Android井字棋

讲到图形处理,给学生做的一个小游戏案例!

井字棋 

MainActivity

package com.example.three_chess;

 

import android.os.Bundle;

import android.app.Activity;

import android.view.Menu;

 

public class MainActivity extends Activity {

 

    @Override

    public void onCreate(Bundle savedInstanceState) {

        super.onCreate(savedInstanceState);

        TestView tView=new TestView(this);

        setContentView(tView);

        //CwjView tView2=new CwjView(this,null);

        //setContentView(tView2);

    }

 

    @Override

    public boolean onCreateOptionsMenu(Menu menu) {

        getMenuInflater().inflate(R.menu.activity_main, menu);

        return true;

    }

}

 

TestView

package com.example.three_chess;

 

import java.util.ArrayList;

import java.util.List;

 

import android.app.Activity;

import android.content.Context;

import android.graphics.Bitmap;

import android.graphics.BitmapFactory;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Paint;

import android.graphics.Path;

import android.graphics.Point;

import android.graphics.Rect;

import android.view.MotionEvent;

import android.view.View;

import android.widget.Toast;

 

public class TestView extends View

{

    private List myWhiteArray = new ArrayList();  //白棋子位置信息

    private List myBlackArray = new ArrayList();  //黑棋子位置信息

    int chess[][]=new int[3][3];

    private boolean isWhite = true//判断是否是白棋先手,或当前为白棋下子

    private Bitmap Blackpic  = null;

    private Bitmap Whitepic  = null;

    private Context  mycontext = null;

    public TestView(Context context)

    {

       super(context);

       mycontext=context;

       Blackpic=BitmapFactory.decodeResource(getResources(), R.drawable.stone_b1);

       Whitepic=BitmapFactory.decodeResource(getResources(), R.drawable.stone_w2);

    }

   

    /*重写onDraw()*/

    @Override

    protected void onDraw(Canvas canvas)

    {

       /*设置背景为青色*/

       canvas.drawColor(Color.CYAN);

       Paint paint=new Paint();

       /*设置画笔宽度*/

       paint.setStrokeWidth(3);

       canvas.drawLine(0, 0, 300, 0, paint);

       canvas.drawLine(0, 100, 300, 100, paint);

       canvas.drawLine(0, 200, 300, 200, paint);

       canvas.drawLine(0, 300, 300, 300, paint);

      

       canvas.drawLine(0, 0, 0, 300, paint);

       canvas.drawLine(100, 0, 100, 300, paint);

       canvas.drawLine(200, 0 , 200, 300, paint);

       canvas.drawLine(300, 0 , 300, 300, paint);

      

       paint.setStyle(Paint.Style.FILL);

       //canvas.drawCircle(50,50, 50, paint);

       drawPiece(canvas);

    }

    //画棋子

    private void drawPiece(Canvas canvas) {       

        int n1 = myWhiteArray.size();

        int n2 = myBlackArray.size();

        Paint paint1=new Paint();

       /*设置画笔宽度*/

       paint1.setStrokeWidth(3);

       paint1.setColor(Color.WHITE);

        for(int i =0; i< n1 ;i++){

            Point whitePoint = myWhiteArray.get(i);

            canvas.drawCircle(50+100*(whitePoint.x),50+100*(whitePoint.y), 50, paint1);

           //canvas.drawBitmap(Bitmap bitmap, float left, float top, Paint paint);Bitmap:图片对象,left:偏移左边的位置,top 偏移顶部的位置

           // canvas.drawBitmap(Whitepic, 100*(whitePoint.x),100*(whitePoint.y),paint1);

        }

        Paint paint2=new Paint();

       /*设置画笔宽度*/

       paint2.setStrokeWidth(3);

       paint2.setColor(Color.BLACK);       

        for(int i =0; i< n2 ;i++){

            Point blackPoint = myBlackArray.get(i);

            canvas.drawCircle(50+100*(blackPoint.x),50+100*(blackPoint.y), 50, paint2);

            // 指定图片绘制区域

            Rect src2 = new Rect(0,0,Blackpic.getWidth(),Blackpic.getHeight());           

            Rect dst2 = new Rect(100*(blackPoint.x),100*(blackPoint.y),100*(blackPoint.x)+100,100*(blackPoint.y)+100);

            canvas.drawBitmap(Blackpic,src2, dst2, null);

            System.out.print(Blackpic.getWidth());

        }

    }

    protected void onDraw2(Canvas canvas)

    {

       /*设置背景为青色*/

       canvas.drawColor(Color.CYAN);

       Paint paint=new Paint();

       /*设置画笔宽度*/

       paint.setStrokeWidth(3);

       /*设置画空心图形*/         

       paint.setStyle(Paint.Style.STROKE);

       /*去锯齿*/

       paint.setAntiAlias(true);        

       /*画空心矩形(正方形)*/

       canvas.drawRect(10,10,70,70,paint);

       /*设置画实心图形*/

       paint.setStyle(Paint.Style.FILL);

       /*画实心矩形(正方形)*/

       canvas.drawRect(100,10,170,70,paint);

       /*设置画笔颜色为蓝色*/

       paint.setColor(Color.BLUE);

       /*画圆心为(100120),半径为30的实心圆*/

       canvas.drawCircle(100,120,30,paint);

       /*在上面的实心圆上画一个小白点*/         

       paint.setColor(Color.WHITE);

       canvas.drawCircle(91,111,6,paint);

       /*设置画笔颜色为红色*/          

       paint.setColor(Color.RED); 

       /*画三角形*/

       Path path=new Path();

       path.moveTo(100, 170);

       path.lineTo(70, 230);

       path.lineTo(130,230);

       path.close();

       canvas.drawPath(path,paint);

       /*文字*/

       paint.setTextSize(28);

       paint.setColor(Color.BLUE);

       canvas.drawText(getResources().getString(R.string. hello_world),

              30,270,paint);

      

    }

 

    public boolean onTouchEvent(MotionEvent event) {

       // TODO Auto-generated method stub

       //Touch事件的相关细节(发生触摸的位置、时间等)被封装成MotionEvent对象

 

       int x1,y1;

        if (event.getAction() == MotionEvent.ACTION_DOWN)

        {  

            x1 = (int) (event.getX()/100);

            y1 = (int) (event.getY()/100);

           

            Toast.makeText(mycontext,"单击了"+x1+","+y1,Toast.LENGTH_SHORT ).show();

            //Point p = getVaLidPiont( (int) event.getX(), (int) event.getY());

            Point p = new Point(x1,y1);

            if (myWhiteArray.contains(p)|| myBlackArray.contains(p)) {

                return false;

            }

           

            if (isWhite) {

                myWhiteArray.add(p);

                chess[y1][x1]=1;

            }else {

                myBlackArray.add(p);

                chess[y1][x1]=2;

            }

            invalidate();         //invalidate()是用来刷新View的,必须在UI线程中使用

            isWhite = !isWhite;

           

            if (isGemOver()) {

                Toast.makeText(mycontext,"游戏结束",Toast.LENGTH_SHORT ).show();

                return false;

            }

        }

       return true;

    }

    private boolean isGemOver()

    {

       if(chess[0][0]==chess[0][1] &&chess[0][1]==chess[0][2] &&chess[0][1]!=0)

           return true;

       if(chess[1][0]==chess[1][1] &&chess[1][1]==chess[0][2] &&chess[1][1]!=0)

           return true;

       if(chess[2][0]==chess[2][1] &&chess[2][1]==chess[2][2] &&chess[2][1]!=0)

           return true;

     

       if(chess[0][0]==chess[1][0] &&chess[1][0]==chess[2][0] &&chess[1][0]!=0)

           return true;

       if(chess[0][1]==chess[1][1] &&chess[1][1]==chess[2][1] &&chess[1][1]!=0)

           return true;

       if(chess[0][2]==chess[1][2] &&chess[1][2]==chess[2][2] &&chess[1][2]!=0)

           return true;

 

       if(chess[0][0]==chess[1][1] &&chess[1][1]==chess[2][2] &&chess[1][1]!=0)

           return true;

       if(chess[0][2]==chess[1][1] &&chess[1][1]==chess[2][0] &&chess[1][1]!=0)

           return true;    

       return false;      

    }

    private Point getVaLidPiont(int x , int y){

        return new Point((int)(x/100),(int)(y/100));

    }

}

 

手势识别

package com.example.three_chess;

 

import android.content.Context;

import android.util.AttributeSet;

import android.view.GestureDetector;

import android.view.MotionEvent;

import android.view.View;

import android.widget.Toast;

 

class CwjView extends View {

    private GestureDetector mGD;              //手势识别器

    int MAJOR_MOVE=20;

    Context mycontext;

    public CwjView(Context context, AttributeSet attrs) {

        super(context, attrs);

        mycontext=context;

        mGD = new GestureDetector(context, new GestureDetector. OnGestureListener() {

                public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {

                    int dx = (int) (e2.getX() - e1.getX()); //计算滑动的距离

                    if (Math.abs(dx) > MAJOR_MOVE && Math.abs(velocityX) > Math.abs(velocityY)) { //必须大于MAJOR_MOVE的动作才识别

                        if (velocityX > 0) {

                           //向右边

                            Toast.makeText(mycontext,"向右边",Toast.LENGTH_SHORT ).show();

                        } else {

                            //向左边

                            Toast.makeText(mycontext,"向左边",Toast.LENGTH_SHORT ).show();

                        }

                        return true;

                    } else {

                        return false//当然可以处理velocityY处理向上和向下的动作

                    }

                }

 

              public boolean onDown(MotionEvent e) {

                  // TODO Auto-generated method stub

                  return false;

              }

 

              public void onLongPress(MotionEvent e) {

                  // TODO Auto-generated method stub

                 

              }

 

              public boolean onScroll(MotionEvent e1, MotionEvent e2,

                     float distanceX, float distanceY) {

                  // TODO Auto-generated method stub

                  return false;

              }

 

              public void onShowPress(MotionEvent e) {

                  // TODO Auto-generated method stub

                 

              }

 

              public boolean onSingleTapUp(MotionEvent e) {

                  // TODO Auto-generated method stub

                  return false;

              }

            });

    }

    @Override

    public boolean onTouchEvent(MotionEvent event) { 

        mGD.onTouchEvent(event);

        return true;

    }

}

 

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