python井字棋小游戏代码_python实现简单的井字棋游戏(gui界面)

项目输出

python井字棋小游戏代码_python实现简单的井字棋游戏(gui界面)_第1张图片

项目先决条件

要使用python构建井字游戏,我们需要tkinter模块和python的基本概念

Tkinter模块是用于渲染图形的标准图形用户界面。

Tkinter.messagebox用于显示消息框

要安装tkinter模块,我们在命令提示符下使用了pip install命令:

pip install tkinter

项目文件结构

这些是使用python构建井字游戏的步骤:

导入模块

初始化窗口

检查结果的功能

检查获胜者的功能

定义标签和按钮

1.导入模块

from tkinter import *

import tkinter.messagebox as msg

在此步骤中,我们导入tkinter和messsagebox模块

2.初始化窗口

root= Tk()

root.title('TIC-TAC-TOE---DataFlair')

digits = [1,2,3,4,5,6,7,8,9]

mark = '' “

count = 0

panels = ["panel"]*10

Tk()用于初始化窗口

title()用于设置窗口的标题

3.检查结果的功能

def win(panels,sign):

return ((panels[1] == panels[2] == panels [3] == sign)

or (panels[1] == panels[4] == panels [7] == sign)

or (panels[1] == panels[5] == panels [9] == sign)

or (panels[2] == panels[5] == panels [8] == sign)

or (panels[3] == panels[6] == panels [9] == sign)

or (panels[3] == panels[5] == panels [7] == sign)

or (panels[4] == panels[5] == panels [6] == sign)

or (panels[7] == panels[8] == panels [9] == sign))

在此功能中,将通过检查哪个玩家连续打出三个标记(上,下,对角或对角线)来检查结果。

4.检查获胜者的功能

def checker(digit):

global count, mark, digits

if digit==1 and digit in digits:

digits.remove(digit)

if count%2==0:

mark ='X'

panels[digit]=mark

elif count%2!=0:

mark = 'O'

panels[digit]=mar

button1.config(text = mark)

count = count+1

sign = mark

if(win(panels,sign) and sign=='X'):

msg.showinfo("Result","Player1 wins")

root.destroy()

elif(win(panels,sign) and sign=='O'):

msg.showinfo("Result","Player2 wins")

root.destroy()

if digit==2 and digit in digits:

digits.remove(digit)

if count%2==0:

mark ='X'

panels[digit]=mark

elif count%2!=0:

mark = 'O'

panels[digit]=mark

button2.config(text = mark)

count = count+1

sign = mark

if(win(panels,sign) and sign=='X'):

msg.showinfo("Result","Player1 wins")

root.destroy()

elif(win(panels,sign) and sign=='O'):

msg.showinfo("Result","Player2 wins")

root.destroy()

if digit==3 and digit in digits:

digits.remove(digit)

if count%2==0:

mark ='X'

panels[digit]=mark

elif count%2!=0:

mark = 'O'

panels[digit]=mark

button3.config(text = mark)

count = count+1

sign = mark

if(win(panels,sign) and sign=='X'):

msg.showinfo("Result","Player1 wins")

root.destroy()

elif(win(panels,sign) and sign=='O'):

msg.showinfo("Result","Player2 wins")

root.destroy()

if digit==4 and digit in digits:

digits.remove(digit)

if count%2==0:

mark ='X'

panels[digit]=mark

elif count%2!=0:

mark = 'O'

panels[digit]=mark

button4.config(text = mark)

count = count+1

sign = mark

if(win(panels,sign) and sign=='X'):

msg.showinfo("Result","Player1 wins")

root.destroy()

elif(win(panels,sign) and sign=='O'):

msg.showinfo("Result","Player2 wins")

root.destroy()

if digit==5 and digit in digits:

digits.remove(digit)

if count%2==0:

mark ='X'

panels[digit]=mark

elif count%2!=0:

mark = 'O'

panels[digit]=mark

button5.config(text = mark)

count = count+1

sign = mark

if(win(panels,sign) and sign=='X'):

msg.showinfo("Result","Player1 wins")

root.destroy()

elif(win(panels,sign) and sign=='O'):

msg.showinfo("Result","Player2 wins")

root.destroy()

if digit==6 and digit in digits:

digits.remove(digit)

if count%2==0:

mark ='X'

panels[digit]=mark

elif count%2!=0:

mark = 'O'

panels[digit]=mark

button6.config(text = mark)

count = count+1

sign

if(win(panels,sign) and sign=='X'):

msg.showinfo("Result","Player1 wins")

root.destroy()

elif(win(panels,sign) and sign=='O'):

msg.showinfo("Result","Player2 wins")

root.destroy()

if digit==7 and digit in digits:

digits.remove(digit)

if count%2==0:

mark ='X'

panels[digit]=mark

elif count%2!=0:

mark = 'O'

panels[digit]=mark

button7.config(text = mark)

count = count+1

sign = mark

if(win(panels,sign) and sign=='X'):

msg.showinfo("Result","Player1 wins")

root.destroy()

elif(win(panels,sign) and sign=='O'):

msg.showinfo("Result","Player2 wins")

root.destroy()

if digit==8 and digit in digits:

digits.remove(digit)

if count%2==0:

mark ='X'

panels[digit]=mark

elif count%2!=0:

mark = 'O'

panels[digit]=mark

button8.config(text = mark)

count = count+1

sign = mark

if(win(panels,sign) and sign=='X'):

msg.showinfo("Result","Player1 wins")

root.destroy()

elif(win(panels,sign) and sign=='O'):

msg.showinfo("Result","Player2 wins")

root.destroy()

if digit==9 and digit in digits:

digits.remove(digit)

if count%2==0:

mark ='X'

panels[digit]=mark

elif count%2!=0:

mark = 'O'

panels[digit]=mark

button9.config(text = mark)

count = count+1

sign = mark

if(win(panels,sign) and sign=='X'):

msg.showinfo("Result","Player1 wins")

root.destroy()

elif(win(panels,sign) and sign=='O'):

msg.showinfo("Result","Player2 wins")

root.destroy()

if(count>8 and win(panels,'X')==False and win(panels,'O')==False):

msg.showinfo("Result","Match Tied")

root.destroy()

玩家总共有9次点击以玩游戏。玩家每次单击时,如果count的值大于8,则通过将count的值增加1来减少机会,则游戏结果为平局

如果count的值为偶数,则玩家1将玩,否则玩家2将玩。

config()用于用适当的文本标记按钮

messagebox小部件中的showinfo()方法用于显示一些相关信息

destroy()停止mainloop退出程序

5.定义标签和按钮

Label(root,text="player1 : X",font="times 15").grid(row=0,column=1)

Label(root,text="player2 : O",font="times 15").grid(row=0,column=2)

button1=Button(root,width=15,font=('Times 16 bold'),height=7,command=lambda:checker(1))

button1.grid(row=1,column=1)

button2=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda:checker(2))

button2.grid(row=1,column=2)

button3=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(3))

button3.grid(row=1,column=3)

button4=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(4))

button4.grid(row=2,column=1)

button5=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(5))

button5.grid(row=2,column=2)

button6=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(6))

button6.grid(row=2,column=3)

button7=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(7))

button7.grid(row=3,column=1)

button8=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(8))

button8.grid(row=3,column=2)

button9=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(9))

button9.grid(row=3,column=3)

root.mainloop()

Label()小部件,用于显示用户无法修改的文本。

Button()小部件显示按钮

root是我们引用的窗口的名称

文本存储我们在标签上显示的值

文字所使用的字体

单击按钮时将调用命令

lambda()函数用于将特定数据发送到回调函数。

要运行程序时,将执行mainloop()方法。

完整代码

from tkinter import *

import tkinter.messagebox as msg

root= Tk()

root.title('TIC-TAC-TOE---Project Gurukul')

#labels

Label(root,text="player1 : X",font="times 15").grid(row=0,column=1)

Label(root,text="player2 : O",font="times 15").grid(row=0,column=2)

digits = [1,2,3,4,5,6,7,8,9]

#for player1 sign = X and for player2 sign= Y

mark = ''

#counting the no. of click

count = 0

panels = ["panel"]*10

def win(panels,sign):

return ((panels[1] == panels[2] == panels [3] == sign)

or (panels[1] == panels[4] == panels [7] == sign)

or (panels[1] == panels[5] == panels [9] == sign)

or (panels[2] == panels[5] == panels [8] == sign)

or (panels[3] == panels[6] == panels [9] == sign)

or (panels[3] == panels[5] == panels [7] == sign)

or (panels[4] == panels[5] == panels [6] == sign)

or (panels[7] == panels[8] == panels [9] == sign))

def checker(digit):

global count, mark, digits

#Check which button clicked

if digit==1 and digit in digits:

digits.remove(digit)

##player1 will play if the value of count is even and for odd player2 will play

if count%2==0:

mark ='X'

panels[digit]=mark

elif count%2!=0:

mark = 'O'

panels[digit]=mark

button1.config(text = mark)

count = count+1

sign = mark

if(win(panels,sign) and sign=='X'):

msg.showinfo("Result","Player1 wins")

root.destroy()

elif(win(panels,sign) and sign=='O'):

msg.showinfo("Result","Player2 wins")

root.destroy()

if digit==2 and digit in digits:

digits.remove(digit)

if count%2==0:

mark ='X'

panels[digit]=mark

elif count%2!=0:

mark = 'O'

panels[digit]=mark

button2.config(text = mark)

count = count+1

sign = mark

if(win(panels,sign) and sign=='X'):

msg.showinfo("Result","Player1 wins")

root.destroy()

elif(win(panels,sign) and sign=='O'):

msg.showinfo("Result","Player2 wins")

root.destroy()

if digit==3 and digit in digits:

digits.remove(digit)

if count%2==0:

mark ='X'

panels[digit]=mark

elif count%2!=0:

mark = 'O'

panels[digit]=mark

button3.config(text = mark)

count = count+1

sign = mark

if(win(panels,sign) and sign=='X'):

msg.showinfo("Result","Player1 wins")

root.destroy()

elif(win(panels,sign) and sign=='O'):

msg.showinfo("Result","Player2 wins")

root.destroy()

if digit==4 and digit in digits:

digits.remove(digit)

if count%2==0:

mark ='X'

panels[digit]=mark

elif count%2!=0:

mark = 'O'

panels[digit]=mark

button4.config(text = mark)

count = count+1

sign = mark

if(win(panels,sign) and sign=='X'):

msg.showinfo("Result","Player1 wins")

root.destroy()

elif(win(panels,sign) and sign=='O'):

msg.showinfo("Result","Player2 wins")

root.destroy()

if digit==5 and digit in digits:

digits.remove(digit)

if count%2==0:

mark ='X'

panels[digit]=mark

elif count%2!=0:

mark = 'O'

panels[digit]=mark

button5.config(text = mark)

count = count+1

sign = mark

if(win(panels,sign) and sign=='X'):

msg.showinfo("Result","Player1 wins")

root.destroy()

elif(win(panels,sign) and sign=='O'):

msg.showinfo("Result","Player2 wins")

root.destroy()

if digit==6 and digit in digits:

digits.remove(digit)

if count%2==0:

mark ='X'

panels[digit]=mark

elif count%2!=0:

mark = 'O'

panels[digit]=mark

button6.config(text = mark)

count = count+1

sign = mark

if(win(panels,sign) and sign=='X'):

msg.showinfo("Result","Player1 wins")

root.destroy()

elif(win(panels,sign) and sign=='O'):

msg.showinfo("Result","Player2 wins")

root.destroy()

if digit==7 and digit in digits:

digits.remove(digit)

if count%2==0:

mark ='X'

panels[digit]=mark

elif count%2!=0:

mark = 'O'

panels[digit]=mark

button7.config(text = mark)

count = count+1

sign = mark

if(win(panels,sign) and sign=='X'):

msg.showinfo("Result","Player1 wins")

root.destroy()

elif(win(panels,sign) and sign=='O'):

msg.showinfo("Result","Player2 wins")

root.destroy()

if digit==8 and digit in digits:

digits.remove(digit)

if count%2==0:

mark ='X'

panels[digit]=mark

elif count%2!=0:

mark = 'O'

panels[digit]=mark

button8.config(text = mark)

count = count+1

sign = mark

if(win(panels,sign) and sign=='X'):

msg.showinfo("Result","Player1 wins")

root.destroy()

elif(win(panels,sign) and sign=='O'):

msg.showinfo("Result","Player2 wins")

root.destroy()

if digit==9 and digit in digits:

digits.remove(digit)

if count%2==0:

mark ='X'

panels[digit]=mark

elif count%2!=0:

mark = 'O'

panels[digit]=mark

button9.config(text = mark)

count = count+1

sign = mark

if(win(panels,sign) and sign=='X'):

msg.showinfo("Result","Player1 wins")

root.destroy()

elif(win(panels,sign) and sign=='O'):

msg.showinfo("Result","Player2 wins")

root.destroy()

###if count is greater then 8 then the match has been tied

if(count>8 and win(panels,'X')==False and win(panels,'O')==False):

msg.showinfo("Result","Match Tied")

root.destroy()

####define buttons

button1=Button(root,width=15,font=('Times 16 bold'),height=7,command=lambda:checker(1))

button1.grid(row=1,column=1)

button2=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda:checker(2))

button2.grid(row=1,column=2)

button3=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(3))

button3.grid(row=1,column=3)

button4=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(4))

button4.grid(row=2,column=1)

button5=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(5))

button5.grid(row=2,column=2)

button6=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(6))

button6.grid(row=2,column=3)

button7=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(7))

button7.grid(row=3,column=1)

button8=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(8))

button8.grid(row=3,column=2)

button9=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(9))

button9.grid(row=3,column=3)

root.mainloop()

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