java实现坦克大战(功能丰富)

源码下载

源码下载地址

一、实现的功能

1、游戏玩法介绍
2、自定义游戏(选择游戏难度、关卡等)
3、自定义玩家姓名
4、数据的动态显示
。。。。。

二、程序基本结构

java实现坦克大战(功能丰富)_第1张图片

三、主要的界面

1)游戏首页
java实现坦克大战(功能丰富)_第2张图片
2)自定义游戏页面
java实现坦克大战(功能丰富)_第3张图片
3)游戏介绍
java实现坦克大战(功能丰富)_第4张图片
4)开始游戏,自定义玩家姓名
java实现坦克大战(功能丰富)_第5张图片
5)游戏主页面
java实现坦克大战(功能丰富)_第6张图片

四、主要代码

1)数据的初始化类

public class Data {
     
    public static boolean isRestart=false;
    public static boolean isGameOver=false;
    public static int start = 0;// 1为开始  0为还未开始
    public static int levle = 1;//关卡
    public static int pouse = 0;//0表示继续 1表示暂停
    public static String name = "";
    public static int time = 0;
    public static int b = 0;
    public static int a = 1;//玩家的方向 1为上 2为下 3为左 4为右
    public static int count; // 计算积分数
    public static int hit = 0;  // 计算击毁坦克的数量
    public static Player player = new Player(200, 560, 3, 1);// 创建 玩家
    public static home home = new home(280, 560, 1);// 创建碉堡
    // 加载图片 相对路径 jpg png gif
    public static final Image IMG_ST = new ImageIcon("image/timg (2).jpg").getImage();
    public static final Image IMG_buleUp = new ImageIcon("image/buleUp.gif").getImage();
    public static final Image IMG_buledown = new ImageIcon("image/buledown.gif").getImage();
    public static final Image IMG_buleLeft = new ImageIcon("image/buleLeft.gif").getImage();
    public static final Image IMG_buleRight = new ImageIcon("image/buleRight.gif").getImage();
    public static final Image IMG_pinkDown = new ImageIcon("image/pinkDown.gif").getImage();
    public static final Image IMG_pinkLeft = new ImageIcon("image/pinkLeft.gif").getImage();
    public static final Image IMG_pinkRight = new ImageIcon("image/pinkRight.gif").getImage();
    public static final Image IMG_pinkUp = new ImageIcon("image/pinkUp.gif").getImage();
    public static final Image IMG_yellowDown = new ImageIcon("image/yellowDown.gif").getImage();
    public static final Image IMG_yellowLeft = new ImageIcon("image/yellowLeft.gif").getImage();
    public static final Image IMG_yellowRight = new ImageIcon("image/yellowRight.gif").getImage();
    public static final Image IMG_yellowUp = new ImageIcon("image/yellowUp.gif").getImage();
    public static final Image IMG_tie = new ImageIcon("image/tie4.gif").getImage();
    public static final Image IMG_warter = new ImageIcon("image/water.gif").getImage();
    public static final Image IMG_grass = new ImageIcon("image/grass.gif").getImage();
    public static final Image IMG_wall = new ImageIcon("image/walls.gif").getImage();
    public static final Image IMG_smallwall = new ImageIcon("image/smallwalls.gif").getImage();
    public static final Image IMG_PLAYER1 = new ImageIcon("image/player1.gif").getImage();
    public static final Image IMG_PLAYER2 = new ImageIcon("image/player2.gif").getImage();
    public static final Image IMG_PLAYER3 = new ImageIcon("image/player3.gif").getImage();
    public static final Image IMG_PLAYER4 = new ImageIcon("image/player4.gif").getImage();
    public static final Image IMG_home = new ImageIcon("image/symbol.gif").getImage();
    public static final Image IMG_bullet = new ImageIcon("image/bullet.gif").getImage();
    public static final Image IMG_over = new ImageIcon("image/gameOver.gif").getImage();
    public static final Image IMG_win = new ImageIcon("image/gameWin.jpeg").getImage();
    public static final Image IMG_hp = new ImageIcon("image/hp.png").getImage();
    public static final Image IMG_speed = new ImageIcon("image/124.png").getImage();
    public static final Image IMG_bomb = new ImageIcon("image/128.png").getImage();
    public static final Image IMG_gia1 = new ImageIcon("image/i1.jpg").getImage();
    public static final Image IMG_gia2 = new ImageIcon("image/i2.jpg").getImage();
    public static final Image IMG_gia3 = new ImageIcon("image/i3.jpg").getImage();
    //  子弹的集合
    public static ArrayList<Bullet> zdList = new ArrayList<Bullet>();
    public static ArrayList<EnBullet> enzdList = new ArrayList<EnBullet>();
    // 界面敌人的集合
    public static ArrayList<Enemy> enemyList = new ArrayList<Enemy>();
    //后台敌人的集合
    public static ArrayList<Enemy> backlist = new ArrayList<Enemy>();
    // 计算各个敌人的数量集合
    public static ArrayList<Enemy> yellowcount = new ArrayList<Enemy>();
    public static ArrayList<Enemy> bulecount = new ArrayList<Enemy>();
    public static ArrayList<Enemy> pinkcount = new ArrayList<Enemy>();
    //道具的集合
    public static ArrayList<stage> stagelList = new ArrayList<stage>();


    public static void initenemy(int num) {
     
        Random ran = new Random();
        for (int i = 0; i < num; i++) {
     
            int key = ran.nextInt(3);
            Enemy en = null;
            if (key == 0) {
     
                en = new YellowEnemy(0, 0, 1, 0, 0,100);
                yellowcount.add(en);
            } else if (key == 1) {
     
                en = new BuleEnemy(560, 0, 1, 0, 0,100);
                bulecount.add(en);
            } else {
     
                en = new PinkEnemy(250, 0, 1, 0, 0,100);
                pinkcount.add(en);
            }
            backlist.add(en);
        }
    }

}

2)开始游戏

public class StartAction implements ActionListener {
     
    private GameFrame f;
    private GameArea ga;

    public StartAction(GameFrame f) {
     
        super();
        this.f = f;
    }

    public void actionPerformed(ActionEvent e) {
     
        String startaction = e.getActionCommand();
        if (startaction.equals("start")) {
     

            String title = JOptionPane.showInputDialog(null, "请输入姓名", "欢迎来到坦克大战", JOptionPane.PLAIN_MESSAGE);
            Data.name = title;
            Data.start = 1;
            Data.initenemy(3);
            f.getGm().getStartgame().setEnabled(false);
            f.getGm().getRestart().setEnabled(true);
        } else if (startaction.equals("restart")) {
     
            Data.enemyList.clear();
            Data.backlist.clear();
            Data.yellowcount.clear();
            Data.bulecount.clear();
            Data.pinkcount.clear();
            Data.stagelList.clear();
            Data.player.setX(200);
            Data.player.setY(560);
            Data.initenemy(3);

            Data.b = 0;
            Player.setHP(3);
            Data.isGameOver = true;
            Data.isRestart =true;


        } else if (startaction.equals("exit")) {
     
            System.exit(0);
        } else if (startaction.equals("game")) {
     
            JOptionPane.showMessageDialog(null,"用 W S A D控制方向,J键盘发射,P为暂停,O为继续。\n道具: 炸弹----使敌人消失    星星-----加速   爱心----增加生命值!\n制作不易请多多包含!!!",
					"提示!", JOptionPane.INFORMATION_MESSAGE);

        } else if (startaction.equals("self")) {
     
            new GameSelf();
        }
    }

}

3)监听按键类

public class PlayerKeyListener extends KeyAdapter {
     
    private Player player;

    @Override
    public void keyPressed(KeyEvent e) {
     
        super.keyPressed(e);
        int key = e.getKeyCode();
        if (key == KeyEvent.VK_W) {
     
            if (Data.pouse == 0 && Data.player.getY() > 0) {
     
                Data.player.up();
                Data.a = 1;
            }
        }
        if (key == KeyEvent.VK_S) {
     
            if (Data.pouse == 0 && Data.player.getY() < 560) {
     
                Data.player.down();
                Data.a = 2;
            }
        }
        if (key == KeyEvent.VK_A) {
     
            if (Data.pouse == 0 && Data.player.getX() > 0) {
     
                Data.player.left();
                Data.a = 3;
            }
        }
        if (key == KeyEvent.VK_D) {
     
            if (Data.pouse == 0 && Data.player.getX() < 560) {
     
                Data.player.right();
                Data.a = 4;
            }
        }
        if (key == KeyEvent.VK_P) {
     
            Data.pouse = 1;
        }
        if (key == KeyEvent.VK_O) {
     
            Data.pouse = 0;
        }
    }

    @Override
    public void keyReleased(KeyEvent e) {
     
        super.keyReleased(e);
        int key = e.getKeyCode();
        if (key == KeyEvent.VK_J) {
     
            if (Data.pouse == 0 && Data.a == 1) {
     
                int x = Data.player.getX() + 16;
                int y = Data.player.getY() - 5;
                Bullet bullet = new Bullet(x, y, Data.a);
                Data.zdList.add(bullet);
                return;
            }
            if (Data.pouse == 0 && Data.a == 2) {
     
                int x = Data.player.getX() + 16;
                int y = Data.player.getY() + 32;
                Bullet bullet = new Bullet(x, y, Data.a);
                Data.zdList.add(bullet);
                return;
            }
            if (Data.pouse == 0 && Data.a == 3) {
     
                int x = Data.player.getX() - 10;
                int y = Data.player.getY() + 15;
                Bullet bullet = new Bullet(x, y, Data.a);
                Data.zdList.add(bullet);
                return;
            }
            if (Data.pouse == 0 && Data.a == 4) {
     
                int x = Data.player.getX() + 38;
                int y = Data.player.getY() + 15;
                Bullet bullet = new Bullet(x, y, Data.a);
                Data.zdList.add(bullet);
                return;
            }
        }
    }
}

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