使用cocostudio 需要在Android.mk文件的配置

直接贴上Android.mk文件吧。

 

对了,是cocos2d3.0的,不知道2.x是否一样。

 

 

LOCAL_PATH := $(call my-dir)



include $(CLEAR_VARS)



LOCAL_MODULE := cocos2dcpp_shared



LOCAL_MODULE_FILENAME := libcocos2dcpp



LOCAL_SRC_FILES := hellocpp/main.cpp \

                   ../../Classes/AppDelegate.cpp \

                   ../../Classes/HelloWorldScene.cpp \

                   ../../Classes/Block.cpp \

                   ../../Classes/MenuScene.cpp \

                   ../../Classes/GameFinish.cpp \

                   ../../Classes/StreetGameScene.cpp \

                   ../../Classes/CanGameScene.cpp \

                   ../../Classes/GameData.cpp \

                   ../../Classes/GameScene.cpp \

                   ../../Classes/BeginScene.cpp

                   



LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \

					$(LOCAL_PATH)/../../cocos2d/cocos/editor-support/cocostudio \

					$(LOCAL_PATH)/../../cocos2d/cocos/editor-support \

					$(LOCAL_PATH)/../../cocos2d/extensions \

					$(LOCAL_PATH)/../../cocos2d/cocos/ui \

					$(LOCAL_PATH)/../../cocos2d/cocos





LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static

LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocos_gui_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static







include $(BUILD_SHARED_LIBRARY)



$(call import-module,2d)

$(call import-module,audio/android)

$(call import-module,Box2D)

$(call import-module,editor-support/cocostudio)

$(call import-module,extensions)

 

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