Unity压缩Animation

http://gad.qq.com/article/detail/27424

https://blog.uwa4d.com/archives/Optimization_Animation.html

最后附上工具的代码和简要使用说明,选中想要优化的文件夹或文件,右键Animation->裁剪浮点数去除Scale。
请输入图片描述

//****************************************************************************
//
//  File:      OptimizeAnimationClipTool.cs
//
//  Copyright (c) SuiJiaBin
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
//****************************************************************************
using System;
using System.Collections.Generic;
using UnityEngine;
using System.Reflection;
using UnityEditor;
using System.IO;

namespace EditorTool
{
    class AnimationOpt
    {
        static Dictionary _FLOAT_FORMAT;
        static MethodInfo getAnimationClipStats;
        static FieldInfo sizeInfo;
        static object[] _param = new object[1];

        static AnimationOpt ()
        {
            _FLOAT_FORMAT = new Dictionary ();
            for (uint i = 1; i < 6; i++) {
                _FLOAT_FORMAT.Add (i, "f" + i.ToString ());
            }
            Assembly asm = Assembly.GetAssembly (typeof(Editor));
            getAnimationClipStats = typeof(AnimationUtility).GetMethod ("GetAnimationClipStats", BindingFlags.Static | BindingFlags.NonPublic);
            Type aniclipstats = asm.GetType ("UnityEditor.AnimationClipStats");
            sizeInfo = aniclipstats.GetField ("size", BindingFlags.Public | BindingFlags.Instance);
        }

        AnimationClip _clip;
        string _path;

        public string path { get{ return _path;} }

        public long originFileSize { get; private set; }

        public int originMemorySize { get; private set; }

        public int originInspectorSize { get; private set; }

        public long optFileSize { get; private set; }

        public int optMemorySize { get; private set; }

        public int optInspectorSize { get; private set; }

        public AnimationOpt (string path, AnimationClip clip)
        {
            _path = path;
            _clip = clip;
            _GetOriginSize ();
        }

        void _GetOriginSize ()
        {
            originFileSize = _GetFileZie ();
            originMemorySize = _GetMemSize ();
            originInspectorSize = _GetInspectorSize ();
        }

        void _GetOptSize ()
        {
            optFileSize = _GetFileZie ();
            optMemorySize = _GetMemSize ();
            optInspectorSize = _GetInspectorSize ();
        }

        long _GetFileZie ()
        {
            FileInfo fi = new FileInfo (_path);
            return fi.Length;
        }

        int _GetMemSize ()
        {
            return Profiler.GetRuntimeMemorySize (_clip);
        }

        int _GetInspectorSize ()
        {
            _param [0] = _clip;
            var stats = getAnimationClipStats.Invoke (null, _param);
            return (int)sizeInfo.GetValue (stats);
        }

        void _OptmizeAnimationScaleCurve ()
        {
            if (_clip != null) {
                //去除scale曲线
                foreach (EditorCurveBinding theCurveBinding in AnimationUtility.GetCurveBindings(_clip)) {
                    string name = theCurveBinding.propertyName.ToLower ();
                    if (name.Contains ("scale")) {
                        AnimationUtility.SetEditorCurve (_clip, theCurveBinding, null);
                        Debug.LogFormat ("关闭{0}的scale curve", _clip.name);
                    }
                } 
            }
        }

        void _OptmizeAnimationFloat_X (uint x)
        {
            if (_clip != null && x > 0) {
                //浮点数精度压缩到f3
                AnimationClipCurveData[] curves = null;
                curves = AnimationUtility.GetAllCurves (_clip);
                Keyframe key;
                Keyframe[] keyFrames;
                string floatFormat;
                if (_FLOAT_FORMAT.TryGetValue (x, out floatFormat)) {
                    if (curves != null && curves.Length > 0) {
                        for (int ii = 0; ii < curves.Length; ++ii) {
                            AnimationClipCurveData curveDate = curves [ii];
                            if (curveDate.curve == null || curveDate.curve.keys == null) {
                                //Debug.LogWarning(string.Format("AnimationClipCurveData {0} don't have curve; Animation name {1} ", curveDate, animationPath));
                                continue;
                            }
                            keyFrames = curveDate.curve.keys;
                            for (int i = 0; i < keyFrames.Length; i++) {
                                key = keyFrames [i];
                                key.value = float.Parse (key.value.ToString (floatFormat));
                                key.inTangent = float.Parse (key.inTangent.ToString (floatFormat));
                                key.outTangent = float.Parse (key.outTangent.ToString (floatFormat));
                                keyFrames [i] = key;
                            }
                            curveDate.curve.keys = keyFrames;
                            _clip.SetCurve (curveDate.path, curveDate.type, curveDate.propertyName, curveDate.curve);
                        }
                    }
                } else {
                    Debug.LogErrorFormat ("目前不支持{0}位浮点", x);
                }
            }
        }

        public void Optimize (bool scaleOpt, uint floatSize)
        {
            if (scaleOpt) {
                _OptmizeAnimationScaleCurve ();
            }
            _OptmizeAnimationFloat_X (floatSize);
            _GetOptSize ();
        }

        public void Optimize_Scale_Float3 ()
        {
            Optimize (true, 3);
        }

        public void LogOrigin ()
        {
            _logSize (originFileSize, originMemorySize, originInspectorSize);
        }

        public void LogOpt ()
        {
            _logSize (optFileSize, optMemorySize, optInspectorSize);
        }

        public void LogDelta ()
        {

        }

        void _logSize (long fileSize, int memSize, int inspectorSize)
        {
            Debug.LogFormat ("{0} \nSize=[ {1} ]", _path, string.Format ("FSize={0} ; Mem->{1} ; inspector->{2}",
                EditorUtility.FormatBytes (fileSize), EditorUtility.FormatBytes (memSize), EditorUtility.FormatBytes (inspectorSize)));
        }
    }

    public class OptimizeAnimationClipTool
    {
        static List _AnimOptList = new List ();
        static List _Errors = new List();
        static int _Index = 0;

        [MenuItem("Assets/Animation/裁剪浮点数去除Scale")]
        public static void Optimize()
        {
            _AnimOptList = FindAnims ();
            if (_AnimOptList.Count > 0)
            {
                _Index = 0;
                _Errors.Clear ();
                EditorApplication.update = ScanAnimationClip;
            }
        }

        private static void ScanAnimationClip()
        {
            AnimationOpt _AnimOpt = _AnimOptList[_Index];
            bool isCancel = EditorUtility.DisplayCancelableProgressBar("优化AnimationClip", _AnimOpt.path, (float)_Index / (float)_AnimOptList.Count);
            _AnimOpt.Optimize_Scale_Float3();
            _Index++;
            if (isCancel || _Index >= _AnimOptList.Count)
            {
                EditorUtility.ClearProgressBar();
                Debug.Log(string.Format("--优化完成--    错误数量: {0}    总数量: {1}/{2}    错误信息↓:\n{3}\n----------输出完毕----------", _Errors.Count, _Index, _AnimOptList.Count, string.Join(string.Empty, _Errors.ToArray())));
                Resources.UnloadUnusedAssets();
                GC.Collect();
                AssetDatabase.SaveAssets();
                EditorApplication.update = null;
                _AnimOptList.Clear();
                _cachedOpts.Clear ();
                _Index = 0;
            }
        }

        static Dictionary _cachedOpts = new Dictionary ();

        static AnimationOpt _GetNewAOpt (string path)
        {
            AnimationOpt opt = null;
            if (!_cachedOpts.ContainsKey(path)) {
                AnimationClip clip = AssetDatabase.LoadAssetAtPath (path);
                if (clip != null) {
                    opt = new AnimationOpt (path, clip);
                    _cachedOpts [path] = opt;
                }
            }
            return opt;
        }

        static List FindAnims()
        {
            string[] guids = null;
            List path = new List();
            List assets = new List ();
            UnityEngine.Object[] objs = Selection.GetFiltered(typeof(object), SelectionMode.Assets);
            if (objs.Length > 0)
            {
                for(int i = 0; i < objs.Length; i++)
                {
                    if (objs [i].GetType () == typeof(AnimationClip))
                    {
                        string p = AssetDatabase.GetAssetPath (objs [i]);
                        AnimationOpt animopt = _GetNewAOpt (p);
                        if (animopt != null)
                            assets.Add (animopt);
                    }
                    else
                        path.Add(AssetDatabase.GetAssetPath (objs [i]));
                }
                if(path.Count > 0)
                    guids = AssetDatabase.FindAssets (string.Format ("t:{0}", typeof(AnimationClip).ToString().Replace("UnityEngine.", "")), path.ToArray());
                else
                    guids = new string[]{};
            }
            for(int i = 0; i < guids.Length; i++)
            {
                string assetPath = AssetDatabase.GUIDToAssetPath (guids [i]);
                AnimationOpt animopt = _GetNewAOpt (assetPath);
                if (animopt != null)
                    assets.Add (animopt);
            }
            return assets;
        }
    }
}

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