游戏规则:双方轮流选择棋盘的列号放进自己的棋子,
若棋盘上有四颗相同型号的棋子在一行、一列或一条斜线上连接起来,
则使用该型号棋子的玩家就赢了!
程序实现游戏,并将每局的数据保存到本地的文件中
首先我们要创建一个空白的棋盘
def into():#初始空白棋盘
for i in range(6):
list_width=[]
for j in range(8):
list_width.append(' '+'|')
screen.append(list_width)
然后呢 我们再写一个输赢判断
def eeferee():#判断输赢
#判断行
for i in range(6):
for j in range(8-3):
if screen[i][j][0]==screen[i][j+1][0]==screen[i][j+2][0]==screen[i][j+3][0] and screen[i][j][0]!=' ':
return False
#判断列
for i in range(6-3):
for j in range(8):
if screen[i][j][0]==screen[i+1][j][0]==screen[i+2][j][0]==screen[i+3][j][0] and screen[i][j][0]!=' ':
return False
#判断斜线
for i in range(6-3):
for j in range(8-3):
if screen[i][j][0]==screen[i+1][j+1][0]==screen[i+2][j+2][0]==screen[i+3][j+3][0] and screen[i][j][0]!=' ':
return False
if j>=3:
if screen[i][j][0] == screen[i+1][j-1][0] == screen[i+2][j-2][0] == screen[i+3][j-3][0] and screen[i][j][0] != ' ':
return False
return True
下完每步棋,我们要显示一下棋盘,下面写一下棋盘的显示
def screen_print():#打印棋盘
print('',1,2,3,4,5,6,7,8,sep=' ')
print('', 1, 2, 3, 4, 5, 6, 7, 8, sep=' ', file=file, flush=True)
for i in range(6):
print('|',end='')
print('|', end='', file=file, flush=True)
for j in range(8):
print(screen[i][j],end='')
print(screen[i][j], end='', file=file, flush=True)
print('')
print('', file=file, flush=True)
print('——'*(9))
print('——' * (9), file=file, flush=True)
下面是劳拉的自动下棋
def lara(): # 劳拉
global screen
while True:
coordinate=random.randint(0,7)
flag = True
high = 0
for i in range(5,-1,-1):
if screen[i][coordinate][0] == ' ':
high = i
break
if i == 0 and screen[i][coordinate][0] != ' ':
flag = False
if flag:
print('>>>轮到我了,我把O棋子放在第%d列...'%(coordinate+1))
print('>>>轮到我了,我把O棋子放在第%d列...' % (coordinate + 1), file=file, flush=True)
screen[high][coordinate] = 'O' + '|'
break
screen_print()
下棋中 我们还要判断棋盘是否被下满了
def full():
for i in screen:
for j in i:
if j[0] == ' ':
return True
return False
最后 我们完成一下玩家的下棋
def user():
global screen
while True:
print(">>>轮到你了,你放X棋子,请选择列号(1-8): ",end='')
print(">>>轮到你了,你放X棋子,请选择列号(1-8): ", end='', file=file, flush=True)
coordinate = int(input())-1
if coordinate not in range(7):
print('输入错误的列号,请重新输入')
print('输入错误的列号,请重新输入', file=file, flush=True)
continue
flag=True
high=0
for i in range(5,-1,-1):
if screen[i][coordinate][0] == ' ':
high=i
break
if i==0 and screen[i][coordinate][0] != ' ':
flag = False
print('你输入的地方已经有棋子了,请重新输入')
print('你输入的地方已经有棋子了,请重新输入', file=file, flush=True)
if flag:
screen[high][coordinate] = 'X' + '|'
break
screen_print()
完整代码如下:
import random
screen = [] #棋盘列表
def into():#初始空白棋盘
for i in range(6):
list_width=[]
for j in range(8):
list_width.append(' '+'|')
screen.append(list_width)
def screen_print():#打印棋盘
print('',1,2,3,4,5,6,7,8,sep=' ')
print('', 1, 2, 3, 4, 5, 6, 7, 8, sep=' ', file=file, flush=True)
for i in range(6):
print('|',end='')
print('|', end='', file=file, flush=True)
for j in range(8):
print(screen[i][j],end='')
print(screen[i][j], end='', file=file, flush=True)
print('')
print('', file=file, flush=True)
print('——'*(9))
print('——' * (9), file=file, flush=True)
def eeferee():#判断输赢
#判断行
for i in range(6):
for j in range(8-3):
if screen[i][j][0]==screen[i][j+1][0]==screen[i][j+2][0]==screen[i][j+3][0] and screen[i][j][0]!=' ':
return False
#判断列
for i in range(6-3):
for j in range(8):
if screen[i][j][0]==screen[i+1][j][0]==screen[i+2][j][0]==screen[i+3][j][0] and screen[i][j][0]!=' ':
return False
#判断斜线
for i in range(6-3):
for j in range(8-3):
if screen[i][j][0]==screen[i+1][j+1][0]==screen[i+2][j+2][0]==screen[i+3][j+3][0] and screen[i][j][0]!=' ':
return False
if j>=3:
if screen[i][j][0] == screen[i+1][j-1][0] == screen[i+2][j-2][0] == screen[i+3][j-3][0] and screen[i][j][0] != ' ':
return False
return True
def full():
for i in screen:
for j in i:
if j[0] == ' ':
return True
return False
def lara(): # 劳拉
global screen
while True:
coordinate=random.randint(0,7)
flag = True
high = 0
for i in range(5,-1,-1):
if screen[i][coordinate][0] == ' ':
high = i
break
if i == 0 and screen[i][coordinate][0] != ' ':
flag = False
if flag:
print('>>>轮到我了,我把O棋子放在第%d列...'%(coordinate+1))
print('>>>轮到我了,我把O棋子放在第%d列...' % (coordinate + 1), file=file, flush=True)
screen[high][coordinate] = 'O' + '|'
break
screen_print()
def user():
global screen
while True:
print(">>>轮到你了,你放X棋子,请选择列号(1-8): ",end='')
print(">>>轮到你了,你放X棋子,请选择列号(1-8): ", end='', file=file, flush=True)
coordinate = int(input())-1
if coordinate not in range(7):
print('输入错误的列号,请重新输入')
print('输入错误的列号,请重新输入', file=file, flush=True)
continue
flag=True
high=0
for i in range(5,-1,-1):
if screen[i][coordinate][0] == ' ':
high=i
break
if i==0 and screen[i][coordinate][0] != ' ':
flag = False
print('你输入的地方已经有棋子了,请重新输入')
print('你输入的地方已经有棋子了,请重新输入', file=file, flush=True)
if flag:
screen[high][coordinate] = 'X' + '|'
break
screen_print()
if __name__ == '__main__':
file=open('四连环Log-%d.txt'%random.randint(10000,99999),'w',encoding='utf-8')
print("""Hi,我是劳拉,我们来玩一局四连环。我用O型棋子,你用X型棋子。
游戏规则:双方轮流选择棋盘的列号放进自己的棋子,
若棋盘上有四颗相同型号的棋子在一行、一列或一条斜线上连接起来,
则使用该型号棋子的玩家就赢了!""")
print("""Hi,我是劳拉,我们来玩一局四连环。我用O型棋子,你用X型棋子。
游戏规则:双方轮流选择棋盘的列号放进自己的棋子,
若棋盘上有四颗相同型号的棋子在一行、一列或一条斜线上连接起来,
则使用该型号棋子的玩家就赢了!""", file=file, flush=True)
into()
print('开始了!这是棋盘的初始状态:')
print('开始了!这是棋盘的初始状态:', file=file, flush=True)
screen_print()
flag=True
while eeferee() and full():
lara()
if not eeferee() and full():
flag=False
break
user()
if full():
print('******* 难分胜负!@_@')
print('******* 难分胜负!@_@', file=file, flush=True)
if flag:
print('******* 好吧,你赢了!^_^')
print('******* 好吧,你赢了!^_^', file=file, flush=True)
else:
print('******* 耶,我赢了!^_^')
print('******* 耶,我赢了!^_^', file=file, flush=True)