/*===============================================================
通用最短路径A*算法优化求解
Common shortest path finding in A*
作者 林伟 于2001年12月19日
Written by Wei Lin On Dec.19 2001
电子科技大学通讯工程学院20013080班
Uestc Dept.1 - 20013080
*/
#ifndef _ASTAR_H_
#define _ASTAR_H_
// 从上面#ifndef开始到#endif结束是头文件内容
typedef unsigned long ADWORD;
class AstarPathFind
{
protected:
struct TAstarNode
{
ADWORD Pos; // 该点的坐标(16,16)的模式保存(y,x)
short ActualCost; // 保存从起点到该节点的实际开销
short EstimateCost; // 保存此点的估价开销
short SumCost; // 上面两者之和
TAstarNode *Father; // 此点的父节点
TAstarNode *Prev; // 在Open或者Next中的上一个节点
TAstarNode *Next; // 在Open或者Next链表中的下一个节点
char Modified; // 该节点是否被修改过,记录而备清除1空,2 Open,4 Close
short DirWalked; // 有字节点的方向(未用)
short DirFrom; // 从哪个方向来的(未用)
};
TAstarNode **Node; // 对应地图中每个节点
TAstarNode *Open; // 保存没有处理的按估计值排序的节点
TAstarNode *Close; // 保存处理过的节点
TAstarNode **Modify; // 保存修改过的节点
int height; // 地图的高度
int width; // 地图的宽度
ADWORD MaxSize; // 最大面积即height*width
ADWORD ModifyPoint; // Modify数组的指针
ADWORD OpenCount; // Open队列中的节点数目
ADWORD CloseCount; // Close队列里面的节点数目
ADWORD OpenLimited; // Open队列最多节点数目
ADWORD CloseLimited; // Close队列最多节点数目
short DirMask; // 要搜索方向的标志,0-7位为从上开始顺时针七个方向
ADWORD MinPos; // 终点或最接近终点的节点
short TargetX; // 终点坐标
short TargetY;
char (*MoveAble)(short x,short y); // 检查地图是否可以移动函数指针
short (*JudgeCost)(short,short,short,short); // 取得估计值的函数指针
char AddToOpenQueue(TAstarNode *node); // 将节点排序加入Open队列
char GetFromOpenQueue(); // 从Open队列取出最小的并放入Close队列
char PopCloseStack(); // 取出Close队列中的节点
void ClearModified(); // 清除所有搜索记录
char TryTile(short x,short y,TAstarNode *Father,char FromDir);
public:
int Create(int map_w,int map_h,char (*MoveCheck)(short x,short y),short (*JudgeFun)(short x,short y,short dx,short dy));
int Release();
virtual int FindPath(short startx,short starty,short endx,short endy);
int GetPosPath(short *PosXY,int maxpos);
int GetDirPath(char *Dirs,int maxpos);
void SetJudgeFun(short (*JudgeFun)(short,short,short,short));
void SetMapCheck(char (*MapCheck)(short,short));
void SetOpenLimited(long OpenLimited);
void SetCloseLimited(long CloseLimited);
void SetDirMask(long DirMask);
};
#endif
#include
#define COST_MAX 30000
#define tile_pos(x,y) (((ADWORD)y<<16)|x)
#define tile_x(pos) (pos&0xffff)
#define tile_y(pos) (pos>>16)
// 待处理节点入队列, 依靠对目的地估价距离插入排序
char AstarPathFind::AddToOpenQueue(TAstarNode *node)
{
ADWORD i;
short f=node->SumCost;
register TAstarNode *p,*b;
node->Modified|=2; // 记录Open标志
for (b=NULL,p=Open,i=0;p&&i<=OpenCount;b=p,p=p->Next,i++)
if (f<=p->SumCost) break;
if (i>OpenCount) return -2;
node->Next=p;
node->Prev=b;
if (b) b->Next=node;
else Open=node;
if (p) p->Prev=node;
OpenCount++;
return 0;
}
// 将离目的地估计最近的方案出队列
char AstarPathFind::GetFromOpenQueue()
{
TAstarNode *BestChoice=Open;
if (!Open) return -1;
Open=Open->Next;
if (Open) Open->Prev=NULL;
if (BestChoice->Modified&4) return -2; // 已经在Close中了
BestChoice->Next=Close;
BestChoice->Prev=NULL;
BestChoice->Modified&=5; // 清除Open标志
BestChoice->Modified|=4; // 设置Close标志
if (Close) Close->Prev=BestChoice;
Close=BestChoice;
OpenCount--;
CloseCount++;
return 0;
}
// 释放栈顶节点
char AstarPathFind::PopCloseStack()
{
if (Close) {
Close->Modified&=3; // 清除Close标志
Close=Close->Next;
if (Close) Close->Prev=NULL;
CloseCount--;
return 0;
}
return -1;
}
// 还原修改过的所有节点
void AstarPathFind::ClearModified()
{
ADWORD i;
for (i=0;iModified=0;
Modify[i]->ActualCost=COST_MAX;
}
ModifyPoint=0;
OpenCount=0;
CloseCount=0;
Open=NULL;
Close=NULL;
}
// 尝试下一步移动到 x,y 可行否
char AstarPathFind::TryTile(short x,short y,TAstarNode *Father,char FromDir)
{
register TAstarNode *node;
short ActualCost;
if (!MoveAble(x,y)) return 1; // 如果地图无法通过则退出
node=&Node[y][x];
ActualCost=Father->ActualCost+1; // 实际值计算
if (ActualCost>=node->ActualCost) return 1;
if (node->Modified&2) // 在Open表中就清除
{
if (node->Next) node->Next->Prev=node->Prev;
if (node->Prev) node->Prev->Next=node->Next;
else Open=node->Next;
OpenCount--;
node->Modified=1;
node->Father=Father;
node->ActualCost=ActualCost;
node->SumCost=ActualCost+node->EstimateCost;
AddToOpenQueue(node);
} else if (node->Modified&4) { // 在Close表中就清除
if (node->Next) node->Next->Prev=node->Prev;
if (node->Prev) node->Prev->Next=node->Next;
else Close=node->Next;
CloseCount--;
node->Modified=1;
node->Father=Father;
node->ActualCost=ActualCost;
node->SumCost=ActualCost+node->EstimateCost;
AddToOpenQueue(node);
} else {
if (!(node->Modified&1)) Modify[ModifyPoint++]=node; // 记录这个修改过的点以还原
node->Modified=1;
node->Father=Father;
node->DirFrom=FromDir;
node->ActualCost=ActualCost;
node->EstimateCost=JudgeCost(x,y,TargetX,TargetY);
node->SumCost=ActualCost+node->EstimateCost;
AddToOpenQueue(node); // 将节点加入Open队列
}
return 0;
}
// 路径寻找主函数
int AstarPathFind::FindPath(short startx,short starty,short endx,short endy)
{
TAstarNode *root;
int j,ok;
short x,y;
ADWORD max=0;
short MinJudge;
if (!Node||!Modify) return -1;
ClearModified();
root=&Node[starty][startx];
root->ActualCost=0;
root->EstimateCost=JudgeCost(startx,starty,endx,endy);
root->SumCost=root->EstimateCost;
root->Father=NULL;
root->Modified=1;
Modify[ModifyPoint++]=root;
AddToOpenQueue(root);
MinPos=tile_pos(startx,starty);
MinJudge=root->EstimateCost;
TargetX=endx;
TargetY=endy;
for (ok=0;ok==0;)
{
ok=GetFromOpenQueue(); // 取出Open队列估价值最小的节点放入Close中
root=Close; // 得到刚才取出的节点
if (ok||root==NULL) { ok=-1; break; }
x=(short)tile_x(root->Pos);
y=(short)tile_y(root->Pos);
if (root->EstimateCostEstimateCost, MinPos=root->Pos;
if (CloseCount>max) max=CloseCount;
if (x==endx&&y==endy) MinPos=root->Pos,ok=1; // 如果走到终点了
else {
j=1;
if (DirMask&1) j&=TryTile(x,y-1,root,0);
if (DirMask&2) j&=TryTile(x+1,y-1,root,0);
if (DirMask&4) j&=TryTile(x+1,y,root,0);
if (DirMask&8) j&=TryTile(x+1,y+1,root,0);
if (DirMask&16) j&=TryTile(x,y+1,root,0);
if (DirMask&32) j&=TryTile(x-1,y+1,root,0);
if (DirMask&64) j&=TryTile(x-1,y,root,0);
if (DirMask&128) j&=TryTile(x-1,y-1,root,0);
if (j) if (PopCloseStack()) { ok=-2; break; } // 如果不是通路则从Close中取出
}
if (OpenCount>=OpenLimited||CloseCount>=CloseLimited) ok=2;
}
if (ok<0) return -2;
return 0;
}
int AstarPathFind::GetPosPath(short *PosXY,int maxpos)
{
short x,y;
ADWORD j;
TAstarNode *p,*s;
int i;
if (maxpos>1) maxpos--;
for (p=&Node[tile_y(MinPos)][tile_x(MinPos)],s=p,j=0;p&&jFather,j++)
{
x=(short)tile_x(p->Pos);
y=(short)tile_y(p->Pos);
i=(p->ActualCostActualCost:maxpos;
PosXY[i<<1]=x;
PosXY[(i<<1)+1]=y;
}
i=(s->ActualCost+1ActualCost+1):maxpos;
PosXY[i*2]=-1;
PosXY[i*2+1]=-1;
return 0;
}
int AstarPathFind::GetDirPath(char *PosDir,int maxpos)
{
static char inc2r[10]={ 7,0,1,6,8,2,5,4,3,0 };
short i,x,y,nx,ny;
ADWORD j;
TAstarNode *p,*s;
x=(short)tile_x(MinPos);
y=(short)tile_y(MinPos);
if (maxpos>1) maxpos--;
for (p=&Node[y][x],s=p,j=0;p&&jFather,j++)
{
nx=(short)tile_x(p->Pos);
ny=(short)tile_y(p->Pos);
i=(p->ActualCostActualCost):maxpos;
PosDir[i]=inc2r[(y-ny+1)*3+x-nx+1];
x=nx;
y=ny;
}
i=(s->ActualCost+1ActualCost+1):maxpos;
PosDir[i]=8;
return 0;
}
int AstarPathFind::Create(int mapw,int maph,char (*MoveCheck)(short,short),short (*JudgeFun)(short x,short y,short,short))
{
int i,j;
height=maph; width=mapw;
MaxSize=maph; MaxSize*=mapw;
Modify=new TAstarNode*[MaxSize*2];
if (!Modify) return -1;
Node=new TAstarNode*[maph];
if (!Node) { delete Modify; Modify=NULL; return -1; }
for (i=0;i
#include
#include
char map[100][100];
int maph,mapw;
static short incx[8]={ 0, 1, 1, 1, 0, -1, -1, -1 };
static short incy[8]={ -1, -1, 0, 1, 1, 1, 0, -1 };
AstarPathFind PathFind;
int startx,starty,endx,endy;
short Judge(short x,short y,short endx,short endy)
{
short dx=abs(x-endx);
short dy=abs(y-endy);
return (dx+dy)<<3;
}
char Possible(short x,short y)
{
if (x<0||y<0||x>=mapw||y>=maph) return 0;
return (map[y][x]==' ')?1:0;
}
int readmap()
{
int i,j;
FILE *f;
if ((f=fopen("map.dat","r"))==NULL) return -1;
fscanf(f,"%d,%d\n",&mapw,&maph);
for (j=0;j
#define TIMES 512
int main(void)
{
int i,j;
int x,y;
long t;
double f;
if (readmap()) { printf("no map file\n"); return -1; }
short PosXY[500];
char PosR[500];
for (j=0;j=0;i++)
{
x=PosXY[i*2];
y=PosXY[i*2+1];
map[y][x]='.';
}
for (j=0;j