网页鼠标点击动画

首先是整体预览效果
网页鼠标点击动画_第1张图片
下面是整个文件的结构
资源地址:https://download.csdn.net/download/qq_31754591/13719734
网页鼠标点击动画_第2张图片


<html lang="en">
<head>
  <meta charset="UTF-8">
  <title>Titletitle>
head>
<style>
  body {
      
    background: #ffb3cc;
  }
style>
<body>
<canvas class="fireworks"
        style="position: fixed; left: 0px; top: 0px; z-index: 1; pointer-events: none; width: 1440px; height: 451px;"
        width="2880" height="902">canvas>
<script src="js/jquery-3.4.1.min.js">script>
<script src="js/anime.min.js">script>
<script src="js/baozha.js">script>

body>
html>

爆炸效果的js文件 baozha.js

"use strict";

function updateCoords(e) {
     
  pointerX = (e.clientX || e.touches[0].clientX) - canvasEl.getBoundingClientRect().left, pointerY = e.clientY || e.touches[0].clientY - canvasEl.getBoundingClientRect().top
}

function setParticuleDirection(e) {
     
  var t = anime.random(0, 360) * Math.PI / 180, a = anime.random(50, 180), n = [-1, 1][anime.random(0, 1)] * a;
  return {
     x: e.x + n * Math.cos(t), y: e.y + n * Math.sin(t)}
}

function createParticule(e, t) {
     
  var a = {
     };
  return a.x = e, a.y = t, a.color = colors[anime.random(0, colors.length - 1)], a.radius = anime.random(16, 32), a.endPos = setParticuleDirection(a), a.draw = function () {
     
    ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.fillStyle = a.color, ctx.fill()
  }, a
}

function createCircle(e, t) {
     
  var a = {
     };
  return a.x = e, a.y = t, a.color = "#F00", a.radius = 0.1, a.alpha = 0.5, a.lineWidth = 6, a.draw = function () {
     
    ctx.globalAlpha = a.alpha, ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.lineWidth = a.lineWidth, ctx.strokeStyle = a.color, ctx.stroke(), ctx.globalAlpha = 1
  }, a
}

function renderParticule(e) {
     
  for (var t = 0; t < e.animatables.length; t++) {
     
    e.animatables[t].target.draw()
  }
}

function animateParticules(e, t) {
     
  for (var a = createCircle(e, t), n = [], i = 0; i < numberOfParticules; i++) {
     
    n.push(createParticule(e, t))
  }
  anime.timeline().add({
     
    targets: n, x: function (e) {
     
      return e.endPos.x
    }, y: function (e) {
     
      return e.endPos.y
    }, radius: 0.1, duration: anime.random(1200, 1800), easing: "easeOutExpo", update: renderParticule
  }).add({
     
    targets: a,
    radius: anime.random(80, 160),
    lineWidth: 0,
    alpha: {
     value: 0, easing: "linear", duration: anime.random(600, 800)},
    duration: anime.random(1200, 1800),
    easing: "easeOutExpo",
    update: renderParticule,
    offset: 0
  })
}

function debounce(e, t) {
     
  var a;
  return function () {
     
    var n = this, i = arguments;
    clearTimeout(a), a = setTimeout(function () {
     
      e.apply(n, i)
    }, t)
  }
}

var canvasEl = document.querySelector(".fireworks");
if (canvasEl) {
     
  var ctx = canvasEl.getContext("2d"), numberOfParticules = 30, pointerX = 0, pointerY = 0, tap = "mousedown",
      colors = ["#FF1461", "#18FF92", "#5A87FF", "#FBF38C"], setCanvasSize = debounce(function () {
     
        canvasEl.width = 2 * window.innerWidth, canvasEl.height = 2 * window.innerHeight, canvasEl.style.width = window.innerWidth + "px", canvasEl.style.height = window.innerHeight + "px", canvasEl.getContext("2d").scale(2, 2)
      }, 500), render = anime({
     
        duration: 1 / 0, update: function () {
     
          ctx.clearRect(0, 0, canvasEl.width, canvasEl.height)
        }
      });
  document.addEventListener(tap, function (e) {
     
    "sidebar" !== e.target.id && "toggle-sidebar" !== e.target.id && "A" !== e.target.nodeName && "IMG" !== e.target.nodeName && (render.play(), updateCoords(e), animateParticules(pointerX, pointerY))
  }, !1), setCanvasSize(), window.addEventListener("resize", setCanvasSize, !1)
}
"use strict";

function updateCoords(e) {
     
  pointerX = (e.clientX || e.touches[0].clientX) - canvasEl.getBoundingClientRect().left, pointerY = e.clientY || e.touches[0].clientY - canvasEl.getBoundingClientRect().top
}

function setParticuleDirection(e) {
     
  var t = anime.random(0, 360) * Math.PI / 180, a = anime.random(50, 180), n = [-1, 1][anime.random(0, 1)] * a;
  return {
     x: e.x + n * Math.cos(t), y: e.y + n * Math.sin(t)}
}

function createParticule(e, t) {
     
  var a = {
     };
  return a.x = e, a.y = t, a.color = colors[anime.random(0, colors.length - 1)], a.radius = anime.random(16, 32), a.endPos = setParticuleDirection(a), a.draw = function () {
     
    ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.fillStyle = a.color, ctx.fill()
  }, a
}

function createCircle(e, t) {
     
  var a = {
     };
  return a.x = e, a.y = t, a.color = "#F00", a.radius = 0.1, a.alpha = 0.5, a.lineWidth = 6, a.draw = function () {
     
    ctx.globalAlpha = a.alpha, ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.lineWidth = a.lineWidth, ctx.strokeStyle = a.color, ctx.stroke(), ctx.globalAlpha = 1
  }, a
}

function renderParticule(e) {
     
  for (var t = 0; t < e.animatables.length; t++) {
     
    e.animatables[t].target.draw()
  }
}

function animateParticules(e, t) {
     
  for (var a = createCircle(e, t), n = [], i = 0; i < numberOfParticules; i++) {
     
    n.push(createParticule(e, t))
  }
  anime.timeline().add({
     
    targets: n, x: function (e) {
     
      return e.endPos.x
    }, y: function (e) {
     
      return e.endPos.y
    }, radius: 0.1, duration: anime.random(1200, 1800), easing: "easeOutExpo", update: renderParticule
  }).add({
     
    targets: a,
    radius: anime.random(80, 160),
    lineWidth: 0,
    alpha: {
     value: 0, easing: "linear", duration: anime.random(600, 800)},
    duration: anime.random(1200, 1800),
    easing: "easeOutExpo",
    update: renderParticule,
    offset: 0
  })
}

function debounce(e, t) {
     
  var a;
  return function () {
     
    var n = this, i = arguments;
    clearTimeout(a), a = setTimeout(function () {
     
      e.apply(n, i)
    }, t)
  }
}

var canvasEl = document.querySelector(".fireworks");
if (canvasEl) {
     
  var ctx = canvasEl.getContext("2d"), numberOfParticules = 30, pointerX = 0, pointerY = 0, tap = "mousedown",
      colors = ["#FF1461", "#18FF92", "#5A87FF", "#FBF38C"], setCanvasSize = debounce(function () {
     
        canvasEl.width = 2 * window.innerWidth, canvasEl.height = 2 * window.innerHeight, canvasEl.style.width = window.innerWidth + "px", canvasEl.style.height = window.innerHeight + "px", canvasEl.getContext("2d").scale(2, 2)
      }, 500), render = anime({
     
        duration: 1 / 0, update: function () {
     
          ctx.clearRect(0, 0, canvasEl.width, canvasEl.height)
        }
      });
  document.addEventListener(tap, function (e) {
     
    "sidebar" !== e.target.id && "toggle-sidebar" !== e.target.id && "A" !== e.target.nodeName && "IMG" !== e.target.nodeName && (render.play(), updateCoords(e), animateParticules(pointerX, pointerY))
  }, !1), setCanvasSize(), window.addEventListener("resize", setCanvasSize, !1)
}
;

anime.js可以引用在线的 我把代码粘上

/*
 2017 Julian Garnier
 Released under the MIT license
*/
var $jscomp = {
     scope: {
     }};
$jscomp.defineProperty = "function" == typeof Object.defineProperties ? Object.defineProperty : function (e, r, p) {
     
  if (p.get || p.set) throw new TypeError("ES3 does not support getters and setters.");
  e != Array.prototype && e != Object.prototype && (e[r] = p.value)
};
$jscomp.getGlobal = function (e) {
     
  return "undefined" != typeof window && window === e ? e : "undefined" != typeof global && null != global ? global : e
};
$jscomp.global = $jscomp.getGlobal(this);
$jscomp.SYMBOL_PREFIX = "jscomp_symbol_";
$jscomp.initSymbol = function () {
     
  $jscomp.initSymbol = function () {
     
  };
  $jscomp.global.Symbol || ($jscomp.global.Symbol = $jscomp.Symbol)
};
$jscomp.symbolCounter_ = 0;
$jscomp.Symbol = function (e) {
     
  return $jscomp.SYMBOL_PREFIX + (e || "") + $jscomp.symbolCounter_++
};
$jscomp.initSymbolIterator = function () {
     
  $jscomp.initSymbol();
  var e = $jscomp.global.Symbol.iterator;
  e || (e = $jscomp.global.Symbol.iterator = $jscomp.global.Symbol("iterator"));
  "function" != typeof Array.prototype[e] && $jscomp.defineProperty(Array.prototype, e, {
     
    configurable: !0,
    writable: !0,
    value: function () {
     
      return $jscomp.arrayIterator(this)
    }
  });
  $jscomp.initSymbolIterator = function () {
     
  }
};
$jscomp.arrayIterator = function (e) {
     
  var r = 0;
  return $jscomp.iteratorPrototype(function () {
     
    return r < e.length ? {
     done: !1, value: e[r++]} : {
     done: !0}
  })
};
$jscomp.iteratorPrototype = function (e) {
     
  $jscomp.initSymbolIterator();
  e = {
     next: e};
  e[$jscomp.global.Symbol.iterator] = function () {
     
    return this
  };
  return e
};
$jscomp.array = $jscomp.array || {
     };
$jscomp.iteratorFromArray = function (e, r) {
     
  $jscomp.initSymbolIterator();
  e instanceof String && (e += "");
  var p = 0, m = {
     
    next: function () {
     
      if (p < e.length) {
     
        var u = p++;
        return {
     value: r(u, e[u]), done: !1}
      }
      m.next = function () {
     
        return {
     done: !0, value: void 0}
      };
      return m.next()
    }
  };
  m[Symbol.iterator] = function () {
     
    return m
  };
  return m
};
$jscomp.polyfill = function (e, r, p, m) {
     
  if (r) {
     
    p = $jscomp.global;
    e = e.split(".");
    for (m = 0; m < e.length - 1; m++) {
     
      var u = e[m];
      u in p || (p[u] = {
     });
      p = p[u]
    }
    e = e[e.length - 1];
    m = p[e];
    r = r(m);
    r != m && null != r && $jscomp.defineProperty(p, e, {
     configurable: !0, writable: !0, value: r})
  }
};
$jscomp.polyfill("Array.prototype.keys", function (e) {
     
  return e ? e : function () {
     
    return $jscomp.iteratorFromArray(this, function (e) {
     
      return e
    })
  }
}, "es6-impl", "es3");
var $jscomp$this = this;
(function (e, r) {
     
  "function" === typeof define && define.amd ? define([], r) : "object" === typeof module && module.exports ? module.exports = r() : e.anime = r()
})(this, function () {
     
  function e(a) {
     
    if (!h.col(a)) try {
     
      return document.querySelectorAll(a)
    } catch (c) {
     
    }
  }

  function r(a, c) {
     
    for (var d = a.length, b = 2 <= arguments.length ? arguments[1] : void 0, f = [], n = 0; n < d; n++) if (n in a) {
     
      var k = a[n];
      c.call(b, k, n, a) && f.push(k)
    }
    return f
  }

  function p(a) {
     
    return a.reduce(function (a, d) {
     
      return a.concat(h.arr(d) ? p(d) : d)
    }, [])
  }

  function m(a) {
     
    if (h.arr(a)) return a;
    h.str(a) && (a = e(a) || a);
    return a instanceof NodeList || a instanceof HTMLCollection ? [].slice.call(a) : [a]
  }

  function u(a, c) {
     
    return a.some(function (a) {
     
      return a === c
    })
  }

  function C(a) {
     
    var c = {
     }, d;
    for (d in a) c[d] = a[d];
    return c
  }

  function D(a, c) {
     
    var d = C(a), b;
    for (b in a) d[b] = c.hasOwnProperty(b) ? c[b] : a[b];
    return d
  }

  function z(a, c) {
     
    var d = C(a), b;
    for (b in c) d[b] = h.und(a[b]) ? c[b] : a[b];
    return d
  }

  function T(a) {
     
    a = a.replace(/^#?([a-f\d])([a-f\d])([a-f\d])$/i, function (a, c, d, k) {
     
      return c + c + d + d + k + k
    });
    var c = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(a);
    a = parseInt(c[1], 16);
    var d = parseInt(c[2], 16), c = parseInt(c[3], 16);
    return "rgba(" + a + "," + d + "," + c + ",1)"
  }

  function U(a) {
     
    function c(a, c, b) {
     
      0 > b && (b += 1);
      1 < b && --b;
      return b < 1 / 6 ? a + 6 * (c - a) * b : .5 > b ? c : b < 2 / 3 ? a + (c - a) * (2 / 3 - b) * 6 : a
    }

    var d = /hsl\((\d+),\s*([\d.]+)%,\s*([\d.]+)%\)/g.exec(a) || /hsla\((\d+),\s*([\d.]+)%,\s*([\d.]+)%,\s*([\d.]+)\)/g.exec(a);
    a = parseInt(d[1]) / 360;
    var b = parseInt(d[2]) / 100, f = parseInt(d[3]) / 100, d = d[4] || 1;
    if (0 == b) f = b = a = f; else {
     
      var n = .5 > f ? f * (1 + b) : f + b - f * b, k = 2 * f - n, f = c(k, n, a + 1 / 3), b = c(k, n, a);
      a = c(k, n, a - 1 / 3)
    }
    return "rgba(" +
        255 * f + "," + 255 * b + "," + 255 * a + "," + d + ")"
  }

  function y(a) {
     
    if (a = /([\+\-]?[0-9#\.]+)(%|px|pt|em|rem|in|cm|mm|ex|ch|pc|vw|vh|vmin|vmax|deg|rad|turn)?$/.exec(a)) return a[2]
  }

  function V(a) {
     
    if (-1 < a.indexOf("translate") || "perspective" === a) return "px";
    if (-1 < a.indexOf("rotate") || -1 < a.indexOf("skew")) return "deg"
  }

  function I(a, c) {
     
    return h.fnc(a) ? a(c.target, c.id, c.total) : a
  }

  function E(a, c) {
     
    if (c in a.style) return getComputedStyle(a).getPropertyValue(c.replace(/([a-z])([A-Z])/g, "$1-$2").toLowerCase()) || "0"
  }

  function J(a, c) {
     
    if (h.dom(a) &&
        u(W, c)) return "transform";
    if (h.dom(a) && (a.getAttribute(c) || h.svg(a) && a[c])) return "attribute";
    if (h.dom(a) && "transform" !== c && E(a, c)) return "css";
    if (null != a[c]) return "object"
  }

  function X(a, c) {
     
    var d = V(c), d = -1 < c.indexOf("scale") ? 1 : 0 + d;
    a = a.style.transform;
    if (!a) return d;
    for (var b = [], f = [], n = [], k = /(\w+)\((.+?)\)/g; b = k.exec(a);) f.push(b[1]), n.push(b[2]);
    a = r(n, function (a, b) {
     
      return f[b] === c
    });
    return a.length ? a[0] : d
  }

  function K(a, c) {
     
    switch (J(a, c)) {
     
      case "transform":
        return X(a, c);
      case "css":
        return E(a, c);
      case "attribute":
        return a.getAttribute(c)
    }
    return a[c] ||
        0
  }

  function L(a, c) {
     
    var d = /^(\*=|\+=|-=)/.exec(a);
    if (!d) return a;
    var b = y(a) || 0;
    c = parseFloat(c);
    a = parseFloat(a.replace(d[0], ""));
    switch (d[0][0]) {
     
      case "+":
        return c + a + b;
      case "-":
        return c - a + b;
      case "*":
        return c * a + b
    }
  }

  function F(a, c) {
     
    return Math.sqrt(Math.pow(c.x - a.x, 2) + Math.pow(c.y - a.y, 2))
  }

  function M(a) {
     
    a = a.points;
    for (var c = 0, d, b = 0; b < a.numberOfItems; b++) {
     
      var f = a.getItem(b);
      0 < b && (c += F(d, f));
      d = f
    }
    return c
  }

  function N(a) {
     
    if (a.getTotalLength) return a.getTotalLength();
    switch (a.tagName.toLowerCase()) {
     
      case "circle":
        return 2 *
            Math.PI * a.getAttribute("r");
      case "rect":
        return 2 * a.getAttribute("width") + 2 * a.getAttribute("height");
      case "line":
        return F({
     x: a.getAttribute("x1"), y: a.getAttribute("y1")}, {
     
          x: a.getAttribute("x2"),
          y: a.getAttribute("y2")
        });
      case "polyline":
        return M(a);
      case "polygon":
        var c = a.points;
        return M(a) + F(c.getItem(c.numberOfItems - 1), c.getItem(0))
    }
  }

  function Y(a, c) {
     
    function d(b) {
     
      b = void 0 === b ? 0 : b;
      return a.el.getPointAtLength(1 <= c + b ? c + b : 0)
    }

    var b = d(), f = d(-1), n = d(1);
    switch (a.property) {
     
      case "x":
        return b.x;
      case "y":
        return b.y;
      case "angle":
        return 180 * Math.atan2(n.y - f.y, n.x - f.x) / Math.PI
    }
  }

  function O(a, c) {
     
    var d = /-?\d*\.?\d+/g, b;
    b = h.pth(a) ? a.totalLength : a;
    if (h.col(b)) if (h.rgb(b)) {
     
      var f = /rgb\((\d+,\s*[\d]+,\s*[\d]+)\)/g.exec(b);
      b = f ? "rgba(" + f[1] + ",1)" : b
    } else b = h.hex(b) ? T(b) : h.hsl(b) ? U(b) : void 0; else f = (f = y(b)) ? b.substr(0, b.length - f.length) : b, b = c && !/\s/g.test(b) ? f + c : f;
    b += "";
    return {
     original: b, numbers: b.match(d) ? b.match(d).map(Number) : [0], strings: h.str(a) || c ? b.split(d) : []}
  }

  function P(a) {
     
    a = a ? p(h.arr(a) ? a.map(m) : m(a)) : [];
    return r(a,
        function (a, d, b) {
     
          return b.indexOf(a) === d
        })
  }

  function Z(a) {
     
    var c = P(a);
    return c.map(function (a, b) {
     
      return {
     target: a, id: b, total: c.length}
    })
  }

  function aa(a, c) {
     
    var d = C(c);
    if (h.arr(a)) {
     
      var b = a.length;
      2 !== b || h.obj(a[0]) ? h.fnc(c.duration) || (d.duration = c.duration / b) : a = {
     value: a}
    }
    return m(a).map(function (a, b) {
     
      b = b ? 0 : c.delay;
      a = h.obj(a) && !h.pth(a) ? a : {
     value: a};
      h.und(a.delay) && (a.delay = b);
      return a
    }).map(function (a) {
     
      return z(a, d)
    })
  }

  function ba(a, c) {
     
    var d = {
     }, b;
    for (b in a) {
     
      var f = I(a[b], c);
      h.arr(f) && (f = f.map(function (a) {
     
        return I(a,
            c)
      }), 1 === f.length && (f = f[0]));
      d[b] = f
    }
    d.duration = parseFloat(d.duration);
    d.delay = parseFloat(d.delay);
    return d
  }

  function ca(a) {
     
    return h.arr(a) ? A.apply(this, a) : Q[a]
  }

  function da(a, c) {
     
    var d;
    return a.tweens.map(function (b) {
     
      b = ba(b, c);
      var f = b.value, e = K(c.target, a.name), k = d ? d.to.original : e, k = h.arr(f) ? f[0] : k,
          w = L(h.arr(f) ? f[1] : f, k), e = y(w) || y(k) || y(e);
      b.from = O(k, e);
      b.to = O(w, e);
      b.start = d ? d.end : a.offset;
      b.end = b.start + b.delay + b.duration;
      b.easing = ca(b.easing);
      b.elasticity = (1E3 - Math.min(Math.max(b.elasticity, 1), 999)) /
          1E3;
      b.isPath = h.pth(f);
      b.isColor = h.col(b.from.original);
      b.isColor && (b.round = 1);
      return d = b
    })
  }

  function ea(a, c) {
     
    return r(p(a.map(function (a) {
     
      return c.map(function (b) {
     
        var c = J(a.target, b.name);
        if (c) {
     
          var d = da(b, a);
          b = {
     type: c, property: b.name, animatable: a, tweens: d, duration: d[d.length - 1].end, delay: d[0].delay}
        } else b = void 0;
        return b
      })
    })), function (a) {
     
      return !h.und(a)
    })
  }

  function R(a, c, d, b) {
     
    var f = "delay" === a;
    return c.length ? (f ? Math.min : Math.max).apply(Math, c.map(function (b) {
     
      return b[a]
    })) : f ? b.delay : d.offset + b.delay +
        b.duration
  }

  function fa(a) {
     
    var c = D(ga, a), d = D(S, a), b = Z(a.targets), f = [], e = z(c, d), k;
    for (k in a) e.hasOwnProperty(k) || "targets" === k || f.push({
     name: k, offset: e.offset, tweens: aa(a[k], d)});
    a = ea(b, f);
    return z(c, {
     
      children: [],
      animatables: b,
      animations: a,
      duration: R("duration", a, c, d),
      delay: R("delay", a, c, d)
    })
  }

  function q(a) {
     
    function c() {
     
      return window.Promise && new Promise(function (a) {
     
        return p = a
      })
    }

    function d(a) {
     
      return g.reversed ? g.duration - a : a
    }

    function b(a) {
     
      for (var b = 0, c = {
     }, d = g.animations, f = d.length; b < f;) {
     
        var e = d[b],
            k = e.animatable, h = e.tweens, n = h.length - 1, l = h[n];
        n && (l = r(h, function (b) {
     
          return a < b.end
        })[0] || l);
        for (var h = Math.min(Math.max(a - l.start - l.delay, 0), l.duration) / l.duration, w = isNaN(h) ? 1 : l.easing(h, l.elasticity), h = l.to.strings, p = l.round, n = [], m = void 0, m = l.to.numbers.length, t = 0; t < m; t++) {
     
          var x = void 0, x = l.to.numbers[t], q = l.from.numbers[t],
              x = l.isPath ? Y(l.value, w * x) : q + w * (x - q);
          p && (l.isColor && 2 < t || (x = Math.round(x * p) / p));
          n.push(x)
        }
        if (l = h.length) for (m = h[0], w = 0; w < l; w++) p = h[w + 1], t = n[w], isNaN(t) || (m = p ? m + (t + p) : m + (t + " "));
        else m = n[0];
        ha[e.type](k.target, e.property, m, c, k.id);
        e.currentValue = m;
        b++
      }
      if (b = Object.keys(c).length) for (d = 0; d < b; d++) H || (H = E(document.body, "transform") ? "transform" : "-webkit-transform"), g.animatables[d].target.style[H] = c[d].join(" ");
      g.currentTime = a;
      g.progress = a / g.duration * 100
    }

    function f(a) {
     
      if (g[a]) g[a](g)
    }

    function e() {
     
      g.remaining && !0 !== g.remaining && g.remaining--
    }

    function k(a) {
     
      var k = g.duration, n = g.offset, w = n + g.delay, r = g.currentTime, x = g.reversed, q = d(a);
      if (g.children.length) {
     
        var u = g.children, v = u.length;
        if (q >= g.currentTime) for (var G = 0; G < v; G++) u[G].seek(q); else for (; v--;) u[v].seek(q)
      }
      if (q >= w || !k) g.began || (g.began = !0, f("begin")), f("run");
      if (q > n && q < k) b(q); else if (q <= n && 0 !== r && (b(0), x && e()), q >= k && r !== k || !k) b(k), x || e();
      f("update");
      a >= k && (g.remaining ? (t = h, "alternate" === g.direction && (g.reversed = !g.reversed)) : (g.pause(), g.completed || (g.completed = !0, f("complete"), "Promise" in window && (p(), m = c()))), l = 0)
    }

    a = void 0 === a ? {
     } : a;
    var h, t, l = 0, p = null, m = c(), g = fa(a);
    g.reset = function () {
     
      var a = g.direction, c = g.loop;
      g.currentTime =
          0;
      g.progress = 0;
      g.paused = !0;
      g.began = !1;
      g.completed = !1;
      g.reversed = "reverse" === a;
      g.remaining = "alternate" === a && 1 === c ? 2 : c;
      b(0);
      for (a = g.children.length; a--;) g.children[a].reset()
    };
    g.tick = function (a) {
     
      h = a;
      t || (t = h);
      k((l + h - t) * q.speed)
    };
    g.seek = function (a) {
     
      k(d(a))
    };
    g.pause = function () {
     
      var a = v.indexOf(g);
      -1 < a && v.splice(a, 1);
      g.paused = !0
    };
    g.play = function () {
     
      g.paused && (g.paused = !1, t = 0, l = d(g.currentTime), v.push(g), B || ia())
    };
    g.reverse = function () {
     
      g.reversed = !g.reversed;
      t = 0;
      l = d(g.currentTime)
    };
    g.restart = function () {
     
      g.pause();
      g.reset();
      g.play()
    };
    g.finished = m;
    g.reset();
    g.autoplay && g.play();
    return g
  }

  var ga = {
     
        update: void 0,
        begin: void 0,
        run: void 0,
        complete: void 0,
        loop: 1,
        direction: "normal",
        autoplay: !0,
        offset: 0
      }, S = {
     duration: 1E3, delay: 0, easing: "easeOutElastic", elasticity: 500, round: 0},
      W = "translateX translateY translateZ rotate rotateX rotateY rotateZ scale scaleX scaleY scaleZ skewX skewY perspective".split(" "),
      H, h = {
     
        arr: function (a) {
     
          return Array.isArray(a)
        }, obj: function (a) {
     
          return -1 < Object.prototype.toString.call(a).indexOf("Object")
        },
        pth: function (a) {
     
          return h.obj(a) && a.hasOwnProperty("totalLength")
        }, svg: function (a) {
     
          return a instanceof SVGElement
        }, dom: function (a) {
     
          return a.nodeType || h.svg(a)
        }, str: function (a) {
     
          return "string" === typeof a
        }, fnc: function (a) {
     
          return "function" === typeof a
        }, und: function (a) {
     
          return "undefined" === typeof a
        }, hex: function (a) {
     
          return /(^#[0-9A-F]{
     6}$)|(^#[0-9A-F]{
     3}$)/i.test(a)
        }, rgb: function (a) {
     
          return /^rgb/.test(a)
        }, hsl: function (a) {
     
          return /^hsl/.test(a)
        }, col: function (a) {
     
          return h.hex(a) || h.rgb(a) || h.hsl(a)
        }
      }, A = function () {
     
        function a(a,
                   d, b) {
     
          return (((1 - 3 * b + 3 * d) * a + (3 * b - 6 * d)) * a + 3 * d) * a
        }

        return function (c, d, b, f) {
     
          if (0 <= c && 1 >= c && 0 <= b && 1 >= b) {
     
            var e = new Float32Array(11);
            if (c !== d || b !== f) for (var k = 0; 11 > k; ++k) e[k] = a(.1 * k, c, b);
            return function (k) {
     
              if (c === d && b === f) return k;
              if (0 === k) return 0;
              if (1 === k) return 1;
              for (var h = 0, l = 1; 10 !== l && e[l] <= k; ++l) h += .1;
              --l;
              var l = h + (k - e[l]) / (e[l + 1] - e[l]) * .1,
                  n = 3 * (1 - 3 * b + 3 * c) * l * l + 2 * (3 * b - 6 * c) * l + 3 * c;
              if (.001 <= n) {
     
                for (h = 0; 4 > h; ++h) {
     
                  n = 3 * (1 - 3 * b + 3 * c) * l * l + 2 * (3 * b - 6 * c) * l + 3 * c;
                  if (0 === n) break;
                  var m = a(l, c, b) - k, l = l - m / n
                }
                k = l
              } else if (0 ===
                  n) k = l; else {
     
                var l = h, h = h + .1, g = 0;
                do m = l + (h - l) / 2, n = a(m, c, b) - k, 0 < n ? h = m : l = m; while (1e-7 < Math.abs(n) && 10 > ++g);
                k = m
              }
              return a(k, d, f)
            }
          }
        }
      }(), Q = function () {
     
        function a(a, b) {
     
          return 0 === a || 1 === a ? a : -Math.pow(2, 10 * (a - 1)) * Math.sin(2 * (a - 1 - b / (2 * Math.PI) * Math.asin(1)) * Math.PI / b)
        }

        var c = "Quad Cubic Quart Quint Sine Expo Circ Back Elastic".split(" "), d = {
     
          In: [[.55, .085, .68, .53], [.55, .055, .675, .19], [.895, .03, .685, .22], [.755, .05, .855, .06], [.47, 0, .745, .715], [.95, .05, .795, .035], [.6, .04, .98, .335], [.6, -.28, .735, .045], a],
          Out: [[.25,
            .46, .45, .94], [.215, .61, .355, 1], [.165, .84, .44, 1], [.23, 1, .32, 1], [.39, .575, .565, 1], [.19, 1, .22, 1], [.075, .82, .165, 1], [.175, .885, .32, 1.275], function (b, c) {
     
            return 1 - a(1 - b, c)
          }],
          InOut: [[.455, .03, .515, .955], [.645, .045, .355, 1], [.77, 0, .175, 1], [.86, 0, .07, 1], [.445, .05, .55, .95], [1, 0, 0, 1], [.785, .135, .15, .86], [.68, -.55, .265, 1.55], function (b, c) {
     
            return .5 > b ? a(2 * b, c) / 2 : 1 - a(-2 * b + 2, c) / 2
          }]
        }, b = {
     linear: A(.25, .25, .75, .75)}, f = {
     }, e;
        for (e in d) f.type = e, d[f.type].forEach(function (a) {
     
          return function (d, f) {
     
            b["ease" + a.type + c[f]] = h.fnc(d) ?
                d : A.apply($jscomp$this, d)
          }
        }(f)), f = {
     type: f.type};
        return b
      }(), ha = {
     
        css: function (a, c, d) {
     
          return a.style[c] = d
        }, attribute: function (a, c, d) {
     
          return a.setAttribute(c, d)
        }, object: function (a, c, d) {
     
          return a[c] = d
        }, transform: function (a, c, d, b, f) {
     
          b[f] || (b[f] = []);
          b[f].push(c + "(" + d + ")")
        }
      }, v = [], B = 0, ia = function () {
     
        function a() {
     
          B = requestAnimationFrame(c)
        }

        function c(c) {
     
          var b = v.length;
          if (b) {
     
            for (var d = 0; d < b;) v[d] && v[d].tick(c), d++;
            a()
          } else cancelAnimationFrame(B), B = 0
        }

        return a
      }();
  q.version = "2.2.0";
  q.speed = 1;
  q.running = v;
  q.remove =
      function (a) {
     
        a = P(a);
        for (var c = v.length; c--;) for (var d = v[c], b = d.animations, f = b.length; f--;) u(a, b[f].animatable.target) && (b.splice(f, 1), b.length || d.pause())
      };
  q.getValue = K;
  q.path = function (a, c) {
     
    var d = h.str(a) ? e(a)[0] : a, b = c || 100;
    return function (a) {
     
      return {
     el: d, property: a, totalLength: N(d) * (b / 100)}
    }
  };
  q.setDashoffset = function (a) {
     
    var c = N(a);
    a.setAttribute("stroke-dasharray", c);
    return c
  };
  q.bezier = A;
  q.easings = Q;
  q.timeline = function (a) {
     
    var c = q(a);
    c.pause();
    c.duration = 0;
    c.add = function (d) {
     
      c.children.forEach(function (a) {
     
        a.began =
            !0;
        a.completed = !0
      });
      m(d).forEach(function (b) {
     
        var d = z(b, D(S, a || {
     }));
        d.targets = d.targets || a.targets;
        b = c.duration;
        var e = d.offset;
        d.autoplay = !1;
        d.direction = c.direction;
        d.offset = h.und(e) ? b : L(e, b);
        c.began = !0;
        c.completed = !0;
        c.seek(d.offset);
        d = q(d);
        d.began = !0;
        d.completed = !0;
        d.duration > b && (c.duration = d.duration);
        c.children.push(d)
      });
      c.seek(0);
      c.reset();
      c.autoplay && c.restart();
      return c
    };
    return c
  };
  q.random = function (a, c) {
     
    return Math.floor(Math.random() * (c - a + 1)) + a
  };
  return q
});

然后自己引入jq文件就可以了
需要源文件可以留言哦

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