// innerclasses/Outer1.java
// TIJ4 Chapter Innerclasses, Exercise 1, page 347
/* Write a class named Outer that contains an inner class named Innet.
* Add a method to Outer that returns an object of type Inner. In main(),
* create and initialize a reference to an Inner.
*/
public class Outer1 {
class Inner {
Inner() { System.out.println("Inner()"); }
}
Outer1() { System.out.println("Outer1()"); }
// make an Inner from within a non-static method of outer class:
Inner makeInner() {
return new Inner();
}
public static void main(String[] args) {
Outer1 o = new Outer1();
Inner i = o.makeInner();
}
}
// innerclasses/Sequence2.java
// TIJ4 Chapter Innerclasses, Exercise 2, page 350
/* Create a class that holds a String, and has a toString() method that
* displays this String. Add several instances of your new class to a
* Sequence ojbect, then display them.
*/
class Word {
private String word;
public Word(String s) { word = s; }
public String toString() { return word; }
}
interface Selector {
boolean end();
Object current();
void next();
}
public class Sequence2 {
private Object[] items;
private int next = 0;
public Sequence2(int size) { items = new Object[size]; }
public void add(Object x) {
if(next < items.length)
items[next++] = x;
}
private class SequenceSelector implements Selector {
private int i = 0;
public boolean end() { return i == items.length; }
public Object current() { return items[i]; }
public void next() { if(i < items.length) i++; }
}
public Selector selector() {
return new SequenceSelector();
}
public static void main(String[] args) {
Sequence2 sequence = new Sequence2(10);
for(int i = 0; i < 10; i++)
sequence.add(new Word(Integer.toString(i)));
Selector selector = sequence.selector();
while(!selector.end()) {
System.out.print(selector.current() + " ");
selector.next();
}
Word w1 = new Word("Peace");
Word w2 = new Word("Love");
Word w3 = new Word("Easter");
Sequence2 message = new Sequence2(3);
message.add(w1);
message.add(w2);
message.add(w3);
Selector sel = message.selector();
while(!sel.end()) {
System.out.print(sel.current() + " ");
sel.next();
}
}
}
// innerclasses/Outer3.java
// TIJ4 Chapter Innerclasses, Exercise 3, page 350
/* Modify Exercise 1 so that Outer has a private String field (initialized
* by the constructor), and Inner has a toString() that displays this field.
* Create an object of type Inner and display it.
*/
public class Outer3 {
private String s;
class Inner3 {
Inner3() { System.out.println("Inner()"); }
public String toString() { return s; }
}
Outer3(String s) {
System.out.println("Outer1()");
this.s = s;
}
Inner3 makeInner3() {
return new Inner3();
}
public static void main(String[] args) {
Outer3 o = new Outer3("Hi is risen!");
Inner3 i = o.makeInner3();
System.out.println(i.toString());
}
}
// innerclasses/Sequence4.java
// TIJ4 Chapter Innerclasses, Exercise 4, page 352
/* Add a method to the class Sequence.SequenceSelector that produces the
* reference to the outer class Sequence.
*/
interface Selector {
boolean end();
Object current();
void next();
}
public class Sequence4 {
private Object[] items;
private int next = 0;
// to test SequenceSelector sequence4() in main():
public void test() { System.out.println("Sequence4.test()"); }
public Sequence4(int size) { items = new Object[size]; }
public void add(Object x) {
if(next < items.length)
items[next++] = x;
}
private class SequenceSelector implements Selector {
private int i = 0;
public boolean end() { return i == items.length; }
public Object current() { return items[i]; }
public void next() { if(i < items.length) i++; }
// method to produce outer class reference:
public Sequence4 sequence4() { return Sequence4.this; }
}
public Selector selector() {
return new SequenceSelector();
}
public static void main(String[] args) {
Sequence4 sequence = new Sequence4(10);
for(int i = 0; i < 10; i++)
sequence.add(Integer.toString(i));
Selector selector = sequence.selector();
while(!selector.end()) {
System.out.print(selector.current() + " ");
selector.next();
}
// cast and test:
((SequenceSelector)selector).sequence4().test();
}
}
// innerclasses/OtherOuter.java
// TIJ4 Chapter Innerclasses, Exercise 5, page 352
/* Create a class with an inner class. In a separate class, make an
* instance of the inner class.
*/
class Outer {
class Inner {
Inner() { System.out.println("Outer.Inner()"); }
}
}
public class OtherOuter {
public static void main(String[] args) {
// must first create outer class object:
Outer o = new Outer();
// then create inner class object:
Outer.Inner i = o.new Inner();
}
}
// innerclasses/Ex6.java
// TIJ4 Chapter Innerclasses, Exercise 6, page 353
/* Create an interface with at least one method, in its own package. Create
* a class in a separate package. Add a protected inner class that
* implements the interface. In a third package, inherit from your class and
* inside a method, return an object of the protected inner class, upcasting
* to the interface during the return.
*/
/* // in separate package:
* public interface Ex6Interface {
* String say();
* }
*
* // and in a second package:
* public class Ex6Base {
* protected class Ex6BaseInner implements Ex6Interface {
* // need public constructor to create one in Ex6Base child:
* public Ex6BaseInner() { }
* public String say() { return "Hi"; }
* }
* }
*/
import innerclasses.ex6Interface.*;
import innerclasses.ex6Base.*;
public class Ex6 extends Ex6Base {
Ex6Interface getBaseInner() {
return this.new Ex6BaseInner();
}
public static void main(String[] args) {
Ex6 ex = new Ex6();
System.out.println(ex.getBaseInner().say());
}
}
// innerclasses/Outer7.java
// TIJ4 Chapter Innerclasses, Exercise 7, page 354
/* Create a class with a private field and a private method. Create an
* inner class with a method that modifies the outer-class field and calls
* the outer class method. In a second outer-class method, create an object
* of the inner class and call its method, then show the effect on the
* outer-class object.
*/
class Outer7 {
private int i = 1;
private void hi() { System.out.println("Outer hi"); }
class Inner {
void modifyOuter() {
oi *= 2;
hi();
}
}
public void showOi() { System.out.println(oi); }
void testInner() {
Inner in = new Inner();
in.modifyOuter();
}
public static void main(String[] args) {
Outer7 ut = new Outer7();
out.showOi();
out.testInner();
out.showOi();
}
}
// innerclasses/Outer8.java
// TIJ4 Chapter Innerclasses, Exercise 8, page 354
/* Determine whether an outer class has access to the private elements of
* its inner class.
*/
class Outer8 {
class Inner {
private int ii1 = 1;
private int ii2 = 2;
private void showIi2() { System.out.println(ii2); }
private void hi() { System.out.println("Inner hi"); }
}
// Need to create objects to access private elements of Inner:
int i = new Inner().ii1;
void showOi() { System.out.println(oi); }
void showIi2() { new Inner().showIi2(); }
void outerHi() { new Inner().hi(); }
public static void main(String[] args) {
Outer8 ut = new Outer8();
out.showOi();
out.showIi2();
out.outerHi();
}
}
// innerclasses/Ex9.java
// TIJ4 Chapter Innerclasses, Exercise 9, page 356
/* Create an interface with at least one method, and implement that
* interface by defining an inner class within a method, which returns a
* reference to your interface.
*/
interface Ex9Interface {
void say(String s);
}
public class Ex9 {
Ex9Interface f() {
class Inner implements Ex9Interface {
public void say(String s) {
System.out.println(s);
}
}
return new Inner();
}
public static void main(String[] args) {
Ex9 x = new Ex9();
x.f().say("hi");
}
}
// innerclasses/Ex10.java
// TIJ4 Chapter Innerclasses, Exercise 10, page 356
/* Repeat the previous exercise but define the inner class within a
* scope with scope within a method.
*/
interface Ex10Interface {
void say(String s);
}
public class Ex10 {
Ex10Interface f(boolean b) {
if(b) {
class Inner implements Ex10Interface {
public void say(String s) {
System.out.println(s);
}
}
return new Inner();
}
return null;
}
public static void main(String[] args) {
Ex10 x = new Ex10();
x.f(true).say("hi");
}
}
// innerclasses/Ex11.java
// TIJ4 Chapter Innerclasses, Exercise 11, page 356
/* Create a private inner class that implements a public interface.
* Write a method that returns a reference to an instance of the private
* inner class, upcast to the interface. Show that the inner class is
* completely hidden by trying to downcast to it.
*/
/* public interface Ex11Interface {
* void say(String s);
* }
*/
class Test {
private class Inner implements Ex11Interface {
public void say(String s) {
System.out.println(s);
}
}
Ex11Interface f() {
return new Inner();
}
}
public class Ex11 {
public static void main(String[] args) {
Test t = new Test();
t.f().say("hi");
// Error: cannot find symbol: class Inner:
// ((Inner)t.f()).say("hello");
}
}
// innerclasses/Outer12.java
// TIJ4 Chapter Innerclasses, Exercise 12, page 361
/* Repeat Exercise 7 using an anonymous inner class.
* (Exercise 7: Create a class with a private field and a private method.
* Create an inner class with a method that modifies the outer-class field * and calls the outer class method. In a second outer-class method, create
* an object of the inner class and call its method, then show the effect on
* the outer-class object.)
*/
interface Inner12 {
void modifyOuter();
}
public class Outer12 {
private int i = 1;
private void hi() { System.out.println("Outer hi"); }
public Inner12 inner() {
return new Inner12() {
public void modifyOuter() {
oi *= 2;
hi();
}
};
}
public void showOi() { System.out.println(oi); }
public static void main(String[] args) {
Outer12 ut = new Outer12();
out.showOi();
out.inner().modifyOuter();
out.showOi();
}
}
// innerclasses/Outer13.java
// TIJ4 Chapter Innerclasses, Exercise 13, page 361
/* Repeat Exercise 9 using an anonymous inner class.
* (Exercise 9: Create an interface with at least one method, and implement
* that interface by defining an inner class within a method, which returns
* a reference to your interface.)
*/
interface Ex13Interface {
String say(String s);
}
public class Outer13 {
Ex13Interface f() {
return new Ex13Interface() {
public String say(String s) { return s; }
};
}
public static void main(String[] args) {
Outer13 o = new Outer13();
System.out.println(o.f().say("Hi"));
}
}
// innerclasses/HorrorShow14.java
// TIJ4 Chapter Innerclasses, Exercise 14, page361
/* Modify interfaces/HorrorShow.java to implement DangerousMonster and
* Vampire using anonymous classes.
*/
import static org.greggordon.tools.Print.*;
interface Monster {
void menace();
}
interface DangerousMonster extends Monster {
void destroy();
}
interface Lethal {
void kill();
}
class DragonZilla implements DangerousMonster {
public void menace() {}
public void destroy() {}
}
interface Vampire extends DangerousMonster, Lethal {
void drinkBlood();
}
class VeryBadVampire implements Vampire {
public void menace() {}
public void destroy() {}
public void kill() {}
public void drinkBlood() {}
}
public class HorrorShow14 {
static void u(Monster b) { b.menace(); }
static void v(DangerousMonster d) {
d.menace();
d.destroy();
}
static void w(Lethal l) { l.kill(); }
public DangerousMonster monsterMaker() {
return new DangerousMonster() {
public void menace() { println("DangerousMonster Menace"); }
public void destroy() { println("DangerousMonster Destroy"); }
};
}
public Vampire vampireMaker() {
return new Vampire() {
public void menace() { println("Vampire Menace"); }
public void destroy() { println("Vampire Destroy"); }
public void kill() { println("Vampire Kill"); }
public void drinkBlood() { println("Vampire DrinkBlood"); }
};
}
public static void main(String[] args) {
HorrorShow14 show = new HorrorShow14();
show.u(show.monsterMaker());
show.v(show.monsterMaker());
show.u(show.vampireMaker());
show.v(show.vampireMaker());
show.w(show.vampireMaker());
}
}
// innerclasses/Ex15.java
// TIJ4 Chapter Innerclasses, Exercise 15, page361
/* Create a class with a non-default constructor and no default constructor.
* Create a second class that has a method that returns a reference to an
* object of the first class. Create the object that you return by making an
* anonymous inner class that inherits from the first class.
*/
class One {
private String s;
One(String s) { this.s = s; }
public String showS() { return s; }
}
public class Ex15 {
public One makeOne(String s) {
return new One(s) { };
}
public static void main(String[] args) {
Ex15 x = new Ex15();
System.out.println(x.makeOne("hi").showS());
}
}
// innerclasses/Cycles.java
// TIJ4 Chapter Innerclasses, Exercise 16, page 364
/* Modify the solution to Exercise 18 from the Interfaces chapter to use
* anonymous inner classes.
* (Exercise 18, Interface: Create a Cycle interface, with implementations
* Unicycle, Bicycle and Tricycle. Create factories for each type of Cycle,
* and code that uses these factories.
*/
import static org.greggordon.tools.Print.*;
interface Cycle {
void ride();
}
interface CycleFactory {
Cycle getCycle();
}
class Unicycle implements Cycle {
private Unicycle() { println("Unicycle()"); }
public void ride() { println("Ride Unicycle"); }
public static CycleFactory factory =
new CycleFactory() {
public Cycle getCycle() { return new Unicycle(); }
};
}
class Bicycle implements Cycle {
private Bicycle() { println("Bicycle()"); }
public void ride() { println("Ride Bicycle"); }
public static CycleFactory factory =
new CycleFactory() {
public Cycle getCycle() { return new Bicycle(); }
};
}
class Tricycle implements Cycle {
private Tricycle() { println("Tricycle()"); }
public void ride() { println("Ride Tricycle"); }
public static CycleFactory factory =
new CycleFactory() {
public Cycle getCycle() { return new Tricycle(); }
};
}
public class Cycles {
public static void rideCycle(CycleFactory factory) {
Cycle c = factory.getCycle();
c.ride();
}
public static void main(String [] args) {
rideCycle(Unicycle.factory);
rideCycle(Bicycle.factory);
rideCycle(Tricycle.factory);
}
}
// innerclasses/Games17.java
// TIJ4 Chapter Innerclasses, Exercise 17, page 364
/* Modify the solution to Exercise 19 from the Interfaces chapter to use
* anonymous inner classes.
* (Exercise 19, Interfaces: Create a framework using Factory Methods
* that performs both coin tossing and dice tossing.
*/
import java.util.*;
import static org.greggordon.tools.Print.*;
interface Games {
void play();
}
interface GamesFactory {
Games getGames();
}
class CoinToss implements Games {
Random rand = new Random();
public void play() {
print("Toss Coin: ");
switch(rand.nextInt(2)) {
case 0 : println("Heads"); return;
case 1 : println("Tails"); return;
default: println("OnEdge"); return;
}
}
public static GamesFactory factory =
new GamesFactory() {
public Games getGames() { return new CoinToss(); }
};
}
class DiceThrow implements Games {
Random rand = new Random();
public void play() {
print("Throw Dice: " + (rand.nextInt(6) + 1));
}
public static GamesFactory factory =
new GamesFactory() {
public Games getGames() { return new DiceThrow(); }
};
}
public class Games17 {
public static void playGame(GamesFactory factory) {
Games g = factory.getGames();
g.play();
}
public static void main(String [] args) {
playGame(CoinToss.factory);
playGame(DiceThrow.factory);
}
}
// innerclasses/Ex18.java
// TIJ4 Chapter Innerclasses, Exercise 18, page 366
/* Create a class containing a nested class. In main(), create an instance of
* the nested class.
*/
public class Ex18 {
Ex18() { System.out.println("Ex18()"); }
public static class Ex18Nest1 {
Ex18Nest1() { System.out.println("Ex18Nest1()"); }
}
private static class Ex18Nest2 {
Ex18Nest2() { System.out.println("Ex18Nest2()"); }
}
public static void main(String[] args) {
Ex18Nest1 en1 = new Ex18Nest1();
Ex18Nest2 en2 = new Ex18Nest2();
}
}
// innerclasses/Ex19.java
// TIJ4 Chapter Innerclasses, Exercise 19, page 366
/* Create a class containing an inner class that itself contains an inner
* class. Repeat this using nested classes. Note the names of the .class files
* produced by the compiler.
*/
public class Ex19 {
Ex19() { System.out.println("Ex19()"); }
private class Ex19Inner {
Ex19Inner() { System.out.println("Ex19Inner()"); }
private class Ex19InnerInner {
Ex19InnerInner() {
System.out.println("Ex19InnerInner()");
}
}
}
private static class Ex19Nested {
Ex19Nested() { System.out.println("Ex19Nested()"); }
private static class Ex19NestedNested {
Ex19NestedNested() {
System.out.println("Ex19NestedNested()");
}
}
}
public static void main(String[] args) {
Ex19Nested en = new Ex19Nested();
Ex19Nested.Ex19NestedNested enn = new Ex19Nested.Ex19NestedNested();
Ex19 e19 = new Ex19();
Ex19.Ex19Inner ei = e19.new Ex19Inner();
Ex19.Ex19Inner.Ex19InnerInner eii = ei.new Ex19InnerInner();
}
}
/* compiler produces:
* Ex19$Ex19Inner$Ex19InnerInner.class
* Ex19$Ex19Inner.class
* Ex19$Ex19Nested$Ex19NestedNested.class
* Ex19$Ex19Nested.class
* Ex19.class
*/
// innerclasses/Ex20.java
// TIJ4 Chapter Innerclasses, Exercise 20, page 367
/* Create an interface containing a nested class. Implement this interface and
* create an instance of the nested class.
*/
interface In {
class Nested {
Nested() { System.out.println("Nested()"); }
public void hi() { System.out.println("hi"); }
}
}
public class Ex20 implements In {
public static void main(String[] args) {
In.Nested in = new In.Nested();
in.hi();
}
}
// innerclasses/Ex21.java
// TIJ4 Chapter Innerclasses, Exercise 21, page 367
/* Create an interface that contains a nested class that has a static method that
* calls the methods of your interface and displays the results. Implement your
* interface and pass an instance of your implementation to the method.
*/
interface In {
String f();
String g();
class Nested {
static void testIn(In i) {
System.out.println(i.f() + i.g());
}
}
}
public class Ex21 implements In {
public String f() { return "hello "; }
public String g() { return "friend"; }
public static void main(String[] args) {
Ex21 x = new Ex21();
In.Nested.testIn(x);
}
}
// innerclasses/Ex23.java
// TIJ4 Chapter Innerclasses, Exercise 23, page 371
/* Create an interface U with three methods. Create a class A with a method that
* produces a reference to a U by building an anonymous inner class. Create a second
* class B that contains an array of U. B should have one method that accepts and
* stores a reference to U in the array, a second method that sets a reference in
* the array (specified by the method argument) to null, and a third method that
* moves through the array and calls the methods in U. In main, create a group of A
* objects and a single B. Fill the B with U references produced by the A objects.
* Use the B to call back into all the A objects. Remove some of the U references
* from the B.
*/
interface U {
void f();
void g();
String toString();
}
class A {
U buildU() {
return new U() {
public void f() { System.out.println("f()"); }
public void g() { System.out.println("g()"); }
public String toString() { return "I'm a U"; }
};
}
}
class B {
private U[] us;
B(int i) {
us = new U[i];
}
void addU(U u, int i) {
us[i] = u;
}
void eraseU(int i) {
us[i] = null;
}
void testUs() {
for(U u : us) {
u.f();
u.g();
u.toString();
}
}
void showUs() {
for(U u : us) {
if(u != null) System.out.println(u.toString());
else System.out.println("I'm null");
}
}
}
public class Ex23 {
public static void main(String[] args) {
A a0 = new A();
A a1 = new A();
A a2 = new A();
B b = new B(3);
b.addU(a0.buildU(), 0);
b.addU(a1.buildU(), 1);
b.addU(a2.buildU(), 2);
b.showUs();
b.testUs();
b.eraseU(0);
b.eraseU(1);
b.showUs();
}
}
// innerclasses/GreenhouseController24.java
// TIJ4 Chapter Innerclasses, Exercise 24, page 382
/* In GreenhouseControls.java, add Event inner classes that turn fans on and
* off. Configure GreenhouseController.java to use these new Event objects.
*/
// use args 5000 for example
/* solution includes GreenhouseControls24.java, and, in package
* innerclasses.controller, these two files:
* // innerclasses/controller/Controller.java
* // The reusable framework for control systems.
* package innerclasses.controller;
* import java.util.*;
*
* public class Controller {
* // A class from java.util to hold Event objects:
* private List<Event> eventList = new ArrayList<Event>();
* public void addEvent(Event c) { eventList.add(c); }
* public void run() {
* while(eventList.size() > 0)
* // Make a copy so you're not modifying the list
* // while you're selecting the elements in it:
* for(Event e : new ArrayList<Event>(eventList))
* if(e.ready()) {
* System.out.println(e);
* e.action();
* eventList.remove(e);
* }
* }
* }
* and:
* // innerclasses/controller/Event.java
* // The common methods for any control event.
* package innerclasses.controller;
*
* public abstract class Event {
* private long eventTime;
* protected final long delayTime;
* public Event(long delayTime) {
* this.delayTime = delayTime;
* start();
* }
* public void start() { // Allows restarting
* }
* public boolean ready() {
* return System.nanoTime() >= eventTime;
* }
* public abstract void action();
* }
*/
import innerclasses.controller.*;
public class GreenhouseController24 {
public static void main(String[] args) {
GreenhouseControls24 gc = new GreenhouseControls24();
// Instead of hard-wiring, you could parse
// configuration information from a text file here:
gc.addEvent(gc.new Bell(900));
Event[] eventList = {
gc.new ThermostatNight(0),
gc.new LightOn(200),
gc.new FanOn(300),
gc.new LightOff(400),
gc.new FanOff(500),
gc.new WaterOn(600),
gc.new WaterOff(800),
gc.new ThermostatDay(1400),
};
gc.addEvent(gc.new Restart(2000, eventList));
if(args.length == 1)
gc.addEvent(
new GreenhouseControls24.Terminate(
new Integer(args[0])));
gc.run();
}
}
// innerclasses/GreenhouseControls24.java
// TIJ4 Chapter Innerclasses, Exercise 24, page 382
/* In GreenhouseControls.java, add Event inner classes that turn fans on and
* off. Configure GreenhouseController.java to use these new Event objects.
*/
// solution includes GreenHouseController24.java
import innerclasses.controller.*;
public class GreenhouseControls24 extends Controller {
private boolean fan = false;
public class FanOn extends Event {
public FanOn(long delayTime) { super(delayTime); }
public void action() {
// Put hardware control code here to
// physically turn on the fan.
fan = true;
}
public String toString() { return "Fan is on"; }
}
public class FanOff extends Event {
public FanOff(long delayTime) { super(delayTime); }
public void action() {
// Put hardware control here to
// physically turn off the fan.
fan = false;
}
public String toString() { return "Fan is off"; }
}
private boolean light = false;
public class LightOn extends Event {
public LightOn(long delayTime) { super(delayTime); }
public void action() {
// Put hardware control code here to
// physically turn on the light.
light = true;
}
public String toString() { return "Light is on"; }
}
public class LightOff extends Event {
public LightOff(long delayTime) { super(delayTime); }
public void action() {
// Put hardware control here to
// physically turn off the light.
light = false;
}
public String toString() { return "Light is off"; }
}
private boolean water = false;
public class WaterOn extends Event {
public WaterOn(long delayTime) { super(delayTime); }
public void action() {
// Put hardware control code here
water = true;
}
public String toString() {
return "Greenhouse water is on";
}
}
public class WaterOff extends Event {
public WaterOff(long delayTime) { super(delayTime); }
public void action() {
// Put hardware control code here
water = false;
}
public String toString() {
return "Greenhouse water is off";
}
}
private String thermostat = "Day";
public class ThermostatNight extends Event {
public ThermostatNight(long delayTime) {
super(delayTime);
}
public void action() {
// Put hardware control code here
thermostat = "Night";
}
public String toString() {
return "Thermostat on night setting";
}
}
public class ThermostatDay extends Event {
public ThermostatDay(long delayTime) {
super(delayTime);
}
public void action() {
// Put hardware control code here
thermostat = "Day";
}
public String toString() {
return "Thermostat on day setting";
}
}
// An example of an action() that inserts a
// new one of itself into the event list:
public class Bell extends Event {
public Bell(long delayTime) { super(delayTime); }
public void action() {
addEvent(new Bell(delayTime));
}
public String toString() { return "Bing!"; }
}
public class Restart extends Event {
private Event[] eventList;
public Restart(long delayTime, Event[] eventList) {
super(delayTime);
this.eventList = eventList;
for(Event e : eventList)
addEvent(e);
}
public void action() {
for(Event e : eventList) {
e.start(); // Rerun each event
addEvent(e);
}
start(); // Rerun this Event
addEvent(this);
}
public String toString() {
return "Restarting system";
}
}
public static class Terminate extends Event {
public Terminate(long delayTime) { super(delayTime); }
public void action() { System.exit(0); }
public String toString() { return "Terminating"; }
}
}
// innerclasses/GreenhouseController25.java
// TIJ4 Chapter Innerclasses, Exercise 25, page 382
/* Inherit from GreenhouseControls in GreenhouseControls.java to add Event
* inner classes that turn water mist generators on and off. Write a new
* version of GreenhouseController.java to use these new Event objects.
*/
// solution includes GreenhouseControls25.java
// use args 5000 for example
import innerclasses.controller.*;
public class GreenhouseController25 {
public static void main(String[] args) {
GreenhouseControls25 gc = new GreenhouseControls25();
// Instead of hard-wiring, you could parse
// configuration information from a text file here:
gc.addEvent(gc.new Bell(900));
Event[] eventList = {
gc.new ThermostatNight(0),
gc.new LightOn(200),
gc.new LightOff(400),
gc.new WaterOn(600),
gc.new WaterMistOn(650),
gc.new WaterMistOff(700),
gc.new WaterOff(800),
gc.new ThermostatDay(1400),
};
gc.addEvent(gc.new Restart(2000, eventList));
if(args.length == 1)
gc.addEvent(
new GreenhouseControls.Terminate(
new Integer(args[0])));
gc.run();
}
}
// innerclasses/GreenhouseControls25.java
// TIJ4 Chapter Innerclasses, Exercise 25, page 382
/* Inherit from GreenhouseControls in GreenhouseControls.java to add Event
* inner classes that turn water mist generators on and off. Write a new
* version of GreenhouseController.java to use these new Event objects.
*/
// solution includes GreenhouseController25.java
import innerclasses.controller.*;
public class GreenhouseControls25 extends GreenhouseControls {
private boolean waterMist = false;
public class WaterMistOn extends Event {
public WaterMistOn(long delayTime) {
super(delayTime);
}
public void action() {
// Put hardware control code here to
// physically turn on water mist generator
waterMist = true;
}
public String toString() {
return "Water mist generator on";
}
}
public class WaterMistOff extends Event {
public WaterMistOff(long delayTime) {
super(delayTime);
}
public void action() {
// Put hardware control code here to
// physically turn off water mist generator
waterMist = false;
}
public String toString() {
return "Water mist generator off";
}
}
}
// innerclasses/SecondOuter.java
// TIJ4 Chapter Innerclasses, Exercise 26, page 383
/* Create a class with an inner class that has a non-default constructor
* (one that takes arguments). Create a second class with an inner
* class that inherits from the first inner class.
*/
class FirstOuter {
public class FirstInner {
FirstInner(String s) {
System.out.println("FirstOuter.FirstInner() " + s );
}
}
}
public class SecondOuter {
public class SecondInner extends FirstOuter.FirstInner {
SecondInner(FirstOuter x) {
x.super("hello");
System.out.println("SecondOuter.SecondInner()");
}
}
public static void main(String[] args) {
FirstOuter fo = new FirstOuter();
SecondOuter so = new SecondOuter();
SecondInner si = so.new SecondInner(fo);
}
}