工作五年来,陆陆续续因为各种缘由收集来的电子资料。刚刚整理了一遍,放在了EverBox
Intel Processor Identification with the CPUID Instruction-241618.pdf*
Intel_compiler_code-coverage.pdf*
new-instructions-paper(IA32).pdf*
sse2_optimizations.pdf*
Intel® 64 and IA-32 Architectures Optimization Reference Manual 248966.pdf*
Intel® 64 and IA-32 Architectures Software Developer's Manual Volume 1 Basic Architecture 253665.pdf*
Intel® 64 and IA-32 Architectures Software Developer's Manual Volume 2A Instruction Set Reference, A-M 253666.pdf*
Intel® 64 and IA-32 Architectures Software Developer's Manual Volume 2B Instruction Set Reference, N-Z 253667.pdf*
Intel® 64 and IA-32 Architectures Software Developer's Manual Volume 3A System Programming Guide 253668.pdf*
Intel® 64 and IA-32 Architectures Software Developer's Manual Volume 3B System Programming Guide 253669.pdf*
TLBs, Paging-Structure Caches, and Their Invalidation 317080.pdf*
to Optimization with Intel Compilers v11.pdf*
Beginning.Linux.Programming.Third.Edition.2004.pdf*
LINUX设备驱动程序.pdf*
Novell.Press.Linux.Kernel.Development.2nd.Edition.Jan.2005.eBook-LiB.chm*
linux内核设计与实现.pdf*
A new Hardware Video Acceleration Pipeline for Windows Vista.ppt*
Advances in Memory Management for Windows.docx*
DDK_debugfest.ppt*
DTM_DSSO.doc*
DVR-T410_DebuggingDriverBasics.pptx*
Debugging Performance Issues, Memory Issues and Crashes in [1].net Applications-rev.pptx*
Debugging Printer Drivers.docx*
EventTrace_PerfAnalysis.ppt*
GPU Performance And GPUCPU Interactions In Windows 7.pptx*
GPUHang_Det-Rec.doc*
Getting Started with Software Tracing in Windows Drivers(WPP).doc*
GraphicsGuideWin7.docx*
GraphicsMemory.doc*
IRQL_thread.doc*
Interrupt Architecture Enhancements in Microsoft Windows Vista.doc*
KAPIMON.doc*
Keyboard Scan Code Specification.doc*
Locks, Deadlocks, and Synchronization.doc*
MED134_WH06.ppt*
Measuring Performance in Windows Vista.doc*
MemorySizingGuidanceWin7.docx*
Microsoft - Microsoft Windows Internals Fourth Edition(2004).chm*
Multiprocessor Considerations for Kernel-Mode Drivers.doc*
OnOff Transition Performance Analyzer .docx*
OnOff Transition Performance Analyzer.chm*
PBDA_TV_Pipeline.docx*
Performance Testing Guide for Windows.docx*
Reducing the Disk Footprint for Windows 7 Hibernation.docx*
Summary of Windows Synchronization Primitives.doc*
Tatec_Xperf.pptx*
Tatec_Xperf2.pptx*
TransientMultimonManager.doc*
User-Mode Interactions Guidelines for Kernel-Mode Drivers.doc*
WDKDriver_Test-Manager.ppt*
Win7DriverVer.docx*
Windows NT 2000 Native API Reference.pdf*
Windows Vista Video Pipeline Architecture And Implementation.ppt*
Windows.Internals4th.chm*
Writing Secure Code for Windows Vista.pdf*
output_protect.doc*
2003-03-12_Programming the Microsoft Windows Driver Model.chm*
2004-10-12_WindowsWDM设备驱动程序开发指南.chm*
2004-10-12_windows 2000驱动程序开发大全.chm*
MS Press - Programming the microsoft windows driver model 2nd ED.chm*
Programming The Microsoft Windows Driver Model.chm*
Programming the WDM.chm*
The Windows 2000 Device Driver Book, A Guide For Programmers.chm*
Windows Driver Model(WDM)-中文.chm*
Programming Microsoft WDW-2nd.chm*
Generic.chm*
oney2.chm*
Basics of SW Test Planning.pdf*
Effective Test Design.pdf*
Introduction to SW validation.pdf*
addison wesley - effective software testing.pdf*
数据结构与算法分析——C语言描述(原书第2版).pdf*
算法导论.pdf*
计算机程序设计艺术, 第1卷, 基本算法.pdf*
ADVDBG_RAYMOND_BLACK.pdf*
ADVDBG_RAYMOND_COLOR.pdf*
Advanced Windows Debugging.pdf*
Common WinDbg Commands.pdf*
软件调试补编.pdf*
DXVA_H264.pdf*
DXVA_WMV.pdf*
H.264(AVS264 V1.0).pdf*
ISO-IEC-14496-2_2001_MPEG4_Visual.pdf*
ITU-T H.264 _2005.03_ 标准导读_Part 8.4.pdf*
ITU-T H.264_200503 标准导读_ 9.pdf*
ITU-T H.264_200503 标准导读_6.4.pdf*
ITU-T H.264_200503 标准导读_7.pdf*
ITU-T H.264_200503 标准导读_8.2.pdf*
ITU-T H.264_200503 标准导读_8.3.pdf*
ITU-T H.264_200503 标准导读_8.4.pdf*
ITU-T H.264_200503 标准导读_8.7.pdf*
OReilly Version Control with GIT.pdf*
git-basics-meituan.pdf*
Introduction to 3D Game Programming with DirectX 9] .chm*
Premier Press - Beginning Direct3D Game Programming, Second Edition.pdf*
./graphic/D3D/Beginning Direct3D Game Programming/Beginning Direct3D Game Programming/Part3/chapter12/coldet/doc:
3DGame.pdf*
Advanced 3D Game Programming Using DirectX 9.0.chm*
DirectX 9 3D游戏设计入门.doc*
#策划#Andrew.Rollings.And.Ernest.Adams.On.Game.Design.chm*
#策划#Chris.Crawford.On.Game.Design.chm*
#策划#Creating.Emotion.In.Games.The.Craft.And.Art.Of.Emotioneering.Ebook-Lib.pdf*
#策划#Game.Design.-.Theory.and.Practice.pdf*
#策划#Game.Development.and.Production.pdf*
#策划#The.art.of.computer.game.design.pdf*
2D-Focus.On.2D.in.Direct3D.-.fly.pdf*
3D游戏设计大全-3D.Game.Programming.All.In.One.pdf*
DirectX9入门教程-[Beginning.DirectX9][EN].pdf*
DirectX的实时渲染技巧于技术-Real-time.Rendering.Tricks.and.Techniques.in.DirectX.pdf*
OpenGL游戏设计入门-Beginning.OpenGL.Game.Programming.ebook.pdf*
UI制作入门.doc*
WOW插件制作指南.pdf*
WOW魔兽世界的APIs.pdf*
[Scan]-游戏之旅-我的编程感悟.pdf*
[Windows编程启示录].Old.New.Thing.-.Practical.Development.throughout.the.Evolution.of.Windows[Addison.Wesley](2007).pdf*
[游戏编程书籍].Direct3D.ShaderX.-.Vertex.and.Pixel.Shader.Tips.and.Tricks.pdf*
[游戏编程书籍].Direct3D_9_Basics.pdf*
[游戏编程书籍].Premier.Press.Data.Structures.For.Game.Programmers.eBook-LRN.pdf*
[游戏编程书籍].Real_Time_Rendering.pdf*
[英文游戏编程图书全集].3D_case_study_using_opengl.pdf*
[英文游戏编程图书全集].Addison.Wesley.-.OpenGL.Programming.Guide.pdf*
[英文游戏编程图书全集].Addison.Wesley.-.Software.Engineering.and.Computer.Games.chm*
[英文游戏编程图书全集].Advanced.graphics.game.programming,.by.LGV,.updated.2003-06-09.LOCKED.pdf*
[英文游戏编程图书全集].CMP.Books,.Game.Design.Workshop.Designing.Prototyping.and.Playtesting.Games.(2004).chm*
[英文游戏编程图书全集].Charles.River.Media,.Mathematics.for.3D.Game.Programming.and.Computer.Graphics.(2004),.2Ed.LRN.LotB.pdf*
[英文游戏编程图书全集].Developer's.Guide.To.Multiplayer.Games.pdf*
[英文游戏编程图书全集].Digital.Texturing.&.Painting._.Owen.demers.pdf*
[英文游戏编程图书全集].Isometric.Game.Programming.with.DirectX.7.eBook-LRN.pdf*
[英文游戏编程图书全集].LEARNING.MAYA.CHARACTER.RIGGING.AND.ANIMATION.pdf*
[英文游戏编程图书全集].MIT.Press.Rules.of.Play.Game.Design.Fundamentals.eBook-DDU.chm*
[英文游戏编程图书全集].Muska.and.Lipman.Premier-Trade.Beginning.Game.Level.Design.Mar.2005.eBook-DDU.pdf*
[英文游戏编程图书全集].Muska.and.Lipman.Premier-Trade.Game.Programming.for.Teens.Second.Edition.May.2005.eBook-DDU.pdf*
[英文游戏编程图书全集].New.Riders.-.Digital.Cinematography.&.Directing.pdf*
[英文游戏编程图书全集].New.Riders.-.Maya.Character.Creation.Modeling.And.Animation.Controls.chm*
[英文游戏编程图书全集].O'Reilly.-.AI.for.Game.Developers.chm*
[英文游戏编程图书全集].O'Reilly.-.Physics.for.Game.Developers.(Scan,.OCR).-.2002.-.(By.Laxxuss).pdf*
[英文游戏编程图书全集].Premier.Press.-.Focus.On.3D.Terrain.Programming.-.OpenGL.pdf*
[英文游戏编程图书全集].Premier.Press.-.Focus.on.Curves.and.Surfaces.-.2003.chm*
[英文游戏编程图书全集].Premier.Press.-.Special.effects.game.programming.with.directx.pdf*
[英文游戏编程图书全集].Premier.Press.-.The.Dark.Side.Of.Game.Texturing.pdf*
[英文游戏编程图书全集].Programming.Game.AI.by.Example.(2005).chm*
[英文游戏编程图书全集].Programming.Role-playing.Games.With.DirectX.pdf*
[英文游戏编程图书全集].Richard.Williams.-.The.Animator's.Survival.Kit.(full.&.good).pdf*
[英文游戏编程图书全集].Thomson,.Microsoft.Visual.Basic.Game.Programming.for.Teens.(2005).YYePG.LotB.pdf*
[英文游戏编程图书全集].Wiley,.Project.Arcade.Build.Your.Own.Arcade.Machine.(2004).LiB.pdf*
[英文游戏编程图书全集].Wordware,.Programming.Multiplayer.Games.(2004).EEn;.BM.OCR.6.0.ShareConnector.pdf*
[英文游戏编程图书全集].[Graphics.Gems.III.IBM][EN].pdf*
[英文游戏编程图书全集].[Graphics.Gems.II][EN].pdf*
[英文游戏编程图书全集].[Graphics.Gems.IV.IBM][EN].pdf*
[英文游戏编程图书全集].[Graphics.Gems.I][EN].pdf*
[英文游戏编程图书全集].[Graphics.Gems.V][EN].pdf*
[英文游戏编程图书全集].[Premier.Press,.2004].Beginning.C...Game.Programming.pdf*
向量在游戏中的应用——Vector.Game.Math.Processors.pdf*
学习3D中的地形focus.on.3D.terrain.pdf*
学习3D模型-Focus.On.3D.Models.pdf*
游戏和图形学的3D数学入门教程-3D.Math.Primer.for.graphics.and.game.development.pdf*
游戏开发中应用的数学和物理入门教程-Beginning.Math.and.Physics.For.Game.Programmers.pdf*
游戏开发图形学-Shaders.for.Game.Programmers.and.Artists.pdf*
游戏开发大全-game.programming.all.in.one.pdf*
游戏教本设计完全掌握-Game.Scripting.Mastery.pdf*
游戏艺术中的2D图形和3D模型-2D.Artwork.and.3D.Modeling.for.Game.Artists.pdf*
用PHP语言设计游戏-PHP.Game.Programming.pdf*
C++ Coding Standards.chm*
C++ Primer 3rd Edition 中文完美版.pdf*
C++ Templates The Complete Guide.chm*
C++_Primer_Plus_4th.chm*
C专家编程.pdf*
DesignPatterns.chm*
Effective C++ & More Effective C++.chm*
Effective C++ Third Edition.chm*
Effective C++中文版.pdf*
Essential C++ 中文版.pdf*
Exceptional C++ Style.pdf*
Expert C Programming.pdf*
ISO C++ Standard (ISO14882) 2003.pdf*
Inside C++ Object Model.chm*
StandardC99.pdf*
The Art and Science of C.pdf*
The C Puzzle Book.pdf*
The C programming Language.pdf*
The C++ Programming Language.pdf*
The Design and Evolution of CPlusPlus.pdf*
The Design of C++0x.pdf*
Working Draft, Standard for Programming_N3242.pdf*
effective_c++_third_edition_55_specific_ways_to_improve_your_programs_and_designs.2439661192.chm*
高质量 C++C 编程指南.pdf*
body.pdf*
contents.pdf*
coversheet.pdf*
foreword.pdf*
index.pdf*
F# Eye for the C# guy.pdf*
Foundations.of.F.Sharp.pdf*
fsharp-intro-en.ppt*
Introduction to 3D Game Programming with DirectX 9.0.pdf*
essential_mathematics_for_games_and_interactive_applications_a_programmers_guide_2nd_edition.pdf*
计算机图形学的算法基础 (原书第2版).pdf*
计算机程序设计艺术, 第2卷, 半数值算法.pdf*
Learn You a haskell for Great Good.pdf*
Programming in Haskell.pdf*
Real World Haskell.chm*
Real World Haskell.pdf*
OReilly.Learning.Perl.4th.Edition.Jul.2005.chm*
Perl Cookbook, 2nd Edition.chm*
Programming Perl.pdf*
ThinkInPerl.pdf*
Learn Python The Hard Way.pdf*
Learning Python.pdf*
Python Power! The Comprehensive Guide.pdf*
diveintopython.pdf*
ACPIspec30.doc*
Beyond Bullet Points.pdf*
Kindle.pdf*
Makefile 中文教程.pdf*
Memory_copy_amd.pdf*
Nokia_6120c_UG_zh_cn.pdf*
Show+Stopper!+-+The+Breakneck+Race+To+Create+Windows+Nt+And+The+Next+Generation+At+Microsoft.pdf*
Understanding IPV6.pdf*
VC++_2005_grayscale.pdf*
Vim_manual_chs.pdf*
纽约摄影学院教程.pdf*
计算机密码学及应用.pdf*
软件调试补编.pdf*