OpenLayers项目分析(六)数据渲染分析

转自:http://www.openlayers.cn/portal.php?mod=view&aid=12

实际上,OpenLayers的整个表现过程是这样的:通过调用获取数据,然后各种格式的解析器解析数据,在用所谓的渲染器渲染后加到图层上,最后再结合相应的控件表现出来,成为一幅我们看到的“动态”地图。
  这里主要讨论OpenLayers.
Renderer这个类及其子类。
  Renderer类提供了一些虚方法,以供其子类继承,像setExtent、drawFeature、drawGeometry、eraseFeatures、eraseGeometry等。
  Elements继承Renderer,具体实现渲染的类又继承Renderer类。之所以这样设计,是因为不同的矢量格式数据需要共享相应的函数,在Elements这个类中封装一下。这个类的核心是drawGeometry和drawGeometryNode两个函数。其中drawGeometry调用了drawGeometryNode,创建出基本的地理对象。

drawGeometry: function(geometry, style, featureId) {
      var className = geometry.CLASS_NAME;
      if ((className == "OpenLayers.Geometry.Collection") ||
          (className == "OpenLayers.Geometry.MultiPoint") ||
          (className == "OpenLayers.Geometry.MultiLineString") ||
          (className == "OpenLayers.Geometry.MultiPolygon")) {
          for (var i = 0; i < geometry.components.length; i++) {
              this.drawGeometry(geometry.components[i], style, featureId);
          }
          return;
      };
      //first we create the basic node and add it to the root
      var nodeType = this.getNodeType(geometry);
      var node = this.nodeFactory(geometry.id, nodeType, geometry);
      node._featureId = featureId;
      node._geometryClass = geometry.CLASS_NAME;
      node._style = style;
      this.root.appendChild(node);
      
      //now actually draw the node, and style it
      this.drawGeometryNode(node, geometry);
  }
渲染器的继承关系这样的:

  具体实现渲染的方法在OpenLayers. Renderer.SVG和OpenLayers.
Renderer.VML两个类中实现的,就是实现Elements提供的虚方法,比如drawPoint、drawCircle、drawLineString、drawLinearRing、drawLine、drawPolygon、drawSurface等。以drawCircle为例看看具体的实现过程:
drawCircle: function(node, geometry, radius) {
    if(!isNaN(geometry.x)&& !isNaN(geometry.y)) {
        var resolution = this.getResolution();
    
        node.style.left = (geometry.x /resolution).toFixed() - radius;
        node.style.top = (geometry.y /resolution).toFixed() - radius;

        var diameter = radius * 2;
        
        node.style.width = diameter;
        node.style.height = diameter;
    }
}

转载于:https://www.cnblogs.com/LCGIS/archive/2013/04/28/3048331.html

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