记录STM32F1控制LCD绘制圆形

注:代码参考与正点原子教程
//绘制一个圆,传入圆心坐标和半径
void gui_dispCircle(uint32_t x0,uint32_t y0,uint32_t r)
{
int a,b;
int di;
a=0;
b=r;
di=3-(r<<1); //判断下个点位置的标志
while(a<=b){
lcd_interface.lcd_drawpoint(x0+a,y0-b); //5
lcd_interface.lcd_drawpoint(x0+a,y0+b); //6
lcd_interface.lcd_drawpoint(x0+b,y0+a); //4
lcd_interface.lcd_drawpoint(x0+b,y0-a); //0
lcd_interface.lcd_drawpoint(x0-a,y0+b); //1
lcd_interface.lcd_drawpoint(x0-b,y0+a);
lcd_interface.lcd_drawpoint(x0-a,y0-b); //2
lcd_interface.lcd_drawpoint(x0-b,y0-a); //7
a++;
//使用Bresenham算法画圆
if(di<0)di +=4a+6;
else{
di+=10+4
(a-b);
b–;
}
}
}
//绘制一个实心圆,传入圆心坐标和半径,性能有点低看有没有办法优化
void gui_dispCircle_Solid(uint32_t x0,uint32_t y0,uint32_t r)
{
int a,b;
int di;
a=0;
b=r;
di=3-(r<<1); //判断下个点位置的标志
while(a<=b){
gui_dispLine(x0+a,y0-b,x0+a,y0+b);
gui_dispLine(x0+b,y0-a,x0+b,y0+a);
gui_dispLine(x0-a,y0-b,x0-a,y0+b);
gui_dispLine(x0-b,y0-a,x0-b,y0+a);
a++;
//使用Bresenham算法画圆
if(di<0)di +=4a+6;
else{
di+=10+4
(a-b);
b–;
}
}
}

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