狂神说的详细视频教程
package com.anobabe.snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//相对路径:XX.png
//绝对路径:/ 相当于当前的项目
public static URL titleURL = Data.class.getResource("pic/title.jpg");
public static ImageIcon title = new ImageIcon(titleURL);
public static URL upURL = Data.class.getResource("pic/up.png");
public static URL downURL = Data.class.getResource("pic/down.png");
public static URL leftURL = Data.class.getResource("pic/left.png");
public static URL rightURL = Data.class.getResource("pic/right.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("pic/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("pic/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
package com.anobabe.snake;
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame("SnakeGame");
frame.setBounds(10,10,920,745);
frame.setResizable(false); //窗口大小不可变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常游戏界面都应在面板上
frame.add(new GamePanel());
frame.setVisible(true);
}
}
package com.anobabe.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构:
int length; //蛇的长度
int[] snakeX = new int[600]; //蛇的X坐标 25*25
int[] snakeY = new int[500]; //蛇的Y坐标
String fx; //方向
//食物的坐标
int foodX;
int foodY;
Random random = new Random();
//积分
int score;
//游戏当前的状态
boolean isStart = false;
//游戏失败状态
boolean isFail = false;
//构造器
public GamePanel() {
init();
this.setFocusable(true);
this.addKeyListener(this);
timer.start();
}
//定时器
Timer timer = new Timer(100,this); //100ms执行一次
//初始化
public void init(){
length = 3;
snakeX[0] = 100;snakeY[0] = 100; //脑袋的坐标
snakeX[1] = 75;snakeY[1] = 100; //第一个身体的坐标
snakeX[2] = 50;snakeY[2] = 100; //第二个身体的坐标
//初始方向为右
fx = "R";
//把食物随机分布在界面上
foodX = 25 + 25* random.nextInt(34);
foodY = 75 + 25* random.nextInt(24);
score = 0;
}
//绘制面板,游戏中的所有东西都使用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g); //清屏
this.setBackground(Color.WHITE);
//绘制静态面板
Data.title.paintIcon(this,g,25,11);
g.fillRect(25,75,850,600); //默认的游戏界面
//绘制积分
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度:" + length, 750,35);
g.drawString("分数:" + score,750,50);
//绘制食物
Data.food.paintIcon(this,g,foodX,foodY);
//绘制小蛇
if(fx.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if(fx.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if(fx.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);
}else if(fx.equals("D")){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);
}
for(int i = 1; i < length; i++){
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]); //身体的坐标
}
//游戏是否开始状态
if(isStart == false){
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按下空格开始游戏",300,300);
}
//游戏失败状态
if(isFail){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("失败,按下空客重新开始游戏",300,300);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if(keyCode == KeyEvent.VK_SPACE){
if(isFail){
isFail = false;
init();
}else{
isStart = !isStart; //取反
}
repaint();
}
//小蛇移动
if(keyCode == KeyEvent.VK_UP){
fx = "U";
}else if(keyCode == KeyEvent.VK_DOWN){
fx = "D";
}else if(keyCode == KeyEvent.VK_LEFT){
fx = "L";
}else if(keyCode == KeyEvent.VK_RIGHT){
fx = "R";
}
}
//事件监听 --需要通过固定时间来刷新
@Override
public void actionPerformed(ActionEvent e) {
//如果游戏是开始状态,让小蛇动起来
if(isStart && isFail == false){
//吃食物,
if(snakeX[0] == foodX && snakeY[0] == foodY){
//长度+1
length++;
//分数+10
score = score + 10;
//再次随机食物
foodX = 25 + 25* random.nextInt(34);
foodY = 75 + 25* random.nextInt(24);
}
//移动(键盘监听)
for(int i = length-1; i > 0; i--){
//后一节身体移到前一节位置
snakeX[i] = snakeX[i-1]; //向前移动一节
snakeY[i] = snakeY[i-1];
}
//走向
if(fx == "R"){
snakeX[0] = snakeX[0] + 25;
//边界判断
if(snakeX[0] > 850){
snakeX[0] = 25;}
}else if(fx == "L"){
snakeX[0] = snakeX[0] - 25;
if(snakeX[0] < 25){
snakeX[0] = 850;}
}else if(fx == "U"){
snakeY[0] = snakeY[0] - 25;
if(snakeY[0] < 75){
snakeY[0] = 650;}
}else if(fx == "D") {
snakeY[0] = snakeY[0] + 25;
if (snakeY[0] > 650) {
snakeY[0] = 75;}
}
//失败判断:撞到自己就失败
for(int i = 1; i < length; i++){
if(snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]){
isFail = true;
}
}
repaint();
}
timer.start(); //定时器开始
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}