 10-bit RGB Packer | X | X | fourcc: AVrp |
AVS (Audio Video Standard) video | X | Video encoding used by the Creature Shock game. | |
AYUV | X | X | Microsoft uncompressed packed 4:4:4:4 |
Beam Software VB | X | ||
Bethesda VID video | X | Used in some games from Bethesda Softworks. | |
Bink Video | X | ||
Bitmap Brothers JV video | X | ||
y41p Brooktree uncompressed 4:1:1 12-bit | X | X | |
Brute Force & Ignorance | X | Used in the game Flash Traffic: City of Angels. | |
C93 video | X | Codec used in Cyberia game. | |
CamStudio | X | fourcc: CSCD | |
CD+G | X | Video codec for CD+G karaoke disks | |
CDXL | X | Amiga CD video codec | |
Chinese AVS video | E | X | AVS1-P2, JiZhun profile, encoding through external library libxavs |
Delphine Software International CIN video | X | Codec used in Delphine Software International games. | |
Discworld II BMV Video | X | ||
Canopus Lossless Codec | X | ||
Cinepak | X | ||
Cirrus Logic AccuPak | X | X | fourcc: CLJR |
CPiA Video Format | X | ||
Creative YUV (CYUV) | X | ||
DFA | X | Codec used in Chronomaster game. | |
Dirac | E | X | supported through external library libschroedinger |
Deluxe Paint Animation | X | ||
DNxHD | X | X | aka SMPTE VC3 |
Duck TrueMotion 1.0 | X | fourcc: DUCK | |
Duck TrueMotion 2.0 | X | fourcc: TM20 | |
DV (Digital Video) | X | X | |
Dxtory capture format | X | ||
Feeble Files/ScummVM DXA | X | Codec originally used in Feeble Files game. | |
Electronic Arts CMV video | X | Used in NHL 95 game. | |
Electronic Arts Madcow video | X | ||
Electronic Arts TGV video | X | ||
Electronic Arts TGQ video | X | ||
Electronic Arts TQI video | X | ||
Escape 124 | X | ||
Escape 130 | X | ||
FFmpeg video codec #1 | X | X | lossless codec (fourcc: FFV1) |
Flash Screen Video v1 | X | X | fourcc: FSV1 |
Flash Screen Video v2 | X | X | |
Flash Video (FLV) | X | X | Sorenson H.263 used in Flash |
Forward Uncompressed | X | ||
Fraps | X | ||
Go2Meeting | X | fourcc: G2M2, G2M3 | |
Go2Webinar | X | fourcc: G2M4 | |
H.261 | X | X | |
H.263 / H.263-1996 | X | X | |
H.263+ / H.263-1998 / H.263 version 2 | X | X | |
H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 | E | X | encoding supported through external library libx264 and OpenH264 |
HEVC | X | X | encoding supported through external library libx265 and libkvazaar |
HNM version 4 | X | ||
HuffYUV | X | X | |
HuffYUV FFmpeg variant | X | X | |
IBM Ultimotion | X | fourcc: ULTI | |
id Cinematic video | X | Used in Quake II. | |
id RoQ video | X | X | Used in Quake III, Jedi Knight 2, other computer games. |
IFF ILBM | X | IFF interleaved bitmap | |
IFF ByteRun1 | X | IFF run length encoded bitmap | |
Intel H.263 | X | ||
Intel Indeo 2 | X | ||
Intel Indeo 3 | X | ||
Intel Indeo 4 | X | ||
Intel Indeo 5 | X | ||
Interplay C93 | X | Used in the game Cyberia from Interplay. | |
Interplay MVE video | X | Used in Interplay .MVE files. | |
J2K | X | X | |
Karl Morton’s video codec | X | Codec used in Worms games. | |
Kega Game Video (KGV1) | X | Kega emulator screen capture codec. | |
Lagarith | X | ||
LCL (LossLess Codec Library) MSZH | X | ||
LCL (LossLess Codec Library) ZLIB | E | E | |
LOCO | X | ||
LucasArts SANM/Smush | X | Used in LucasArts games / SMUSH animations. | |
lossless MJPEG | X | X | |
Microsoft ATC Screen | X | Also known as Microsoft Screen 3. | |
Microsoft Expression Encoder Screen | X | Also known as Microsoft Titanium Screen 2. | |
Microsoft RLE | X | ||
Microsoft Screen 1 | X | Also known as Windows Media Video V7 Screen. | |
Microsoft Screen 2 | X | Also known as Windows Media Video V9 Screen. | |
Microsoft Video 1 | X | ||
Mimic | X | Used in MSN Messenger Webcam streams. | |
Miro VideoXL | X | fourcc: VIXL | |
MJPEG (Motion JPEG) | X | X | |
Mobotix MxPEG video | X | ||
Motion Pixels video | X | ||
MPEG-1 video | X | X | |
MPEG-2 video | X | X | |
MPEG-4 part 2 | X | X | libxvidcore can be used alternatively for encoding. |
MPEG-4 part 2 Microsoft variant version 1 | X | ||
MPEG-4 part 2 Microsoft variant version 2 | X | X | |
MPEG-4 part 2 Microsoft variant version 3 | X | X | |
Nintendo Gamecube THP video | X | ||
NuppelVideo/RTjpeg | X | Video encoding used in NuppelVideo files. | |
On2 VP3 | X | still experimental | |
On2 VP5 | X | fourcc: VP50 | |
On2 VP6 | X | fourcc: VP60,VP61,VP62 | |
On2 VP7 | X | fourcc: VP70,VP71 | |
VP8 | E | X | fourcc: VP80, encoding supported through external library libvpx |
VP9 | E | X | encoding supported through external library libvpx |
Pinnacle TARGA CineWave YUV16 | X | fourcc: Y216 | |
Prores | X | fourcc: apch,apcn,apcs,apco | |
Q-team QPEG | X | fourccs: QPEG, Q1.0, Q1.1 | |
QuickTime 8BPS video | X | ||
QuickTime Animation (RLE) video | X | X | fourcc: ’rle ’ |
QuickTime Graphics (SMC) | X | fourcc: ’smc ’ | |
QuickTime video (RPZA) | X | fourcc: rpza | |
R10K AJA Kona 10-bit RGB Codec | X | X | |
R210 Quicktime Uncompressed RGB 10-bit | X | X | |
Raw Video | X | X | |
RealVideo 1.0 | X | X | |
RealVideo 2.0 | X | X | |
RealVideo 3.0 | X | still far from ideal | |
RealVideo 4.0 | X | ||
Renderware TXD (TeXture Dictionary) | X | Texture dictionaries used by the Renderware Engine. | |
RL2 video | X | used in some games by Entertainment Software Partners | |
Screenpresso | X | ||
Sierra VMD video | X | Used in Sierra VMD files. | |
Silicon Graphics Motion Video Compressor 1 (MVC1) | X | ||
Silicon Graphics Motion Video Compressor 2 (MVC2) | X | ||
Silicon Graphics RLE 8-bit video | X | ||
Smacker video | X | Video encoding used in Smacker. | |
SMPTE VC-1 | X | ||
Snow | X | X | experimental wavelet codec (fourcc: SNOW) |
Sony PlayStation MDEC (Motion DECoder) | X | ||
Sorenson Vector Quantizer 1 | X | X | fourcc: SVQ1 |
Sorenson Vector Quantizer 3 | X | fourcc: SVQ3 | |
Sunplus JPEG (SP5X) | X | fourcc: SP5X | |
TechSmith Screen Capture Codec | X | fourcc: TSCC | |
TechSmith Screen Capture Codec 2 | X | fourcc: TSC2 | |
Theora | E | X | encoding supported through external library libtheora |
Tiertex Limited SEQ video | X | Codec used in DOS CD-ROM FlashBack game. | |
Ut Video | X | X | |
v210 QuickTime uncompressed 4:2:2 10-bit | X | X | |
v308 QuickTime uncompressed 4:4:4 | X | X | |
v408 QuickTime uncompressed 4:4:4:4 | X | X | |
v410 QuickTime uncompressed 4:4:4 10-bit | X | X | |
VBLE Lossless Codec | X | ||
VMware Screen Codec / VMware Video | X | Codec used in videos captured by VMware. | |
Westwood Studios VQA (Vector Quantized Animation) video | X | ||
Windows Media Image | X | ||
Windows Media Video 7 | X | X | |
Windows Media Video 8 | X | X | |
Windows Media Video 9 | X | not completely working | |
Wing Commander III / Xan | X | Used in Wing Commander III .MVE files. | |
Wing Commander IV / Xan | X | Used in Wing Commander IV. | |
Winnov WNV1 | X | ||
WMV7 | X | X | |
YAMAHA SMAF | X | X | |
Psygnosis YOP Video | X | ||
yuv4 | X | X | libquicktime uncompressed packed 4:2:0 |
ZeroCodec Lossless Video | X | ||
ZLIB | X | X | part of LCL, encoder experimental |
Zip Motion Blocks Video | X | X | Encoder works only in PAL8. |
X
means that encoding (resp. decoding) is supported.
E
means that support is provided through an external library.
参考链接:http://ffmpeg.org/general.html#Audio-Codecs