1 常用Java注释标签(Java comment tags)
@author 作者
@param 输入参数的名称 说明
@return 输出参数说明
@since JDK版本
@version 版本号
@see 链接目标
@throws 异常
@deprecated 解释
@link 链接地址
2 Java注释的使用顺序
3 简单常见的HTML嵌入
4 HTML嵌入注释范例
5 参考文档
1 常用Java注释标签(Java comment tags)
@author 作者
适用范围:文件、类、方法
(*多个作者使用多个@author标签标识,java doc中显示按输入时间顺序罗列。)
例:* @author Leo. Yao
@param 输入参数的名称 说明
适用范围:方法
例:* @param str the String用来存放输出信息。
@return 输出参数说明
适用范围:方法
例: * @return <code>true</code>执行成功;
* <code>false</code>执行失败.
@since JDK版本
用于标识编译该文件所需要的JDK环境。
适用范围:文件、类
例: * @since JDK1.6
@version 版本号
用于标识注释对象的版本号
适用范围:文件、类、方法
例: * @version 1.0
@see 链接目标
表示参考。会在java 文档中生成一个超链接,链接到参考的类容。
用法:
@see #field
@see #Constructor(Type, Type...)
@see #Constructor(Type id, Type id...)
@see #method(Type, Type,...)
@see #method(Type id, Type, id...)
@see Class
@see Class#field
@see Class#Constructor(Type, Type...)
@see Class#Constructor(Type id, Type id)
@see Class#method(Type, Type,...)
@see Class#method(Type id, Type id,...)
@see package.Class
@see package.Class#field
@see package.Class#Constructor(Type, Type...)
@see package.Class#Constructor(Type id, Type id)
@see package.Class#method(Type, Type,...)
@see package.Class#method(Type id, Type, id)
@see package
@throws 异常
标识出方法可能抛出的异常
适用范围:方法
例: * @throws IOException If an input or output exception occurred
@deprecated 解释
标识对象过期
适用范围:文件、类、方法
@link 链接地址
链接到一个目标,用法类似@see。但常放在注释的解释中形如{@link …}
例:
/**
* @deprecated As of JDK 1.1, replaced by
* {@link #setBounds(int,int,int,int)}
*/
2 Java注释的使用顺序
* @author (classes and interfaces only, required)
* @version (classes and interfaces only, required. See footnote 1)
* @param (methods and constructors only)
* @return (methods only)
* @exception (@throws is a synonym added in Javadoc 1.2)
* @see
* @since
* @serial (or @serialField or @serialData)
* @deprecated (see How and When To Deprecate APIs)
3 简单常见的HTML嵌入
<P> 用于分段
<code> 标签用于表示计算机源代码或者其他机器可以阅读的文本内容。<code> 标签就是为软件代码的编写者设计的。包含在该标签内的文本将用等宽、类似电传打字机样式的字体(Courier)显示出来只应该在表示计算机程序源代码或者其他机器可以阅读的文本内容上使用 <code> 标签。虽然 <code> 标签通常只是把文本变成等宽字体,但它暗示着这段文本是源程序代码。将来的浏览器有可能会加入其他显示效果。例如,程序员的浏览器可能会寻找 <code> 片段,并执行某些额外的文本格式化处理,如循环和条件判断语句的特殊缩进等。
4 HTML嵌入注释范例
/**
* Graphics is the abstract base class for all graphics contexts
* which allow an application to draw onto components realized on
* various devices or onto off-screen images.
* A Graphics object encapsulates the state information needed
* for the various rendering operations that Java supports. This
* state information includes:
* <ul>
* <li>The Component to draw on
* <li>A translation origin for rendering and clipping coordinates
* <li>The current clip
* <li>The current color
* <li>The current font
* <li>The current logical pixel operation function (XOR or Paint)
* <li>The current XOR alternation color
* (see <a href="#setXORMode">setXORMode</a>)
* </ul>
* <p>
* Coordinates are infinitely thin and lie between the pixels of the
* output device.
* Operations which draw the outline of a figure operate by traversing
* along the infinitely thin path with a pixel-sized pen that hangs
* down and to the right of the anchor point on the path.
* Operations which fill a figure operate by filling the interior
* of the infinitely thin path.
* Operations which render horizontal text render the ascending
* portion of the characters entirely above the baseline coordinate.
* <p>
* Some important points to consider are that drawing a figure that
* covers a given rectangle will occupy one extra row of pixels on
* the right and bottom edges compared to filling a figure that is
* bounded by that same rectangle.
* Also, drawing a horizontal line along the same y coordinate as
* the baseline of a line of text will draw the line entirely below
* the text except for any descenders.
* Both of these properties are due to the pen hanging down and to
* the right from the path that it traverses.
* <p>
* All coordinates which appear as arguments to the methods of this
* Graphics object are considered relative to the translation origin
* of this Graphics object prior to the invocation of the method.
* All rendering operations modify only pixels which lie within the
* area bounded by both the current clip of the graphics context
* and the extents of the Component used to create the Graphics object.
*
* @author Sami Shaio
* @author Arthur van Hoff
* @version %I%, %G%
* @since 1.0
*/
public abstract class Graphics {
/**
* Draws as much of the specified image as is currently available
* with its northwest corner at the specified coordinate (x, y).
* This method will return immediately in all cases, even if the
* entire image has not yet been scaled, dithered and converted
* for the current output device.
* <p>
* If the current output representation is not yet complete then
* the method will return false and the indicated
* {@link ImageObserver} object will be notified as the
* conversion process progresses.
*
* @param img the image to be drawn
* @param x the x-coordinate of the northwest corner
* of the destination rectangle in pixels
* @param y the y-coordinate of the northwest corner
* of the destination rectangle in pixels
* @param observer the image observer to be notified as more
* of the image is converted. May be
* <code>null</code>
* @return <code>true</code> if the image is completely
* loaded and was painted successfully;
* <code>false</code> otherwise.
* @see Image
* @see ImageObserver
* @since 1.0
*/
public abstract boolean drawImage(Image img, int x, int y,
ImageObserver observer);
/**
* Dispose of the system resources used by this graphics context.
* The Graphics context cannot be used after being disposed of.
* While the finalization process of the garbage collector will
* also dispose of the same system resources, due to the number
* of Graphics objects that can be created in short time frames
* it is preferable to manually free the associated resources
* using this method rather than to rely on a finalization
* process which may not happen for a long period of time.
* <p>
* Graphics objects which are provided as arguments to the paint
* and update methods of Components are automatically disposed
* by the system when those methods return. Programmers should,
* for efficiency, call the dispose method when finished using
* a Graphics object only if it was created directly from a
* Component or another Graphics object.
*
* @see #create(int, int, int, int)
* @see #finalize()
* @see Component#getGraphics()
* @see Component#paint(Graphics)
* @see Component#update(Graphics)
* @since 1.0
*/
public abstract void dispose();
/**
* Disposes of this graphics context once it is no longer
* referenced.
*
* @see #dispose()
* @since 1.0
*/
public void finalize() {
dispose();
}
}
5 参考文档
官方文档:http://java.sun.com/j2se/1.3/docs/tooldocs/win32/javadoc.html