ARCamera是一个相机,它是连接虚拟场景与现实场景之间的枢纽。在ARKit中,它是捕捉现实图像的相机,在SceneKit中它又是3D虚拟世界中的相机
一般我们无需去创建一个相机,因为当我们初始化一个AR试图时,他会为我们默认创建一个相机,而且这个相机就是摄像头的位置,同时也是3D世界中的原点所在(x=0,y=0,z=0)
@interface ARCamera : NSObject
/**4x4矩阵表示相机位置,同ARAnchor*/
@property (nonatomic, readonly) matrix_float4x4 transform;
/**相机方向(旋转)的矢量欧拉角分别是x/y/z*/
@property (nonatomic, readonly) vector_float3 eulerAngles;
/**相机追踪状态(在下方会有枚举值介绍)*/
@property (nonatomic, readonly) ARTrackingState trackingState NS_REFINED_FOR_SWIFT;
/**追踪运动类型*
/@property (nonatomic, readonly) ARTrackingStateReason trackingStateReason NS_REFINED_FOR_SWIFT;
/**相机曲率 3x3矩阵fx 0 px0 fy py0 0 1*/
@property (nonatomic
, readonly) matrix_float3x3 intrinsics;
/**摄像头分辨率*/
@property (nonatomic, readonly) CGSize imageResolution;
/**投影矩阵*/
@property (nonatomic, readonly) matrix_float4x4 projectionMatrix;
/**创建相机投影矩阵*/
- (matrix_float4x4)projectionMatrixWithViewportSize:(CGSize)viewportSize orientation:(UIInterfaceOrientation)orientation zNear:(CGFloat)zNear zFar:(CGFloat)zFar;
@end
//相机追踪状态枚举
typedef NS_ENUM(NSInteger, ARTrackingState) {
/** 不被允许 */
ARTrackingStateNotAvailable,
/** 最小 */
ARTrackingStateLimited,
/** 正常. */
ARTrackingStateNormal,} NS_REFINED_FOR_SWIFT;
/**追踪运动类型*/
API_AVAILABLE(ios(11.0)) API_UNAVAILABLE(macos, watchos, tvos)
typedef NS_ENUM(NSInteger, ARTrackingStateReason) {
/** 无. */
ARTrackingStateReasonNone,
/** 运动. */
ARTrackingStateReasonExcessiveMotion,
/** 脸部捕捉. */
ARTrackingStateReasonInsufficientFeatures,} NS_REFINED_FOR_SWIFT;