用JAVA实现2048小游戏

用JAVA实现2048小游戏

  • 前言
  • 一、代码
    • 运行结果


前言

今天给大家分享一个简单的游戏——2048,想必大家平常都玩过这款,那么今天我就给大家分享一下这游戏的代码吧。下面直接给大家上代码展示!!

一、代码

package com.company;

import java.awt.*;
import java.awt.event.*;
import java.util.Random;
import javax.swing.*;
//继承 JPanel 用于我们游戏界面布局
//tips:JPanel 是 Java图形用户界面(GUI)工具包swing中的面板容器类
/**
 * 2048小游戏
 * 游戏玩法:通过上下左右方向键移动图块,使得数字合出2048则获胜
 */
public class Game2048 extends JPanel {
     

    //枚举:开始,获胜,正在进行游戏,游戏结束
    enum State {
     
        start, won, running, over
    }

    final Color[] colorTable = {
     
            new Color(0x701710), new Color(0xFFE4C3), new Color(0xfff4d3),
            new Color(0xffdac3), new Color(0xe7b08e), new Color(0xe7bf8e),
            new Color(0xffc4c3), new Color(0xE7948e), new Color(0xbe7e56),
            new Color(0xbe5e56), new Color(0x9c3931), new Color(0x701710)};

    final static int target = 2048;//游戏最终目标

    static int higheNum;//最高数

    static int score;

    private Color gridColor = new Color(0xBBADA0);//网格颜色
    private Color emptyColor = new Color(0xCDC1B4);//没有图块的格子的颜色
    private Color startColor = new Color(0xFFEBCD);//开始界面框的颜色

    private Random rand = new Random();
    private Tile[][] tiles;
    private int side = 4;
    private State gamestate = State.start;
    private boolean checkingAvailableMoves;

    public Game2048() {
     
        setPreferredSize(new Dimension(900, 700));
        setBackground(new Color(0xFAF8EF));
        setFont(new Font("SansSerif", Font.BOLD, 48));
        setFocusable(true);

        addMouseListener(new MouseAdapter() {
     
            @Override
            public void mousePressed(MouseEvent e) {
     
                startGame();
                repaint();
            }
        });

        addKeyListener(new KeyAdapter() {
     
            @Override
            public void keyPressed(KeyEvent e) {
     
                switch (e.getKeyCode()) {
     
                    case KeyEvent.VK_UP:
                        moveUp();
                        break;
                    case KeyEvent.VK_DOWN:
                        moveDown();
                        break;
                    case KeyEvent.VK_LEFT:
                        moveLeft();
                        break;
                    case KeyEvent.VK_RIGHT:
                        moveRight();
                        break;
                }
                repaint();
            }
        });
    }

    //复写JPanel里面的paintComponent方法,创建一个我们自己想要的界面
    @Override
    public void paintComponent(Graphics gg) {
     
        super.paintComponent(gg);
        Graphics2D g = (Graphics2D) gg;
        g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
                RenderingHints.VALUE_ANTIALIAS_ON);
        drawGrid(g);
    }

    //开始游戏
    void startGame() {
     
        if (gamestate != State.running) {
     
            score = 0;
            higheNum = 0;
            gamestate = State.running;
            tiles = new Tile[side][side];
            //执行两次,生成两个随机数
            addRandomTile();
            addRandomTile();
        }
    }

    //生成框及里面内容
    void drawGrid(Graphics2D g) {
     
        g.setColor(gridColor);
        g.fillRoundRect(200, 100, 499, 499, 15, 15);
        if (gamestate == State.running) {
     
            for (int r = 0; r < side; r++) {
     
                for (int c = 0; c < side; c++) {
     
                    if (tiles[r][c] == null) {
     
                        g.setColor(emptyColor);
                        g.fillRoundRect(215 + c * 121, 115 + r * 121, 106, 106, 7, 7);
                    } else {
     
                        drawTile(g, r, c);
                    }
                }
            }
        } else {
     
            g.setColor(startColor);
            g.fillRoundRect(215, 115, 469, 469, 7, 7);
            g.setColor(gridColor.darker());//设置一个比当前颜色深一级的Color
            g.setFont(new Font("SansSerif", Font.BOLD, 128));
            g.drawString("2048", 310, 270);
            g.setFont(new Font("SansSerif", Font.BOLD, 20));
            if (gamestate == State.won) {
     
                g.drawString("恭喜你,你成功得到2048!!", 330, 350);
            } else if (gamestate == State.over)
                g.drawString("你失败了,请重新开始游戏", 330, 350);
            g.setColor(gridColor);
            g.drawString("开始游戏", 390, 470);
            g.drawString("tips:使用上下左右箭头移动图块", 310, 530);
        }
    }

    void drawTile(Graphics2D g, int r, int c) {
     
        int value = tiles[r][c].getValue();
        g.setColor(colorTable[(int) (Math.log(value) / Math.log(2)) + 1]);
        g.fillRoundRect(215 + c * 121, 115 + r * 121, 106, 106, 7, 7);
        String s = String.valueOf(value);
        g.setColor(value < 128 ? colorTable[0] : colorTable[1]);
        FontMetrics fm = g.getFontMetrics();
        int asc = fm.getAscent();
        int dec = fm.getDescent();
        int x = 215 + c * 121 + (106 - fm.stringWidth(s)) / 2;
        int y = 115 + r * 121 + (asc + (106 - (asc + dec)) / 2);
        g.drawString(s, x, y);
    }

    private void addRandomTile() {
     
        int pos = rand.nextInt(side * side);
        int row, col;
        do {
     
            pos = (pos + 1) % (side * side);
            row = pos / side;
            col = pos % side;
        } while (tiles[row][col] != null);
        int val = rand.nextInt(10) == 0 ? 4 : 2;
        tiles[row][col] = new Tile(val);
    }

    private boolean move(int countDownFrom, int yIncr, int xIncr) {
     
        boolean moved = false;
        for (int i = 0; i < side * side; i++) {
     
            int j = Math.abs(countDownFrom - i);
            int r = j / side;
            int c = j % side;
            if (tiles[r][c] == null)
                continue;
            int nextR = r + yIncr;
            int nextC = c + xIncr;
            while (nextR >= 0 && nextR < side && nextC >= 0 && nextC < side) {
     
                Tile next = tiles[nextR][nextC];
                Tile curr = tiles[r][c];
                if (next == null) {
     
                    if (checkingAvailableMoves)
                        return true;
                    tiles[nextR][nextC] = curr;
                    tiles[r][c] = null;
                    r = nextR;
                    c = nextC;
                    nextR += yIncr;
                    nextC += xIncr;
                    moved = true;
                } else if (next.canMergeWith(curr)) {
     
                    if (checkingAvailableMoves)
                        return true;
                    int value = next.mergeWith(curr);
                    if (value > higheNum)
                        higheNum = value;
                    score += value;
                    tiles[r][c] = null;
                    moved = true;
                    break;
                } else
                    break;
            }
        }
        if (moved) {
     
            if (higheNum < target) {
     
                clearMerged();
                addRandomTile();
                if (!movesAvailable()) {
     //如果不能再移动图块,则则把游戏状态变成游戏失败
                    gamestate = State.over;
                }
            } else if (higheNum == target)//如果最高数=2048,则把游戏状态变成游戏成功
                gamestate = State.won;
        }
        return moved;
    }

    boolean moveUp() {
     
        return move(0, -1, 0);
    }

    boolean moveDown() {
     
        return move(side * side - 1, 1, 0);
    }

    boolean moveLeft() {
     
        return move(0, 0, -1);
    }

    boolean moveRight() {
     
        return move(side * side - 1, 0, 1);
    }

    void clearMerged() {
     
        for (Tile[] row : tiles)
            for (Tile tile : row)
                if (tile != null)
                    tile.setMerged(false);
    }

    //判断是否还能继续移动图块
    boolean movesAvailable() {
     
        checkingAvailableMoves = true;
        boolean hasMoves = moveUp() || moveDown() || moveLeft() || moveRight();
        checkingAvailableMoves = false;
        return hasMoves;
    }

    public static void main(String[] args) {
     
        SwingUtilities.invokeLater(() -> {
     
            JFrame f = new JFrame();
            f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            f.setTitle("2048小游戏");
            f.setResizable(true);
            f.add(new Game2048(), BorderLayout.CENTER);
            f.pack();
            f.setLocationRelativeTo(null);
            f.setVisible(true);
        });
    }
}

class Tile {
     
    private boolean merged;
    private int value;
    Tile(int val) {
     
        value = val;
    }

    boolean canMergeWith(Tile other) {
     
        return !merged && other != null && !other.merged && value == other.getValue();
    }
    int mergeWith(Tile other) {
     
        if (canMergeWith(other)) {
     
            value *= 2;
            merged = true;
            return value;
        }
        return -1;
    }

    //set get
    int getValue() {
     
        return value;
    }
    void setMerged(boolean m) {
     
        merged = m;
    }
}

运行结果

1.开始界面
用JAVA实现2048小游戏_第1张图片
2.游戏界面
用JAVA实现2048小游戏_第2张图片
3.失败后界面
用JAVA实现2048小游戏_第3张图片

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