OC编写斜体水印效果

#import "testWatermarkViewController.h"

#define HORIZONTAL_SPACE 30//水平间距

#define VERTICAL_SPACE 50//竖直间距

#define CG_TRANSFORM_ROTATION (M_PI_2 / 3)//旋转角度(正旋45度 || 反旋45度)

@interface testWatermarkViewController ()

@end

@implementation testWatermarkViewController


-(void)test{


    NSLog(@"hello");


    //1.加载原生图片


    UIImage * draw = [UIImage imageNamed:@"background.png"];


    UIImageView * drawView = [[UIImageView alloc]initWithImage:draw];


    [drawViewsetFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];


    [self.view addSubview:drawView];


    //2.获取(开启)一个位图上下文,位图上下文与view无关联,所以不需要在drawRect方法中获取

    // size:位图上下文的尺寸(新图片的尺寸)

    // opaque: 不透明度 YES:不透明 NO:透明,通常我们一般都弄透明的上下文

    // scale:通常不需要缩放上下文,取值为0,表示不缩放

    UIGraphicsBeginImageContextWithOptions(draw.size, NO, 0);


    //3.绘制原生图片

    [drawdrawAtPoint:CGPointZero];


    NSString *mark = @"waterMark";


    //原始image的宽高

    CGFloat viewWidth = draw.size.width;


    CGFloat viewHeight = draw.size.height;


    //为了防止图片失真,绘制区域宽高和原始图片宽高一样


    UIGraphicsBeginImageContext(CGSizeMake(viewWidth, viewHeight));


    //先将原始image绘制上


    [drawdrawInRect:CGRectMake(0, 0, viewWidth, viewHeight)];


    //sqrtLength:原始image的对角线length。在水印旋转矩阵中只要矩阵的宽高是原始image的对角线长度,无论旋转多少度都不会有空白。


    CGFloat sqrtLength = sqrt(viewWidth*viewWidth + viewHeight*viewHeight);


    //4.文字的属性


    NSDictionary *attr = @{

                           //设置字体大小

                           NSFontAttributeName: [UIFont systemFontOfSize:23],

                           //设置文字颜色

                           NSForegroundColorAttributeName :[UIColor grayColor],

                           };


    NSMutableAttributedString *attrStr = [[NSMutableAttributedString alloc] initWithString:mark attributes:attr];


    //绘制文字的宽高


    CGFloat strWidth = attrStr.size.width;

    CGFloat strHeight = attrStr.size.height;


    //开始旋转上下文矩阵,绘制水印文字


    CGContextRef context = UIGraphicsGetCurrentContext();


    //将绘制原点(0,0)调整到源image的中心


    CGContextConcatCTM(context, CGAffineTransformMakeTranslation(viewWidth/2, viewHeight/2));


    //以绘制原点为中心旋转


    CGContextConcatCTM(context, CGAffineTransformMakeRotation(CG_TRANSFORM_ROTATION));


    //将绘制原点恢复初始值,保证当前context中心和源image的中心处在一个点(当前context已经旋转,所以绘制出的任何layer都是倾斜的)


    CGContextConcatCTM(context, CGAffineTransformMakeTranslation(-viewWidth/2, -viewHeight/2));


    //计算需要绘制的列数和行数


    int horCount = sqrtLength / (strWidth + HORIZONTAL_SPACE) + 1;

    int verCount = sqrtLength / (strHeight + VERTICAL_SPACE) + 1;


    //此处计算出需要绘制水印文字的起始点,由于水印区域要大于图片区域所以起点在原有基础上移


    CGFloat orignX = -(sqrtLength-viewWidth)/2;

    CGFloat orignY = -(sqrtLength-viewHeight)/2;


    //在每列绘制时X坐标叠加


    CGFloat tempOrignX = orignX;

    //在每行绘制时Y坐标叠加


    CGFloat tempOrignY = orignY;

    for (int i = 0; i < horCount * verCount; i++) {

        [markdrawInRect:CGRectMake(tempOrignX, tempOrignY, strWidth, strHeight) withAttributes:attr];

        if (i % horCount == 0 && i != 0) {

            tempOrignX = orignX;

            tempOrignY += (strHeight +VERTICAL_SPACE);

        }else{

            tempOrignX += (strWidth +HORIZONTAL_SPACE);

        }

    }


    //5.获取之后的图片


    UIImage *finalImg = UIGraphicsGetImageFromCurrentImageContext();


    UIImageView *finalImgView = [[UIImageView alloc]initWithImage:finalImg];


    [finalImgViewsetFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];


    [self.view addSubview:finalImgView];


    //6.关闭上下文


    UIGraphicsEndImageContext();


    CGContextRestoreGState(context);

}

@end

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