unity3D 把图片变黑白的Shader

unity3D 把图片变黑白的Shader_第1张图片unity3D 把图片变黑白的Shader_第2张图片
//下面是shader

Shader “UI/Default Grey”
{
Properties
{
[PerRendererData] _MainTex (“Sprite Texture”, 2D) = “white” {}
_Color (“Tint”, Color) = (1,1,1,1)
}

SubShader     
{     
    Tags     
    {      
        "Queue"="Transparent"      
        "IgnoreProjector"="True"      
        "RenderType"="Transparent"      
        "PreviewType"="Plane"     
        "CanUseSpriteAtlas"="True"     
    }     
    // 源rgba*源a + 背景rgba*(1-源A值)   
    Blend SrcAlpha OneMinusSrcAlpha  

    Pass     
    {     
        CGPROGRAM     
        #pragma vertex vert     
        #pragma fragment frag     
        #include "UnityCG.cginc"     

        struct appdata_t     
        {     
            float4 vertex   : POSITION;     
            float4 color    : COLOR;     
            float2 texcoord : TEXCOORD0;     
        };     

        struct v2f     
        {     
            float4 vertex   : SV_POSITION;     
            fixed4 color    : COLOR;     
            half2 texcoord  : TEXCOORD0;     
        };     

        sampler2D _MainTex;       
        fixed4 _Color;     

        v2f vert(appdata_t IN)     
        {     
            v2f OUT;     
            OUT.vertex = UnityObjectToClipPos(IN.vertex);     
            OUT.texcoord = IN.texcoord;     

#ifdef UNITY_HALF_TEXEL_OFFSET
OUT.vertex.xy -= (_ScreenParams.zw-1.0);
#endif
OUT.color = IN.color * _Color;
return OUT;
}

        fixed4 frag(v2f IN) : SV_Target     
        {     
            half4 color = tex2D(_MainTex, IN.texcoord) * IN.color;     
            float grey = dot(color.rgb, fixed3(0.22, 0.707, 0.071));   
            return half4(grey,grey,grey,color.a);     
        }     
        ENDCG     
    }     
}     

}

//呀 中间断了,为啥

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