UI-Frame

#import 
@interface UIView (PLSLightFrame)
@property (assign, nonatomic) CGFloat x;
@property (assign, nonatomic) CGFloat y;
@property (assign, nonatomic) CGFloat centerX;
@property (assign, nonatomic) CGFloat centerY;
@property (assign, nonatomic) CGFloat width;
@property (assign, nonatomic) CGFloat height;
@property (assign, nonatomic) CGSize size;
@property (assign, nonatomic) CGPoint origin;

@end
#import "UIView+PLSLightFrame.h"

@implementation UIView (PLSLightFrame)

- (void)setX:(CGFloat)x {
    CGRect frame = self.frame;
    frame.origin.x = x;
    self.frame = frame;
}

- (void)setY:(CGFloat)y {
    CGRect frame = self.frame;
    frame.origin.y = y;
    self.frame = frame;
}

- (CGFloat)x {
    return self.frame.origin.x;
}

- (CGFloat)y {
    return self.frame.origin.y;
}

- (void)setCenterX:(CGFloat)centerX {
    CGPoint center = self.center;
    center.x = centerX;
    self.center = center;
}

- (CGFloat)centerX {
    return self.center.x;
}

- (void)setCenterY:(CGFloat)centerY {
    CGPoint center = self.center;
    center.y = centerY;
    self.center = center;
}

- (CGFloat)centerY {
    return self.center.y;
}

- (void)setWidth:(CGFloat)width {
    CGRect frame = self.frame;
    frame.size.width = width;
    self.frame = frame;
}

- (void)setHeight:(CGFloat)height {
    CGRect frame = self.frame;
    frame.size.height = height;
    self.frame = frame;
}

- (CGFloat)height {
    return self.frame.size.height;
}

- (CGFloat)width {
    return self.frame.size.width;
}

- (void)setSize:(CGSize)size {
    CGRect frame = self.frame;
    frame.size = size;
    self.frame = frame;
}

- (CGSize)size {
    return self.frame.size;
}

- (void)setOrigin:(CGPoint)origin {
    CGRect frame = self.frame;
    frame.origin = origin;
    self.frame = frame;
}

- (CGPoint)origin {
    return self.frame.origin;
}

@end

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