[游戏模版7] Win32 最简单贴图

 

>_<:this is the first using mapping.

>_<:There will be introducing how to do:

  • First load bitmap picture return handle give hbmp, as following:
  • hbmp=(HBITMAP)LoadImage(NULL,"bg.bmp",IMAGE_BITMAP,600,450,LR_LOADFROMFILE);
  • there "bg.bmp" must put in the project folder!
  • Second if you want draw this picture in the window,I suggest you should create a CompatibleDC, maybe now you don't know why do this, the reason is also hard to explane. You just remember doing is better for showing many pictures reducing Flash.
  • hdc=GetDC(hWnd);
  • mdc=CreateCompatibleDC(hdc);
  • Third when you finish upper two steps, you can use SelectObject(mdc,hbmp); give the picture to CompatibleDC mdc
  • Finally just use BitBlt(hdc,0,0,600,450,mdc,0,0,SRCCOPY); copy mdc including to hdc to show in the window.

[游戏模版7] Win32 最简单贴图

 1 //{{NO_DEPENDENCIES}}

 2 // Microsoft Visual C++ generated include file.

 3 // Used by FE.RC

 4 //

 5 #define IDR_MAINFRAME                    128

 6 #define IDD_FE_DIALOG        102

 7 #define IDD_ABOUTBOX                    103

 8 #define IDS_APP_TITLE                    103

 9 #define IDM_ABOUT                        104

10 #define IDM_EXIT                        105

11 #define IDS_HELLO                        106

12 #define IDI_FE                107

13 #define IDI_SMALL                        108

14 #define IDC_FE                109

15 #define IDC_MYICON                        2

16 #define IDC_STATIC                        -1

17 // Next default values for new objects

18 //

19 #ifdef APSTUDIO_INVOKED

20 #ifndef APSTUDIO_READONLY_SYMBOLS

21 

22 #define _APS_NEXT_RESOURCE_VALUE        129

23 #define _APS_NEXT_COMMAND_VALUE         32771

24 #define _APS_NEXT_CONTROL_VALUE         1000

25 #define _APS_NEXT_SYMED_VALUE           110

26 #endif

27 #endif
resourse.h
 1 // stdafx.h : include file for standard system include files,

 2 //  or project specific include files that are used frequently, but

 3 //      are changed infrequently

 4 //

 5 

 6 #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)

 7 #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_

 8 

 9 #if _MSC_VER > 1000

10 #pragma once

11 #endif // _MSC_VER > 1000

12 

13 #define WIN32_LEAN_AND_MEAN        // Exclude rarely-used stuff from Windows headers

14 

15 

16 // Windows Header Files:

17 #include <windows.h>

18 

19 // C RunTime Header Files

20 #include <stdlib.h>

21 #include <malloc.h>

22 #include <memory.h>

23 #include <tchar.h>

24 

25 // Local Header Files

26 

27 // TODO: reference additional headers your program requires here

28 

29 //{{AFX_INSERT_LOCATION}}

30 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.

31 

32 #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
StdAfx.h

main.cpp

  1 #include "stdafx.h"

  2 #include "resourse.h"

  3 

  4 #define MAX_LOADSTRING 100

  5 

  6 // Global Variables:

  7 HINSTANCE hInst;                                // current instance

  8 TCHAR szTitle[MAX_LOADSTRING];                                // The title bar text

  9 TCHAR szWindowClass[MAX_LOADSTRING];                                // The title bar text

 10 HBITMAP hbmp;

 11 HDC mdc;

 12 // Foward declarations of functions included in this code module:

 13 ATOM                MyRegisterClass(HINSTANCE hInstance);

 14 BOOL                InitInstance(HINSTANCE, int);

 15 LRESULT CALLBACK    WndProc(HWND, UINT, WPARAM, LPARAM);

 16 LRESULT CALLBACK    About(HWND, UINT, WPARAM, LPARAM);

 17 void                MyPaint(HDC hdc);

 18 //========================================================================================

 19 int APIENTRY WinMain(HINSTANCE hInstance,

 20                      HINSTANCE hPrevInstance,

 21                      LPSTR     lpCmdLine,

 22                      int       nCmdShow)

 23 {

 24      // TODO: Place code here.

 25     MSG msg;

 26 

 27     MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码;

 28 

 29     // 调用InitInstance函数,进行初始化操作;

 30     if (!InitInstance (hInstance, nCmdShow))

 31     {

 32         return FALSE;

 33     }

 34 

 35     // 消息循环(通过消息循环来获取信息,

 36     //进行必要的键盘信息转换而后将控制权交给操作系统,

 37     //有操作系统决定哪个程序的消息处理函数处理消息

 38     while (GetMessage(&msg, NULL, 0, 0)) //获取程序消息

 39     {

 40             TranslateMessage(&msg);//转换伪码及字符

 41             DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序;

 42     }

 43 

 44     return msg.wParam;

 45 }

 46 //=====================================================================================

 47 

 48 

 49 

 50 //=============================================================================================

 51 //在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息,

 52 //并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。

 53 //==============================================================================================

 54 ATOM MyRegisterClass(HINSTANCE hInstance)

 55 {

 56     WNDCLASSEX wcex;            //申请一个窗口类别“WNDCLASSEX”和结构”wcex“

 57                                 //--------------------------------------------------------------

 58                                 //定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc)

 59                                 //为WNDPROC,类别名称为(lpszClassName)为”fe";

 60                                 //--------------------------------------------------------------

 61     wcex.cbSize = sizeof(WNDCLASSEX);

 62 

 63     wcex.style            = CS_HREDRAW | CS_VREDRAW;

 64     wcex.lpfnWndProc    = (WNDPROC)WndProc;

 65     wcex.cbClsExtra        = 0;

 66     wcex.cbWndExtra        = 0;

 67     wcex.hInstance        = hInstance;

 68     wcex.hIcon            = NULL;

 69     wcex.hCursor        = NULL;

 70     wcex.hCursor        = LoadCursor(NULL,IDC_ARROW);

 71     wcex.hbrBackground    = (HBRUSH)(COLOR_WINDOW+1);

 72     wcex.lpszMenuName    = NULL;

 73     wcex.lpszClassName    = "fe";

 74     wcex.hIconSm        = NULL;

 75 

 76     return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串

 77                                   //此字符串即为类别名称”fe";

 78 }

 79 //============================================================================================

 80 

 81 

 82 //============================================================================================

 83 //按照前面所定义的窗口类别来建立并显示实际的程序窗口

 84 //============================================================================================

 85 BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)

 86 {

 87    HWND hWnd;

 88    HDC hdc;

 89    hInst = hInstance; // 把instance handle 储存在全局变量中;

 90 

 91    hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW,

 92       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);

 93                       //-----------------------------------------------

 94                       //调用CreateWindow函数来建立一个窗口对象

 95                       //第一个参数就是窗口建立依据的类别名称

 96                       //-----------------------------------------------

 97    if (!hWnd)

 98    {

 99       return FALSE;

100    }

101    //------------------------------------------------

102    //设定窗口的位置及窗口的大小,然后绘制显示在设备上

103    //-------------------------------------------------

104    MoveWindow(hWnd,10,10,600,450,true);//位置及大小

105    ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态

106    UpdateWindow(hWnd);//将窗口绘制在显示设备上

107 

108    hdc=GetDC(hWnd);

109    mdc=CreateCompatibleDC(hdc);

110 

111    hbmp=(HBITMAP)LoadImage(NULL,"bg.bmp",IMAGE_BITMAP,600,450,LR_LOADFROMFILE);

112    //名、类型、大小、加载方式;

113    SelectObject(mdc,hbmp);

114 

115    MyPaint(hdc);

116 

117    ReleaseDC(hWnd,hdc);

118 

119 

120    return TRUE;

121 }

122 //============================================================================================

123 

124 

125 //============================================================================================

126 //绘图函数,初始化函数中将图片已经放在mdc中了,现在将mdc再贴在窗口DC上

127 //============================================================================================

128 void MyPaint(HDC hdc)

129 {

130     BitBlt(hdc,0,0,600,450,mdc,0,0,SRCCOPY);//在窗口位置、大小、原图剪切位

131 }

132 //============================================================================================

133 

134 

135 //============================================================================================

136 //在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型

137 //来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个

138 //程序都会接收信息,选择性接受、处理;

139 //============================================================================================

140 LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)

141 {

142     PAINTSTRUCT ps;

143     HDC hdc;

144 

145     switch (message)                   //判断消息类型

146     {

147         case WM_PAINT:                //窗口重绘制

148             hdc = BeginPaint(hWnd, &ps);

149             MyPaint(hdc);

150             EndPaint(hWnd, &ps);

151             break;

152         case WM_DESTROY:              //处理窗口结束消息

153             DeleteDC(mdc);

154             DeleteObject(hbmp);

155             PostQuitMessage(0);

156             break;

157         default:

158             return DefWindowProc(hWnd, message, wParam, lParam);

159    }

160    return 0;

161 }

162 //============================================================================================

 

你可能感兴趣的:(Win32)