cocoscreater 旋转角度计算

getVectorRadians( x1, y1, x2, y2)
{
let len_y = y2 - y1;
let len_x = x2 - x1;

let tan_yx = tan_yx = Math. abs( len_y)/ Math. abs( len_x);
let angle = 0;
if( len_y > 0 && len_x < 0) {
angle = Math. atan( tan_yx)* 180/ Math.PI - 90;
} else if ( len_y > 0 && len_x > 0) {
angle = 90 - Math. atan( tan_yx)* 180/ Math.PI;
} else if( len_y < 0 && len_x < 0) {
angle = - Math. atan( tan_yx)* 180/ Math.PI - 90;
} else if( len_y < 0 && len_x > 0) {
angle = Math. atan( tan_yx)* 180/ Math.PI + 90;
}
return angle;
},


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