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一 Android ndk 支持c ++标准库文档,阉割很多c++ stl特性
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The Android platform provides a very minimal C++ runtime support library
(/system/lib/libstdc++) and corresponding headers for it in the NDK.
I. C++ Exceptions support:
--------------------------
The NDK toolchain supports C++ exceptions, since NDK r5, however all C++
sources are compiled with -fno-exceptions support by default, for
compatibility reasons with previous releases.
To enable it, use the '-fexceptions' C++ compiler flag. This can be done
by adding the following to every module definition in your Android.mk:
LOCAL_CPPFLAGS += -fexceptions
More simply, add a single line to your Application.mk, the setting will
automatically apply to all your project's NDK modules:
APP_CPPFLAGS += -fexceptions
NOTE: The obsolete "arm-eabi-4.4.0" toolchain provided for backwards
compatibility with this NDK does not support exceptions!
II. RTTI support:
------------------
Similarly, the NDK toolchain supports C++ RTTI (RunTime Type Information)
since NDK r5, but all C++ sources are built with -fno-rtti by default for
compatibility reasons. To enable it, add the following to your module
declarations:
LOCAL_CPPFLAGS += -frtti
Or more simply to your Application.mk:
APP_CPPFLAGS += -frtti
NOTE: The obsolete "arm-eabi-4.4.0" toolchain provided for backwards
compatibility with this NDK does not support RTTI!
III. Selecting the C++ Standard Library Implementation:
-------------------------------------------------------
By default, the headers and libraries for the minimal C++ runtime system
library (/system/lib/libstdc++.so) are used when building C++ sources.
You can however select a different implementation by setting the variable
APP_STL to something else in your Application.mk, for example:
APP_STL := stlport_static
To select the static STLport implementation provided with this NDK.
Value APP_STL values are the following:
system -> Use the default minimal C++ runtime library.
stlport_static -> Use STLport built as a static library.
stlport_shared -> Use STLport built as a shared library.
WARNING: IMPORTANT CAVEAT
AT THE MOMENT, OUR STLPORT IMPLEMENTATION DOES NOT SUPPORT EXCEPTIONS
AND RTTI. PLEASE BE SURE TO NOT USE -fexceptions OR -frtti IN ALL
MODULES THAT USE IT.
WARNING: END OF IMPORTANT CAVEAT
"stlport_shared" is preferred if you have several shared libraries in your
project that use the C++ STL, because it avoids duplication of functions
and more importantly of global variables (e.g. std::cout) in each one of
them, which can have surprising results.
On the other hand, you will have to load it explicitely when starting your
application, as in the following example:
static {
System.loadLibrary("stlport_shared");
System.loadLibrary("foo");
System.loadLibrary("bar");
}
Where both "libfoo.so" and "libbar.so" depend on "libstlport_shared.so".
Note that the shared library's name if "libstlport_shared.so" to avoid
naming conflicts with certain Android system images which include a
system-level libstlport.so (which happens to not be ABI-stable and
cannot be used from NDK-generated machine code).
"stlport_static" is preferred if you have only one shared library in your
project: only the STL functions and variables you actually need will be
linked to your machine code, reducing its code size, and you won't need
to load the dynamic stlport_shared at startup.
IV. STLport-specific issues:
----------------------------
This NDK provides prebuilt static and shared libraries for STLport,
but you can force it to be rebuilt from sources by defining the following
in your environment or your Application.mk before building:
STLPORT_FORCE_REBUILD := true
STLport is licensed under a BSD-style open-source license. See
sources/cxx-stl/stlport/README for more details about the library.
V. Future Plans:
----------------
- Make STLport compatible with C++ exceptions and RTTI
- Full GNU libstdc++ support
- uSTL support?
二 : 第三方 c++ stl for ndk ;使ndk完全支持c++ 模板块特性
NDK r5 add a lot of useful features
but without C++ exceptions or RTTI,
I still prefer CrystaX r4 version for my code.
Any plan to improve NDK r5 ? Thanks
but without C++ exceptions or RTTI,
I still prefer CrystaX r4 version for my code.
Any plan to improve NDK r5 ? Thanks
I would like to second that. While r5 does support C++ exceptions, they don't actually work on API level 3 (Android 1.5), while the crystax r4 version works there. So crystax r5 would make sense.
Yes, r5 version of crystax NDK will be released soon. It will contain many improvements such as wcharsupport and more smooth C++ support.
First (experimental) build with enabled wchar_t support is uploaded to http://www.crystax.net/data/android-ndk-r5-crystax.tar.bz2. This archive contains both Windows and Linux binaries so can be used on both platforms; Darwin binaries are not ready yet. I don't publish it on main page because it's not ready to release yet; however, many peoples could start use it and report issues.
New build uploaded with many bug fixes included:
http://www.crystax.net/data/android-ndk-r5-linux-x86-crystax-1.beta1.tar.bz2
http://www.crystax.net/data/android-ndk-r5-windows-crystax-1.beta1.zip