开源项目学习之Volley(二)

Volley不仅可以进行普通的网络请求,还提供了一个简单的图片加载框架,下面这段代码展示了最普遍的使用Volley加载图片的方法

RequestQueue queue = Volley.newRequestQueue(context);
ImageLoader loader = new ImageLoader(queue, new ImageCache() {
    @Override
    public void putBitmap(String url, Bitmap bitmap) {
    
    }
    
    @Override
    public Bitmap getBitmap(String url) {
    
    }
});

ImageListener listener = ImageLoader.getImageListener(imageView, R.drwable.ic_default_icon, R.drawable.ic_error_icon);

loader.get("xxx.jpeg", listener, 200, 200);

除了这种用法外,另一种比较常用的是NetworkImageView,它的用法更为简单是:

  1. 在布局文件中声明一个NetworkImageView控件
  2. 获取控件实例
networkImageView.setDefaultImageResId(R.drawable.ic_default_icon);  
networkImageView.setErrorImageResId(R.drawable.ic_error_icon);  
networkImageView.setImageUrl("xxx.png",  
                imageLoader);

NetworkImageView内部的实现其实仍然是使用了ImageLoader,所以我们主要看一下ImageLoader相关的代码

代码分析

1. ImageLoader.getImageListener


    public static ImageListener getImageListener(final ImageView view,
            final int defaultImageResId, final int errorImageResId) {

        return new ImageListener() {
            @Override
            public void onErrorResponse(VolleyError error) {
                if (errorImageResId != 0) {
                    view.setImageResource(errorImageResId);
                }
            }

            @Override
            public void onResponse(ImageContainer response, boolean isImmediate) {
                if (response.getBitmap() != null) {
                    view.setImageBitmap(response.getBitmap());
                } else if (defaultImageResId != 0) {
                    view.setImageResource(defaultImageResId);
                }
            }
        };
    }
  • defaultImageResId是占位图,errorImageResId是当出现错误时显示的占位图
  • 也可以自定义一个ImgeListener

2. ImageLoader.get


    public ImageContainer get(String requestUrl, final ImageListener listener) {
        return get(requestUrl, listener, 0, 0);
    }


    public ImageContainer get(String requestUrl, ImageListener imageListener,
            int maxWidth, int maxHeight) {
        return get(requestUrl, imageListener, maxWidth, maxHeight, ScaleType.CENTER_INSIDE);
    }
    
    public ImageContainer get(String requestUrl, ImageListener imageListener,
            int maxWidth, int maxHeight, ScaleType scaleType) {

        //确定是在主线程
        throwIfNotOnMainThread();
        //生成缓存key
        final String cacheKey = getCacheKey(requestUrl, maxWidth, maxHeight, scaleType);

        //从缓存中查找Bitmap
        Bitmap cachedBitmap = mCache.getBitmap(cacheKey);
        if (cachedBitmap != null) {
            // 如果从缓存中找到,则直接回调onResponse
            ImageContainer container = new ImageContainer(cachedBitmap, requestUrl, null, null);
            imageListener.onResponse(container, true);
            return container;
        }

        // 生成一个bitmap = null的ImageContainer, 回调onResponse, 这样做的目的是显示占位图
        ImageContainer imageContainer =
                new ImageContainer(null, requestUrl, cacheKey, imageListener);
        imageListener.onResponse(imageContainer, true);

        // 从InFlightRequest中查找是否有正在请求的Request
        BatchedImageRequest request = mInFlightRequests.get(cacheKey);
        if (request != null) {
            // If it is, add this request to the list of listeners.
            request.addContainer(imageContainer);
            return imageContainer;
        }


        //创建一个新的请求,用于请求图片
        Request newRequest = makeImageRequest(requestUrl, maxWidth, maxHeight, scaleType,
                cacheKey);
        mRequestQueue.add(newRequest);
        mInFlightRequests.put(cacheKey,
                new BatchedImageRequest(newRequest, imageContainer));
        return imageContainer;
    }
  1. 确定当前是在主线程
  2. 生成缓存key, key的规则是“url + #W${maxWidth} + #H${maxHeight} + #S${scaleType.ordinal}”
  3. 从缓存中查找Bitmap1,如果找到则回调ImageListener.onResponse,并返回
  4. 如果缓存中没有找到,则先生成一个bitmap = nullImageContainer,然后回调ImageListener.onResponse, 这样做的目的在于可以先让ImageView显示占位图
  5. inFlightRequests中查找是否存在key对应的正在请求的Request
  6. 创建一个新的请求,添加到队列

2.1 ImageLoader.makeImageRequest

    protected Request makeImageRequest(String requestUrl, int maxWidth, int maxHeight,
            ScaleType scaleType, final String cacheKey) {

        return new ImageRequest(requestUrl, new Listener() {
            @Override
            public void onResponse(Bitmap response) {
                onGetImageSuccess(cacheKey, response);
            }
        }, maxWidth, maxHeight, scaleType, Config.RGB_565, new ErrorListener() {
            @Override
            public void onErrorResponse(VolleyError error) {
                onGetImageError(cacheKey, error);
            }
        });
    }

可以看到,实际就是构建了一个ImageRequest

2.1.1 ImageRequest

public class ImageRequest extends Request {
    ...
    @Override
    protected Response parseNetworkResponse(NetworkResponse response) {
        synchronized (sDecodeLock) {
            try {
                return doParse(response);
            } catch (OutOfMemoryError e) {
                return Response.error(new ParseError(e));
            }
        }
    }
    
    private Response doParse(NetworkResponse response) {
        byte[] data = response.data;
        BitmapFactory.Options decodeOptions = new BitmapFactory.Options();
        Bitmap bitmap = null;
        if (mMaxWidth == 0 && mMaxHeight == 0) {
            decodeOptions.inPreferredConfig = mDecodeConfig;
            bitmap = BitmapFactory.decodeByteArray(data, 0, data.length, decodeOptions);
        } else {
            // If we have to resize this image, first get the natural bounds.
            decodeOptions.inJustDecodeBounds = true;
            BitmapFactory.decodeByteArray(data, 0, data.length, decodeOptions);
            int actualWidth = decodeOptions.outWidth;
            int actualHeight = decodeOptions.outHeight;

            // 计算出合适的width和height
            int desiredWidth = getResizedDimension(mMaxWidth, mMaxHeight,
                    actualWidth, actualHeight, mScaleType);
            int desiredHeight = getResizedDimension(mMaxHeight, mMaxWidth,
                    actualHeight, actualWidth, mScaleType);
            
            decodeOptions.inJustDecodeBounds = false;
            // decodeOptions.inPreferQualityOverSpeed = PREFER_QUALITY_OVER_SPEED;
            //计算出合适的imSampleSize
            decodeOptions.inSampleSize =
                findBestSampleSize(actualWidth, actualHeight, desiredWidth, desiredHeight);
            Bitmap tempBitmap =
                BitmapFactory.decodeByteArray(data, 0, data.length, decodeOptions);

            // If necessary, scale down to the maximal acceptable size.
            if (tempBitmap != null && (tempBitmap.getWidth() > desiredWidth ||
                    tempBitmap.getHeight() > desiredHeight)) {
                bitmap = Bitmap.createScaledBitmap(tempBitmap,
                        desiredWidth, desiredHeight, true);
                tempBitmap.recycle();
            } else {
                bitmap = tempBitmap;
            }
        }

        if (bitmap == null) {
            return Response.error(new ParseError(response));
        } else {
            return Response.success(bitmap, HttpHeaderParser.parseCacheHeaders(response));
        }
    }
    
}

从之前的开源项目学习之Volley(一)可以知道,Request最重要的方法就是performNetworkResponse,ImageRequestperformNetworkResponse直接调用的私有方法doParse, 从doParse的代码中可以看出其逻辑主要就是解析出合适的Bitmap

2.1.2 ImageLoader.onGetImageSuccess

onGetImageSuccess会再调用batchResponse, 这两个方法的逻辑总结起来就是: 将请求到的Bitmap放入缓存,之后获取到之前传入的ImageListener,回调onResponse

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