#import
#import
#import
@protocol UIGestureRecognizerDelegate;
@class UIView, UIEvent, UITouch;
typedef NS_ENUM(NSInteger, UIGestureRecognizerState) {
UIGestureRecognizerStatePossible,
UIGestureRecognizerStateBegan,
UIGestureRecognizerStateChanged,
UIGestureRecognizerStateEnded,
UIGestureRecognizerStateCancelled,
UIGestureRecognizerStateFailed,
UIGestureRecognizerStateRecognized = UIGestureRecognizerStateEnded
};
#pragma - mark -
NS_CLASS_AVAILABLE_IOS(3_2) @interface UIGestureRecognizer : NSObject
- (id)initWithTarget:(id)target action:(SEL)action;
- (void)addTarget:(id)target action:(SEL)action;
- (void)removeTarget:(id)target action:(SEL)action;
@property(nonatomic,readonly) UIGestureRecognizerState state; // 手势的状态
@property(nonatomic,assign) id delegate; // 代理
@property(nonatomic, getter=isEnabled) BOOL enabled;
@property(nonatomic,readonly) UIView *view; // 手势发生的view
@property(nonatomic) BOOL cancelsTouchesInView;
@property(nonatomic) BOOL delaysTouchesBegan;
@property(nonatomic) BOOL delaysTouchesEnded;
- (void)requireGestureRecognizerToFail:(UIGestureRecognizer *)otherGestureRecognizer;
- (CGPoint)locationInView:(UIView*)view;
- (NSUInteger)numberOfTouches;
- (CGPoint)locationOfTouch:(NSUInteger)touchIndex inView:(UIView*)view;
@end
#pragma - mark - 代理方法
@protocol UIGestureRecognizerDelegate
@optional
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer;
#pragma - mark 是否允许多个手势同时有效
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer;
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRequireFailureOfGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer NS_AVAILABLE_IOS(7_0);
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldBeRequiredToFailByGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer NS_AVAILABLE_IOS(7_0);
// 拦截手势的事件,返回NO则不调用方法
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch;
@end