Flutter 混合开发系列 包含如下:
- 嵌入原生View-Android
- 嵌入原生View-iOS
- 与原生通信-MethodChannel
- 与原生通信-BasicMessageChannel
- 与原生通信-EventChannel
- 添加 Flutter 到 Android Activity
- 添加 Flutter 到 Android Fragment
- 添加 Flutter 到 iOS
每个工作日分享一篇,欢迎关注、点赞及转发。
平台通信的3中方式
Flutter 与 Native 端通信有如下3个方法:
- MethodChannel:Flutter 与 Native 端相互调用,调用后可以返回结果,可以 Native 端主动调用,也可以Flutter主动调用,属于双向通信。此方式为最常用的方式, Native 端调用需要在主线程中执行。
- BasicMessageChannel:用于使用指定的编解码器对消息进行编码和解码,属于双向通信,可以 Native 端主动调用,也可以Flutter主动调用。
- EventChannel:用于数据流(event streams)的通信, Native 端主动发送数据给 Flutter,通常用于状态的监听,比如网络变化、传感器数据等。
Flutter 端
Flutter 端创建 MethodChannel 通道,用于与原生端通信:
var channel = BasicMessageChannel('com.flutter.guide.BasicMessageChannel',StandardMessageCodec());
com.flutter.guide.BasicMessageChannel 是 BasicMessageChannel 的名称,原生端要与之对应。
发送消息:
var result = await channel.send({'name': 'laomeng', 'age': 18});
- 参数类型任意,多个参数通常使用Map。
- 返回 Future,原生端返回的数据。
完整代码:
class BasicMessageChannelDemo extends StatefulWidget {
@override
_BasicMessageChannelDemoState createState() => _BasicMessageChannelDemoState();
}
class _BasicMessageChannelDemoState extends State {
var channel = BasicMessageChannel('com.flutter.guide.BasicMessageChannel',StandardMessageCodec());
var _data;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
body: Column(
children: [
SizedBox(
height: 50,
),
RaisedButton(
child: Text('发送数据到原生'),
onPressed: () async {
var result = await channel.send({'name': 'laomeng', 'age': 18});
var name = result['name'];
var age = result['age'];
setState(() {
_data = '$name,$age';
});
},
),
Text('原生返回数据:$_data'),
],
),
);
}
}
Android 端
android 下创建 BasicMessageChannelDemo:
class BasicMessageChannelDemo(messenger: BinaryMessenger) : BasicMessageChannel.MessageHandler {
private var channel: BasicMessageChannel
init {
channel = BasicMessageChannel(messenger, "com.flutter.guide.BasicMessageChannel", StandardMessageCodec())
channel.setMessageHandler(this)
}
override fun onMessage(message: Any?, reply: BasicMessageChannel.Reply) {
val name = (message as Map)["name"]
val age = (message as Map)["age"]
var map = mapOf("name" to "hello,$name",
"age" to "$age"
)
reply.reply(map)
}
}
onMessage 方法在 Flutter 端调用 send 方法后调用,解析方法如下:
override fun onMessage(message: Any?, reply: BasicMessageChannel.Reply) {
val name = (message as Map)["name"]
val age = (message as Map)["age"]
var map = mapOf("name" to "hello,$name",
"age" to "$age"
)
reply.reply(map)
}
- message 是传入的参数,由于 Flutter 端传入的是 Map,所以上面的解析按照 Map 解析。
- reply.reply() 是返回给 Flutter 的结果。
Flutter 端解析:
var result = await channel.send({'name': 'laomeng', 'age': 18});
var name = result['name'];
var age = result['age'];
两端的解析要相互对应。
在 MainActivity 启动:
class MainActivity : FlutterActivity() {
override fun configureFlutterEngine(flutterEngine: FlutterEngine) {
super.configureFlutterEngine(flutterEngine)
BasicMessageChannelDemo(flutterEngine.dartExecutor.binaryMessenger)
flutterEngine.plugins.add(MyPlugin())
}
}
iOS 端
ios 下创建 MethodChannelDemo,按如下方式:
import Flutter
import UIKit
public class BasicMessageChannelDemo {
var channel:FlutterBasicMessageChannel
init(messenger: FlutterBinaryMessenger) {
channel = FlutterBasicMessageChannel(name: "com.flutter.guide.BasicMessageChannel", binaryMessenger: messenger)
channel.setMessageHandler { (message, reply) in
if let dict = message as? Dictionary {
let name:String = dict["name"] as? String ?? ""
let age:Int = dict["age"] as? Int ?? -1
reply(["name":"hello,\(name)","age":age])
}
}
}
}
在 AppDelegate 启动:
import UIKit
import Flutter
@UIApplicationMain
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
let controller : FlutterViewController = window?.rootViewController as! FlutterViewController
MethodChannelDemo(messenger: controller.binaryMessenger)
BasicMessageChannelDemo(messenger: controller.binaryMessenger)
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}
原生端主动发送消息给Flutter
Flutter 端接收数据
@override
void initState() {
super.initState();
channel.setMessageHandler((message) {
setState(() {
_nativeData = message['count'];
});
});
}
Android 发送数据
原生端启动定时器,每隔一秒向 Flutter 发送数据,Android 端代码:
class BasicMessageChannelDemo(var activity: Activity, messenger: BinaryMessenger) : BasicMessageChannel.MessageHandler {
private var channel: BasicMessageChannel
private var count = 0
init {
channel = BasicMessageChannel(messenger, "com.flutter.guide.BasicMessageChannel", StandardMessageCodec())
channel.setMessageHandler(this)
startTimer()
}
fun startTimer() {
var timer = Timer().schedule(timerTask {
activity.runOnUiThread {
var map = mapOf("count" to count++)
channel.send(map,object :BasicMessageChannel.Reply{
override fun reply(reply: Any?) {
}
})
}
}, 0, 1000)
}
override fun onMessage(message: Any?, reply: BasicMessageChannel.Reply) {
val name = (message as Map)["name"]
val age = (message as Map)["age"]
var map = mapOf("name" to "hello,$name",
"age" to "$age"
)
reply.reply(map)
}
}
注意:Android 端发送数据要在主现场中调用,即:
activity.runOnUiThread { var map = mapOf("count" to count++) channel.invokeMethod("timer", map) }
启动修改如下:
class MainActivity : FlutterActivity() {
override fun configureFlutterEngine(flutterEngine: FlutterEngine) {
super.configureFlutterEngine(flutterEngine)
BasicMessageChannelDemo(this,flutterEngine.dartExecutor.binaryMessenger)
flutterEngine.plugins.add(MyPlugin())
}
}
iOS 发送数据
iOS 端启动定时器代码如下:
import Flutter
import UIKit
public class BasicMessageChannelDemo {
var channel:FlutterBasicMessageChannel
var count = 0
init(messenger: FlutterBinaryMessenger) {
channel = FlutterBasicMessageChannel(name: "com.flutter.guide.BasicMessageChannel", binaryMessenger: messenger)
channel.setMessageHandler { (message, reply) in
if let dict = message as? Dictionary {
let name:String = dict["name"] as? String ?? ""
let age:Int = dict["age"] as? Int ?? -1
reply(["name":"hello,\(name)","age":age])
}
}
startTimer()
}
func startTimer() {
var timer = Timer.scheduledTimer(timeInterval:1, target: self, selector:#selector(self.tickDown),userInfo:nil,repeats: true)
}
@objc func tickDown(){
count += 1
var args = ["count":count]
channel.sendMessage(args) { (reply) in
}
}
}
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