源代码
#include "stdafx.h"
#include
#include
#include
#include
typedef struct
{
float x, y;
}wcPt2D;
typedef enum
{
Left, Right, Bottom, Top
}Boundary;
int Inside(wcPt2D p, Boundary b, wcPt2D wMin, wcPt2D wMax)
{
switch (b)
{
case Left:
if (p.x<wMin.x) return (false);
break;
case Right:
if (p.x>wMax.x) return (false);
break;
case Bottom:
if (p.y<wMin.y) return (false);
break;
case Top:
if (p.y>wMax.y) return (false);
break;
}
return true;
}
int Cross(wcPt2D p1, wcPt2D p2, Boundary b, wcPt2D wMin, wcPt2D wMax)
{
if (Inside(p1, b, wMin, wMax) == Inside(p2, b, wMin, wMax))
return (false);
else
return true;
}
wcPt2D Intersect(wcPt2D p1, wcPt2D p2, Boundary b, wcPt2D wMin, wcPt2D wMax)
{
wcPt2D iPt;
float m;
if (p1.x != p2.x) m = (p2.y - p1.y) / (p2.x - p1.x);
switch (b){
case Left:
iPt.x = wMin.x;
iPt.y = p2.y + (wMin.x - p2.x)*m;
break;
case Right:
iPt.x = wMax.x;
iPt.y = p2.y + (wMax.x - p2.x)*m;
break;
case Bottom:
iPt.y = wMin.y;
if (p1.x != p2.x)iPt.x = p2.x + (wMin.y - p2.y) / m;
else iPt.x = p2.x;
break;
case Top:
iPt.y = wMax.y;
if (p1.x != p2.x) iPt.x = p2.x + (wMax.y - p2.y) / m;
else iPt.x = p2.x;
break;
}
return iPt;
}
int edgeCliper(Boundary b, wcPt2D wMin, wcPt2D wMax, wcPt2D *pIn, int cnt, wcPt2D *pOut)
{
wcPt2D s;
int i, Outcnt = 0;
s = pIn[0];
for (i = 1; i <= cnt; i++)
{
if (!Inside(s, b, wMin, wMax) && Inside(pIn[i], b, wMin, wMax))
{
pOut[Outcnt] = Intersect(s, pIn[i], b, wMin, wMax);
Outcnt++;
pOut[Outcnt] = pIn[i];
Outcnt++;
}
else if (Inside(s, b, wMin, wMax) && Inside(pIn[i], b, wMin, wMax))
{
pOut[Outcnt] = pIn[i];
Outcnt++;
}
else if (Inside(s, b, wMin, wMax) && (!Inside(pIn[i], b, wMin, wMax)))
{
pOut[Outcnt] = Intersect(s, pIn[i], b, wMin, wMax);
Outcnt++;
}
s = pIn[i];
}
return (Outcnt);
}
void init(void)
{
glClearColor(1.0, 1.0, 1.0, 0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-400.0, 400.0, -300.0, 300.0);
}
void ClipPolygonSuthHodg(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
int i, cnt, Outcnt, b;
wcPt2D points[7] = {
{
-300, -100 },{
-300, 150 }, {
-100, 150 }, {
100, 100 }, {
100, 0 }, {
0, -100 },{
-300, -100 }};
cnt = 7;
wcPt2D pOut[28], pIn[28];
wcPt2D wMin = {
-200, 0 }, wMax = {
50, 200 };
for (i = 0; i<4 * cnt; i++)
{
pIn[i].x = 0.0;
pIn[i].y = 0.0;
pOut[i].x = 0.0;
pOut[i].y = 0.0;
}
for (i = 0; i <= cnt; i++) pIn[i] = points[i];
glColor3f(0.0, 0.0, 0.0);
glBegin(GL_LINE_LOOP);
glVertex2f(wMin.x, wMin.y);
glVertex2f(wMax.x, wMin.y);
glVertex2f(wMax.x, wMax.y);
glVertex2f(wMin.x, wMax.y);
glEnd();
glLineWidth(2.0);
glBegin(GL_LINE_LOOP);
for (i = 0; i<cnt; i++)
glVertex2f(pIn[i].x, pIn[i].y);
glEnd();
for (b = 0; b<4; b++)
{
Outcnt = edgeCliper(Boundary(b), wMin, wMax, pIn, cnt, pOut);
for (i = 0; i<Outcnt; i++)
pIn[i] = pOut[i];
pIn[Outcnt] = pOut[0];
cnt = Outcnt;
}
glColor3f(1.0, 0.0, 0.0);
glBegin(GL_LINE_LOOP);
for (i = 0; i<cnt; i++)
glVertex2f(pOut[i].x, pOut[i].y);
glEnd();
glFlush();
}
void main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowPosition(50, 100);
glutInitWindowSize(800, 600);
glutCreateWindow("An Example OpenGL Program");
init();
glutDisplayFunc(ClipPolygonSuthHodg);
glutMainLoop();
}
运行结果