斜率计算 :(y2-y1)/ (x2-x1)
即为 α 、β 、γ
a,b 为灰度图的区域
ga,gb 为原图展开区域
Mat f, out, out2;
Mat g = imread("5.png"); //读取图片 转灰度图
imshow("原图", g);
cvtColor(g, f, COLOR_BGR2GRAY);
float a = 40.0, b = 180.0;
float ga = 150.0, gb = 200.0;
float aref = (ga - 0.0) / (a - 0.0), bt = (gb - ga) / (b - a), gam = (255.0 - gb) / (255.0 - b);
cout << aref << endl;
cout << bt << endl;
cout << gam << endl;
for (int i = 0; i < f.rows; i++)
{
for (int j = 0; j < f.cols; j++)
{
int ff = f.at<uchar>(i, j);
if (ff < a && ff >= 0) {
g.at<Vec3b>(i, j)[0] = aref * g.at<Vec3b>(i, j)[0];
g.at<Vec3b>(i, j)[1] = aref * g.at<Vec3b>(i, j)[1];
g.at<Vec3b>(i, j)[2] = aref * g.at<Vec3b>(i, j)[2];
}
else if (ff < b&&ff >= a) {
g.at<Vec3b>(i, j)[0] = bt * (g.at<Vec3b>(i, j)[0] - a) + ga;
g.at<Vec3b>(i, j)[1] = bt * (g.at<Vec3b>(i, j)[1] - a) + ga;
g.at<Vec3b>(i, j)[2] = bt * (g.at<Vec3b>(i, j)[2] - a) + ga;
}
else if (ff >= b && ff < 255) {
g.at<Vec3b>(i, j)[0] = ga * (g.at<Vec3b>(i, j)[0] - b) + gb;
g.at<Vec3b>(i, j)[1] = ga * (g.at<Vec3b>(i, j)[1] - b) + gb;
g.at<Vec3b>(i, j)[2] = ga * (g.at<Vec3b>(i, j)[2] - b) + gb;
}
}
}
imshow("增强后的图", g);
waitKey(0);
增强前: