本文实例为大家分享了js canvas实现写字动画效果展示的具体代码,供大家参考,具体内容如下
页面html:
学写一个字content=" height = device-height,
width = device-width,
initial-scale = 1.0,
minimum-scale = 1.0,
maximum-scale = 1.0,
user-scalable = no"/> //兼容移动端
您的浏览器不支持canvas
//写字区域
页面css:
#canvas{
display:block;
margin:0 auto;
}
#controller{
margin:0 auto;
}
.op_btn{
float: right;
margin:10px 0 0 10px;
border:2px solid #aaa;
width:80px;
height:40px;
line-height:40px;
font-size:20px;
text-align:center;
border-radius: 5px 5px;
cursor:pointer;
background-color: white;
font-weight:bold;
font-family: Microsoft Yahei, Arial;
}
.op_btn:hover{
background-color:#def;
}
.clearfix{
clear:both;
}
.color_btn{
float: left;
margin: 10px 10px 0 0;
border:5px solid white;
width:40px;
height:40px;
border-radius: 5px 5px;
cursor:pointer;
}
.color_btn:hover{
border: 5px solid violet;
}
.color_btn_selected{
border: 5px solid blueviolet;
}
#black_btn{
background-color: black;
}
#blue_btn{
background-color: blue;
}
#green_btn{
background-color: green;
}
#red_btn{
background-color: red;
}
#orange_btn{
background-color: orange;
}
#yellow_btn{
background-color: yellow;
}
页面js:
var canvasWidth = Math.min( 800 , $(window).width() - 20 );//如果屏幕小于800px,则取值为屏幕大小宽度,便于移动端的展示,-20是为了使得米字格不紧贴于边缘
var canvasHeight = canvasWidth;
var strokeColor = "black";
var isMouseDown = false; //鼠标按下时候的状态
var lastLoc = {x:0,y:0}; //鼠标上一次结束时的位置
var lastTimestamp = 0; //上一次时间,与笔刷粗细有关
var lastLineWidth = -1; //笔刷粗细
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
canvas.width = canvasWidth;
canvas.height = canvasHeight;
$("#controller").css("width",canvasWidth+"px");
drawGrid();//画米字格
$("#clear_btn").click(
function(e){
context.clearRect( 0 , 0 , canvasWidth, canvasHeight );
drawGrid();
}
)
$(".color_btn").click(
function(e){
$(".color_btn").removeClass("color_btn_selected");
$(this).addClass("color_btn_selected");
strokeColor = $(this).css("background-color");
}
)
//适用于移动端触控
function beginStroke(point){
isMouseDown = true
//console.log("mouse down!");
lastLoc = windowToCanvas(point.x, point.y); //上一次坐标位置
lastTimestamp = new Date().getTime();
}
function endStroke(){
isMouseDown = false;
}
function moveStroke(point){
var curLoc = windowToCanvas( point.x , point.y );
var curTimestamp = new Date().getTime();
var s = calcDistance( curLoc , lastLoc );
var t = curTimestamp - lastTimestamp;
var lineWidth = calcLineWidth( t , s );
//draw
context.beginPath();
context.moveTo( lastLoc.x , lastLoc.y );
context.lineTo( curLoc.x , curLoc.y );
context.strokeStyle = strokeColor;
context.lineWidth = lineWidth;
context.lineCap = "round";
context.lineJoin = "round";
context.stroke();
lastLoc = curLoc;
lastTimestamp = curTimestamp;
lastLineWidth = lineWidth;
}
canvas.onmousedown = function(e){
e.preventDefault();
beginStroke( {x: e.clientX , y: e.clientY} );
};
canvas.onmouseup = function(e){
e.preventDefault();
endStroke();
};
canvas.onmouseout = function(e){
e.preventDefault();
endStroke();
};
canvas.onmousemove = function(e){
e.preventDefault();
if( isMouseDown ){
moveStroke({x: e.clientX , y: e.clientY})
}
};
canvas.addEventListener('touchstart',function(e){
e.preventDefault();
touch = e.touches[0];
beginStroke( {x: touch.pageX , y: touch.pageY} )
});
canvas.addEventListener('touchmove',function(e){
e.preventDefault();
if( isMouseDown ){
touch = e.touches[0];
moveStroke({x: touch.pageX , y: touch.pageY});
}
});
canvas.addEventListener('touchend',function(e){
e.preventDefault();
endStroke();
});
var maxLineWidth = 30;
var minLineWidth = 1;
var maxStrokeV = 10;
var minStrokeV = 0.1;
function calcLineWidth( t , s ){
var v = s / t;
var resultLineWidth;
if( v <= minStrokeV )
resultLineWidth = maxLineWidth;
else if ( v >= maxStrokeV )
resultLineWidth = minLineWidth;
else{
resultLineWidth = maxLineWidth - (v-minStrokeV)/(maxStrokeV-minStrokeV)*(maxLineWidth-minLineWidth);
}
if( lastLineWidth == -1 )
return resultLineWidth;
return resultLineWidth*1/3 + lastLineWidth*2/3;
}
function calcDistance( loc1 , loc2 ){
return Math.sqrt( (loc1.x - loc2.x)*(loc1.x - loc2.x) + (loc1.y - loc2.y)*(loc1.y - loc2.y) );
}
function windowToCanvas( x , y ){
var bbox = canvas.getBoundingClientRect();
return {x:Math.round(x-bbox.left) , y:Math.round(y-bbox.top)}
}
function drawGrid(){
context.save();
context.strokeStyle = "rgb(230,11,9)";
context.beginPath();
context.moveTo( 3 , 3 );
context.lineTo( canvasWidth - 3 , 3 );
context.lineTo( canvasWidth - 3 , canvasHeight - 3 );
context.lineTo( 3 , canvasHeight - 3 );
context.closePath();
context.lineWidth = 6;
context.stroke();
context.beginPath();
context.moveTo(0,0);
context.lineTo(canvasWidth,canvasHeight);
context.moveTo(canvasWidth,0);
context.lineTo(0,canvasHeight);
context.moveTo(canvasWidth/2,0);
context.lineTo(canvasWidth/2,canvasHeight);
context.moveTo(0,canvasHeight/2);
context.lineTo(canvasWidth,canvasHeight/2);
context.lineWidth = 1;
context.stroke();
context.restore();
}
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。