之前自己开发有这么一个需求,需要实现手写签名,然后以图片的形式保存生成图片的base64数据流 。自己在网上找了一堆,都不是很完美。然后参考网上的加自己的优化和修改做了一版。希望有需要的朋友可以拿来直接用。
有问题或者有更好的优化意见可以加我vx一起分享。
HTML部分:
<template>
<div class="hello" >
<div>请输入您的签名7:div>
<canvas id="canvas" ref="canvasW" width="373" height="200" style="border:1px solid black" >Canvas画板canvas>
<img v-bind:src="url" alt="">
<div>
<button type="" v-on:click="clear">重写button>
<button v-on:click="save">保存签名button>
div>
div>
template>
为了节约时间,样式写的比较简单。凑合看吧!
script部分
<script>
var draw;
var preHandler = function(e){
e.preventDefault();}
class Draw {
constructor(el) {
this.el = el
this.canvas = document.getElementById(this.el)
this.cxt = this.canvas.getContext('2d')
this.stage_info = canvas.getBoundingClientRect()
this.path = {
beginX: 0,
beginY: 0,
endX: 0,
endY: 0
}
}
init(btn) {
var that = this;
//初始化生成
this.canvas.addEventListener('touchstart', function(event) {
document.addEventListener('touchstart', preHandler, false);
that.drawBegin(event)
})
this.canvas.addEventListener('touchend', function(event) {
document.addEventListener('touchend', preHandler, false);
that.drawEnd()
})
this.clear(btn)
}
drawBegin(e) {
var that = this;
window.getSelection() ? window.getSelection().removeAllRanges() : document.selection.empty()
this.cxt.strokeStyle = "#000"
this.cxt.beginPath()
this.cxt.moveTo(
e.changedTouches[0].clientX - this.stage_info.left,
e.changedTouches[0].clientY - this.stage_info.top
)
this.path.beginX = e.changedTouches[0].clientX - this.stage_info.left
this.path.beginY = e.changedTouches[0].clientY - this.stage_info.top
canvas.addEventListener("touchmove",function(ev){
ev.preventDefault()
that.drawing(event)
})
}
drawing(e) {
this.cxt.lineTo(
e.changedTouches[0].clientX - this.stage_info.left,
e.changedTouches[0].clientY - this.stage_info.top
)
this.path.endX = e.changedTouches[0].clientX - this.stage_info.left
this.path.endY = e.changedTouches[0].clientY - this.stage_info.top
this.cxt.stroke()
}
drawEnd() {
document.removeEventListener('touchstart', preHandler, false);
document.removeEventListener('touchend', preHandler, false);
document.removeEventListener('touchmove', preHandler, false);
}
clear(btn) {
this.cxt.clearRect(0, 0, this.stage_info.width, this.stage_info.height)
// this.cxt.clearRect(0, 0, 373, 200)
}
save(){
return canvas.toDataURL("image/png")
console.log(canvas.toDataURL("image/png"))
}
}
export default {
data () {
return {
msg: '啦啦啦',
val:true,
url:""
}
},
mounted() {
draw=new Draw('canvas');
draw.init();
},
methods:{
clear:function(){
draw.clear();
// 用于点击清除画布时,同时清除上次保存的图片
this.save()
},
save:function(){
var data=draw.save();
this.url = data;
// 生成图片的base64数据流
},
mutate(word){
this.$emit("input", word);
},
}
}
</script>
css部分